UMVC3/Sentinel: Difference between revisions

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{{MoveListRow | Crouching Heavy | d + h | 25,000 X 5 <br> (102,300) | proj }}
{{MoveListRow | Crouching Heavy | d + h | 25,000 X 5 <br> (102,300) | proj }}
{{MoveListRow | Special | s | 120,000 | launch nocancel <br> projnull }}
{{MoveListRow | Special | s | 120,000 | launch nocancel <br> projnull }}
{{MoveListRow | Jumping Light | air l | 75,000 | high <br> projnull}}
{{MoveListRow | Jumping Light | air l | 75,000 | high <br> djcancel <br> projnull}}
{{MoveListRow | Jumping Medium | air m | 100,000 | high <br> projnull }}
{{MoveListRow | Jumping Medium | air m | 100,000 | high <br> djcancel <br> projnull }}
{{MoveListRow | Jumping Heavy | air h | 110,000 | high <br> projnull }}
{{MoveListRow | Jumping Heavy | air h | 110,000 | high <br> projnull }}
{{MoveListRow | Jumping Special | air s | 120,000 | high <br> groundbounce <br> aircombofinisher <br> projnull }}
{{MoveListRow | Jumping Special | air s | 120,000 | high <br> groundbounce <br> aircombofinisher <br> projnull }}

Revision as of 17:51, 2 January 2012



Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Sentinel

Umvc3 sentinel face.jpg

TBW


In a nutshell

TBW


Character Vitals

CHARACTER DATA
Health:
900,000
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
30 %
50 %
70 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
10 s
15 s
20 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
10 %
10 %
10 %
10 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %


Video Walkthrough

EmbedVideo is missing a required parameter.


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Sentinel Force (charge)
shot tiltup
50,000 X 3
(135,400)
proj
Hyper Sentinel Force
Beta2.png Rocket Punch L
direct tiltdown
130,000
otg
strk
Plasma Storm
Gamma2.png Sentinel Force (bomb)
shot tiltdown
25,000 per hit
proj
otg
Hyper Sentinel Force

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
70,000
projnull
Crouching Light
d + l
70,000
projnull
Standing Medium
m
100,000
armored
projnull
Crouching Medium
d + m
40,000 X 3
(97,600)
low
armored
projnull
Standing Heavy
h
25,000 X 5
(102,300)
proj
Crouching Heavy
d + h
25,000 X 5
(102,300)
proj
Special
s
120,000
launch nocancel
projnull
Jumping Light
air l
75,000
high
djcancel
projnull
Jumping Medium
air m
100,000
high
djcancel
projnull
Jumping Heavy
air h
110,000
high
projnull
Jumping Special
air s
120,000
high
groundbounce
aircombofinisher
projnull

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Rocket Punch L
qcf + l
150,000
airok
otg strk
projnull
Rocket Punch M / H
qcf + m / h
150,000
airok
strk
projnull
Human Catapult L
dp + l
120,000
throw
hardknockdown
Human Catapult M
dp + m
140,000
throw
hardknockdown
Human Catapult H
dp + h
160,000
throw
hardknockdown
Sentinel Force L
(Tilt Down ver.)
qcb + l
50,000 X 3
(135,400)
proj
Sentinel Force M
(Tilt Up ver.)
qcb + m
50,000 X 3
(135,400)
proj
Sentinel Force H
(Bombing Run)
qcb + h
50,000 X 3
(135,400)
proj
otg
Flight
qcb + s
0
airok
Initiates Flight

Hyper Moves

Name
Command
Damage
Notes (glossary)
Plasma Storm
qcf + atk + atk
22,000 X 19 + 20,000
(282,200 ~ 337,400)
proj
softknockdown on final hit
mashable
Hard Drive
air qcf + atk + atk
30,000 X 12
(275,400)
strk
softknockdown on final hit
Hyper Sentinel Force
qcb + atk + atk
50,000 X 9
(306,000)
proj


Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy