No edit summary |
|||
Line 46: | Line 46: | ||
{{SSFIVMoveListRow | Sonic Hurricane | b (charge) f b f + 3p | }} | {{SSFIVMoveListRow | Sonic Hurricane | b (charge) f b f + 3p | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Sonic Boom'' | |||
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge. | |||
''Flash Kick'' | |||
Changed deep hit damage from 100 to 110 for light, 120 to 130 for medium, and 130 to 140 for heavy version. | |||
''Flying Mare'' | |||
Changed startup from 4F to 3F. | |||
''Flying Buster Drop'' | |||
Changed startup from 4F to 3F. | |||
''Spinning Back Knuckle'' | |||
Changed damage from 90 to 100. | |||
''Reverse Spin Kick'' | |||
Made throw-invincible from 6th frame after start until landing. | |||
Increased hit stun by 1F, giving the attacker a possible +5F advantage on a hit. | |||
''Sonic Hurricane'' | |||
Changed damage distribution to 90 + 30 * 4 + 90 and increased damage potential of follow-up. No change to overall damage. | |||
Revision as of 19:20, 15 December 2011


Guile
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison: M. Bison was the one who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...
In a nutshell
There are many different defensive styles in the game and, unlike many other styles which require defensive reactions and reading your opponent as well as possible, Guile's defensive stance is a much more controlled defense than anyone else thanks to the Sonic Boom. By utilizing this tool, Guile controls the pace of matches very easily, forcing opponents to react to him and countering appropriately. However, Guile's offensive options are on the weak side, so be sure to keep control of the match at all times by maintaining the life lead.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE ver. 2012 Changes
Sonic Boom
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge.
Flash Kick
Changed deep hit damage from 100 to 110 for light, 120 to 130 for medium, and 130 to 140 for heavy version.
Flying Mare
Changed startup from 4F to 3F.
Flying Buster Drop
Changed startup from 4F to 3F.
Spinning Back Knuckle
Changed damage from 90 to 100.
Reverse Spin Kick
Made throw-invincible from 6th frame after start until landing. Increased hit stun by 1F, giving the attacker a possible +5F advantage on a hit.
Sonic Hurricane
Changed damage distribution to 90 + 30 * 4 + 90 and increased damage potential of follow-up. No change to overall damage.
AE Changes
- Deleted hittable box for his Reverse Spin Kick (F or B + Hard Kick) from his knee and below during the first few frames after starting up and reduced its damage. With this adjustment, it's possible to make attacks like Ryu's Crouching Medium Kick whiff and hit them out.
- Spinning Back Knuckle's (F + Hard Punch) damage reduced.
- Sonic Boom's meter gain at startup is halved, and adjusted his meter gaining rate through the match.
- Light Kick, Medium Kick and Hard Kick Flash Kicks damage reduced.
- Sonic Hurricane's damage has been reduced, and the startup time is a bit slower.