Mike spragg (talk | contribs) No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
TBW | TBW | ||
* | *It's actually spelled plag'''i'''arism* | ||
{{Nutshell|A completely different Jill than what was seen from Marvel Vs. Capcom 2, this Jill relies not on zombie traps but her pure, unadulterated speed. Mastering how to properly use her Feral Crouch will be key in your mix ups, especially since the Teleport Dashes out of the Feral Crouch stance can pass through opponents. She also possesses a command throw in the Position Exchange which can potentially open up a lot of defensive opponents. And although the Mad Beast Level 3 Hyper Combo is extremely difficult and delicate to use, those who master its powers will have in their hands what may possibly be the fastest character in Marvel Vs. Capcom 3, especially if combined with a Level 3 X-Factor.}} | {{Nutshell|A completely different Jill than what was seen from Marvel Vs. Capcom 2, this Jill relies not on zombie traps but her pure, unadulterated speed. Mastering how to properly use her Feral Crouch will be key in your mix ups, especially since the Teleport Dashes out of the Feral Crouch stance can pass through opponents. She also possesses a command throw in the Position Exchange which can potentially open up a lot of defensive opponents. And although the Mad Beast Level 3 Hyper Combo is extremely difficult and delicate to use, those who master its powers will have in their hands what may possibly be the fastest character in Ultimate Marvel Vs. Capcom 3, especially if combined with a Level 3 X-Factor.}} | ||
{{ UMvC3CharacterDataBox | 850,000 | ZigZag | No | Yes (only in Mad Beast) | 0 | | {{ UMvC3CharacterDataBox | 850,000 | ZigZag | No | Yes (only in Mad Beast) | 0 | | ||
Line 23: | Line 23: | ||
PART 2: | PART 2: | ||
<youtube>r8fTrORjt6k</youtube> | <youtube>r8fTrORjt6k</youtube> | ||
NOTE: Even though the videos are about MvC3 Jill, all of the information still applies to UMvC3 Jill with exception of Arrow Kick assist causing hard knockdown (causes soft knockdown in UMvC3) and the second bnb combo in Part 2. | |||
== Move List == | == Move List == | ||
Line 30: | Line 31: | ||
| Flip Kick | {{#motion: direct front }} | 80,000 | groundbounce <br> softknockdown <br>Though called Flip Kick,<br>this is actually her<br>Cartwheel Kick | | Flip Kick | {{#motion: direct front }} | 80,000 | groundbounce <br> softknockdown <br>Though called Flip Kick,<br>this is actually her<br>Cartwheel Kick | ||
| Arrow Kick | {{#motion: direct front }} | 100,000 | wallbounce <br> softknockdown | | Arrow Kick | {{#motion: direct front }} | 100,000 | wallbounce <br> softknockdown | ||
| Somersault Kick | {{#motion: direct tiltup }} | 90,000 | | | Somersault Kick | {{#motion: direct tiltup }} | 90,000 | strk | ||
| AlphaSuper=Machine Gun Spray | BetaSuper=Machine Gun Spray |GammaSuper=Machine Gun Spray | | AlphaSuper=Machine Gun Spray | BetaSuper=Machine Gun Spray |GammaSuper=Machine Gun Spray | ||
}} | }} |
Revision as of 12:12, 15 December 2011


Jill
TBW
- It's actually spelled plagiarism*
In a nutshell
A completely different Jill than what was seen from Marvel Vs. Capcom 2, this Jill relies not on zombie traps but her pure, unadulterated speed. Mastering how to properly use her Feral Crouch will be key in your mix ups, especially since the Teleport Dashes out of the Feral Crouch stance can pass through opponents. She also possesses a command throw in the Position Exchange which can potentially open up a lot of defensive opponents. And although the Mad Beast Level 3 Hyper Combo is extremely difficult and delicate to use, those who master its powers will have in their hands what may possibly be the fastest character in Ultimate Marvel Vs. Capcom 3, especially if combined with a Level 3 X-Factor.
Character Vitals
Video Walkthrough
PART 1:
PART 2:
NOTE: Even though the videos are about MvC3 Jill, all of the information still applies to UMvC3 Jill with exception of Arrow Kick assist causing hard knockdown (causes soft knockdown in UMvC3) and the second bnb combo in Part 2.
Move List
Assist Types
softknockdown
Though called Flip Kick,
this is actually her
Cartwheel Kick
Normal Moves
Throws
Special Moves
Ends with Jill in Feral Crouch stance
80,000 m
90,000 h
m and h versions groundbounce + hardknockdown against airborne opponents only
Exit Feral Crouch with s
stance; Can cancel into any Special
Move or s
Can pass through opponent; Can cancel
at any point with a Special or a Hyper Move
Hyper Moves
Damage scales by 0.98
softknockdown against airborne opponents only
Last hit scales by 0.85
hardknockdown
Cannot walk, jump or dash, only Teleport
Dash in all 8 directions, can dash twice in air,
can only block low;
All Normal Moves and qcf + atk
Special Moves (including Double Knee Drop)
can be canceled into Teleport Dashes
which are also Special Move cancelable
Combos
Strategy
Tips and Tricks
- Jill has some of the most friendly Chain Combos on the ground of any character, easily allowing her to score 7 hits before her Launcher.
- Learning to use the Feral Stance will be key, especially since she can cancel Teleport Dashes into Special Moves. This allows her to Teleport Dash forward into a Fallen Prey for a surprise low attack. Better yet, the Teleport Dash can easily be canceled into a Position Exchange for an unblockable throw that leads to a full combo with 0.7 Damage Scaling. Even from a full screen away, she can perform a Cartwheel Kick, Teleport Dash forward, and still reach you with a Position Exchange!
- The Machine Gun Spray seems useless at first, but if you can catch the opponent in mid-air with it, it will do a lot more damage. Cancel a Somersault Kick, for example, into the Machine Gun Spray for much better damage. Also, try to utilize the machine gun spray as a punisher, as it not only contains many frames of invincibility, but the arc allows you hop straight over a number of other character's hyper combos, even if you just input the hyper as soon as you see they are about to activate theirs.
- Mad Beast is extremely tough to use, but learning how to use it can allow you to play a very strong mix up game. You have to be extremely precise with your Special Move inputs to prevent yourself from doing backwards Teleport Dashes, so make sure to hit the Training Mode to get your Mad Beast combos down!