< UMVC3
Mike spragg (talk | contribs) |
Mike spragg (talk | contribs) |
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Standing Light | l | 48,000 | | {{MoveListRow | Standing Light | l | 48,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 45,000 | | {{MoveListRow | Crouching Light | d + l | 45,000 | low }} | ||
{{MoveListRow | Standing Medium | m | 65,000 | }} | {{MoveListRow | Standing Medium | m | 65,000 | }} | ||
{{MoveListRow | Crouching Medium | d + m | 80,000 | low }} | {{MoveListRow | Crouching Medium | d + m | 80,000 | low }} | ||
{{MoveListRow | Standing Heavy | h | 80,000 | }} | {{MoveListRow | Standing Heavy | h | 80,000 | }} | ||
{{MoveListRow | Crouching Heavy | d + h | 90,000 | low | {{MoveListRow | Crouching Heavy | d + h | 90,000 | low <br> proj <br> otg }} | ||
{{MoveListRow | Special | s | 80,000 | launch }} | {{MoveListRow | Special | s | 80,000 | launch }} | ||
{{MoveListRow | Low Shot | f + m | 90,000 | low proj }} | {{MoveListRow | Low Shot | f + m | 90,000 | low <br> proj <br> otg}} | ||
{{MoveListRow | Stun Rod | f + h | 90,000 | }} | {{MoveListRow | Stun Rod | f + h | 90,000 | }} | ||
{{MoveListRow | Flamethrower | b + h | 18,000 per hit, up to 25 hits | proj }} | {{MoveListRow | Flamethrower | b + h | 18,000 per hit, up to 25 hits | proj }} |
Revision as of 22:06, 14 December 2011


Chris
TBW
In a nutshell
TBW
Character Vitals
CHARACTER DATA
Health:
1,100,000
Stronger
Double Jump:
no
Air Dash:
no
Air Dash/Jump count:
0
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
40.0 %
65.0 %
90.0 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
15 %
40 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
40 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
40 %
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
48,000
Crouching Light
d + l
45,000
low
Standing Medium
m
65,000
Crouching Medium
d + m
80,000
low
Standing Heavy
h
80,000
Crouching Heavy
d + h
90,000
low
proj
otg
proj
otg
Special
s
80,000
launch
Low Shot
f + m
90,000
low
proj
otg
proj
otg
Stun Rod
f + h
90,000
Flamethrower
b + h
18,000 per hit, up to 25 hits
proj
Jumping Light
air l
50,000
high
Jumping Medium
air m
70,000
high
Jumping Heavy
air h
90,000
high
Jumping Special
air s
85,000
high
aircombofinisher
aircombofinisher
Air Low Shot
air d + h
90,000
proj
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000 (40,000 X 2)
airthrow hardknockdown
Back Air Throw
air b + h
80,000 (40,000 X 2)
airthrow hardknockdown
Special Moves
Gun Fire L (Shotgun)
qcf + l
20,000 per hit, up to 10 hits
proj
Gun Fire M (Machine Gun)
qcf + m
22,000 X 8
proj
Gun Fire M (Magnum)
qcf + h
150,000
proj
wallbounce
hardknockdown
wallbounce
hardknockdown
Air Gun Fire L (Shotgun)
air
qcf + l
qcf + l
20,000 per hit, up to 10 hits
proj
otg
otg
Air Gun Fire M (Machine Gun)
air
qcf + m
qcf + m
22,000 X 8
proj
otg
otg
Air Gun Fire M (Magnum)
air
qcf + h
qcf + h
150,000
proj
groundbounce
softknockdown
groundbounce
softknockdown
Grenade Toss L (Mine)
dp + l
130,000
proj
otg
otg
Grenade Toss M (Explosive)
dp + m
150,000
proj
otg
otg
Grenade Toss H (Incendiary)
dp + h
130,000 explosion
15,000 X 5 for flames
15,000 X 5 for flames
proj
otg
otg
Combination Punch Light
qcb + l
l ,
m ,
h
l ,
m ,
h
50,000 + 60,000
+ 50,000
+ 50,000
+25,000+30,000+80,000
+ 50,000
+ 50,000
+25,000+30,000+80,000
wallbounce on last hit
Combination Punch Medium
qcb + m
h
h
50,000 + 80,000
150,000
150,000
softknockdown
wallbounce and proj on last hit
wallbounce and proj on last hit
Combination Punch Heavy
{{#motion:qcb + h }}
50,000 + 90,000
hardknockdown on 2nd hit
Prone Position
d , d + h
0
switches to Prone Stance
nocancel
u to exit stance
nocancel
u to exit stance
Prone Shot
h during
Prone Stance
Prone Stance
90,000
proj
nocancel
nocancel
Hyper Moves
Grenade Launcher
qcf + atk + atk
100,000 X 4
proj
Sweep Combo
qcb + atk + atk
70,000 + 30,000 X 3 + 150,000
groundbounce
otg
proj ;
groundbounce on 2nd hit only
otg on hits 13 - 20 only
otg
proj ;
groundbounce on 2nd hit only
otg on hits 13 - 20 only
Satellite Laser
dp + atk + atk
16,500 X 27 (445,000)
hardknockdown
proj
otg
Level 3 Hyper.
proj
otg
Level 3 Hyper.