UMVC3/Vergil: Difference between revisions

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=== Tips and Tricks ===
=== Tips and Tricks ===


* Vergil should be played as the first member of your team - he needs solid assists to compensate for his weaknesses (such as whiffed moves), as well as making teleports safer and better for mixups.
* Many players view that Vergil should be played as the first member of your team as he needs solid assists to compensate for his weaknesses (such as whiffed moves), as well as making teleports safer and better for mixups.
* When using Vergil as a battery or anchor, always remember that he can be extremely deadly with meter.  With the right partners he can DHC straight into Spiral Swords or Devil Trigger to extend the combo while keeping the momentum he desperately needs. 
* Vergil's Sword Storm (follow up to Spiral Swords) is one of the few projectiles / traps in the game that will not disappear when the user is hit. Bear this in mind, as some scenarios can make this a useful tool.
* Vergil's Sword Storm (follow up to Spiral Swords) is one of the few projectiles / traps in the game that will not disappear when the user is hit. Bear this in mind, as some scenarios can make this a useful tool.
* If the opponent is high enough after the Dimension Slash Hyper is used (such as during an Air Combo), Vergil can actually use {{#motion: otg}} High Time and get a second Dimension Slash within the same combo.
* If the opponent is high enough after the Dimension Slash Hyper is used (such as during an Air Combo), Vergil can actually use {{#motion: otg}} High Time and get a second Dimension Slash within the same combo.

Revision as of 01:50, 10 December 2011

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Vergil

Umvc3 vergil face.jpg

The second Son of Sparda, and Dante's older twin brother who was thought to be dead by him but in reality was merely separated after their mother's murder. Unlike Dante, who is cocky, hot-blooded, and carefree, Vergil is his polar opposite - cold, aloof, and power-hungry. Blaming himself for his mother's death, he adopted the philosophy that without power, no one can accomplish anything, and journeyed in search of more demonic power. In contrast to Dante, a gun-wielder, Vergil prefers his father's katana, Yamato, as well as a variety of bladed weapons. After briefly reuniting with Dante to defeat Arkham and clashing with Dante, he decided to stay in Hell to gain more power, but was unceremoniously ambushed by his father's enemy Mundus, captured, and brainwashed to become the Dark Knight, Nelo Angelo, and would eventually be killed several years later by Dante. Unbeknownst to all, he is succeeded by Nero, his son from an affair with an unknown woman.


In a nutshell

Vergil is a high-damage mixup character. Boasting some of the longest combos in the game, as well as the most powerful Hyper in the game, Vergil is a combo-crazy maniac when on the field. However, he must be played carefully, as many of his normal attacks are easily punished and his overall health is relatively low. Technical players will have a new friend in Vergil.


Character Vitals

CHARACTER DATA
Health:
850,000
Double Jump:
Yes (only in Devil Trigger)
Air Dash:
Yes (only in Devil Trigger)
Air Dash/Jump count:
1 (only in Devil Trigger)
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
25.0 %
50.0 %
75.0 %
X-Factor Speed Boost:
? %
 ? %
 ? %
X-Factor Duration:
11.5 s
16.5 s
21.5 s
MINIMUM DAMAGE SCALING
 
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
5 %
5 %
5 %
20 %
35 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
35 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
35 %


Video Walkthrough


Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Judgement Cut
shot front
30,000 x 5
softknockdown
proj
Dimension Slash
Beta2.png Rapid Slash
shot front
35,000 x 5
softknockdown
proj
Dimension Slash
Gamma2.png Rising Sun
direct tiltup
50,000 +
80,000
strk
Dimension Slash

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
40,000
Crouching Light
d + l
45,000
low
Standing Medium
m
60,000
Crouching Medium
d + m
63,000
low
Standing Heavy
h
85,000
projnull
Crouching Heavy
d + h
80,000
low softknockdown
projnull
Special
s
90,000
launch nocancel
projnull
Stinger
f + h
80,000
softknockdown (air only)
wallbounce (air only) ;
Cannot be used to cancel any
whiffed Normal Moves.
High Time
df + h
100,000
otg no cancel ;
Whenever you cancel this move
into his Dimension Slash, you are
not technically canceling it directly.
The very beginning of his Trick follow-up
is actually what is being canceled. Thus,
if you try to cancel High Time into
the Hyper by using only l and m to
activate the Hyper, it will never come
out. Be sure to activate Hyper only
by using m + h , l + h ,
or l + m + h .
Trick
towards the end
of High Time, h
0
Teleports Vergil back to the ground.
Upper Slash
h after a
connected s
75,000
softknockdown
groundbounce
projnull ;
Can be chained back into s .
Jumping Light
air l
43,000
high djcancel
Jumping Medium
air m
65,000
high djcancel
projnull
Jumping Heavy
air h
88,000
high projnull
Jumping Special
air s
90,000
aircombofinisher
hardknockdown
groundbounce
Helmet Breaker
air d + h
75,000
nocancel
hardknockdown
Trick
the moment Helmet Breaker
hits the ground, l / m / h
0
l teleports Vergil in front of
opponent. m teleports Vergil
behind opponent. h teleports
Vergil above opponent.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
30,000 + 50,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
10,000 x 4 + 40,000
airthrow hardknockdown
Back Air Throw
air b + h
10,000 x 4 + 40,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Judgement Cut
qcf + atk
30,000 x 5
softknockdown
proj
Rising Sun
dp + l
50,000 + 80,000
strk
Trick
towards the end of
Rising Sun, h
0
Teleports Vergil back to the ground.
Lunar Phase
dp + m
25,000 x 7 + 50,000
hardknockdown
groundbounce
Rapid Slash
dp + h
35,000 x 5
softknockdown
proj ;
softkncokdown caused only by last hit.
Trick
qcb + l
0
Teleports Vergil in front of
opponent.
Trick Down
qcb + m
0
Teleports Vergil behind opponent.
Trick Up
qcb + h
0
Teleports Vergil above and in front
of opponent.
Round Trip
hold atk for 1.5
seconds, release atk
20,000 per Hit
proj ;
You'll know when it's charged
up as Vergil's sleeve will start
to glow. While charging by holding
any atk button, you can switch
the button you are holding down to
another atk button is you start to
hold other button before releasing
original button.

Hyper Moves

Name
Command
Damage
Notes (glossary)
Dimension Slash
qcf + atk + atk
17,000 per Hit
strk hardknockdown
proj ;
Mashable.
Spiral Swords
dp + atk + atk
15,000 per Hit
proj ;
Summons 6 swords that circle Vergil
that can hit opponent. Each sword
capable of 3 hits.
Sword Storm
with Spiral Swords
active, qcf + s
50,000 per Sword
proj ;
Costs 1 Level of Hyper Meter.
Positions all 6 Swords so that they
float above opponent and strike down
one at a time after a period of time.
Blistering Sword
with Spiral Swords
active, atk + s
60,000 per Sword
proj ;
Costs 1 Level of Hyper Meter.
Positions all 6 swords Swords behind
Vergil. Swords will fire straight from
Vergil one by one after a small amount
of time.
Summoned Swords
during Blistering Sword,
l / m / h + s
60,000
proj ;
Fires off one of the Swords
manually. l + s fires sword
diagonally down. m + s fires
sword straight. h + s fires
sword diagonally up.
Devil Trigger
qcb + atk + atk
0
Regains Red Health, 20% damage
bonus and gains Air Dash and
Double Jump during Devil Trigger.
Dark Angel
while in Devil Trigger,
qcb + atk + atk
610,000
crumple
otg ;
Level 3.

Strategy

Tips and Tricks

  • Many players view that Vergil should be played as the first member of your team as he needs solid assists to compensate for his weaknesses (such as whiffed moves), as well as making teleports safer and better for mixups.
  • When using Vergil as a battery or anchor, always remember that he can be extremely deadly with meter. With the right partners he can DHC straight into Spiral Swords or Devil Trigger to extend the combo while keeping the momentum he desperately needs.
  • Vergil's Sword Storm (follow up to Spiral Swords) is one of the few projectiles / traps in the game that will not disappear when the user is hit. Bear this in mind, as some scenarios can make this a useful tool.
  • If the opponent is high enough after the Dimension Slash Hyper is used (such as during an Air Combo), Vergil can actually use {{#motion: otg}} High Time and get a second Dimension Slash within the same combo.
  • Normally, Lunar Phase causes a {{#motion: groundbounce}} or {{#motion: hardknockdown}} when used. However, Spiral Swords is active, the opponent will juggle on the swords, allowing entirely new combo potential.

Combos

Basic Strategy

Advanced Strategy