(Created page with '== {{{1}}} == {{UMvC3HyperGuideCharacterBox |{{{2}}}}} {{{3}}} {{Nutshell|{{{4}}}}}') |
|||
Line 3: | Line 3: | ||
{{{3}}} | {{{3}}} | ||
{{Nutshell| | {{Nutshell| | ||
The Dread One is back, and his abilities are stronger than ever. Dormammu is a tricky character who excels at using his own style of odd keepaway tactics involving a variety of semi-screen-filling projectiles. He also boasts a complex "power-up" system to bolster his already formidable projectile pressure in his Dark Spells. In addition, thanks to his Dark Matter now being cancelable, Dormammu now has opportunities to combine his zoning with mixups. The key to mastering Dormammu is to know your position, know your assists, and know how to utilize your Dark Spells. | |||
}} |
Revision as of 04:12, 5 December 2011
{{{1}}}
[[Image:umvc3_{{{2}}}_face.jpg]]
{{{3}}}
In a nutshell
The Dread One is back, and his abilities are stronger than ever. Dormammu is a tricky character who excels at using his own style of odd keepaway tactics involving a variety of semi-screen-filling projectiles. He also boasts a complex "power-up" system to bolster his already formidable projectile pressure in his Dark Spells. In addition, thanks to his Dark Matter now being cancelable, Dormammu now has opportunities to combine his zoning with mixups. The key to mastering Dormammu is to know your position, know your assists, and know how to utilize your Dark Spells.