< UMVC3
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{{MoveListRow | Descend | during Wall Cling, d | 0 | Makes Strider climg down the wall. }} | {{MoveListRow | Descend | during Wall Cling, d | 0 | Makes Strider climg down the wall. }} | ||
{{MoveListRow | Gram (L) | dp + l | 90,000 | hardknockdown }} | {{MoveListRow | Gram (L) | dp + l | 90,000 | hardknockdown }} | ||
{{MoveListRow | Gram (M/H) | dp + m / h | 90,000 | | {{MoveListRow | Gram (M/H) | dp + m / h | 90,000 | softknockdown <br> wallbounce }} | ||
{{MoveListRow | Formation A1 | qcb + l | 80,000 | proj }} | {{MoveListRow | Formation A1 | qcb + l | 80,000 | proj }} | ||
{{MoveListRow | Formation A2 | qcb + m | 40,000 | proj }} | {{MoveListRow | Formation A2 | qcb + m | 40,000 | proj }} |
Revision as of 14:21, 4 December 2011


Strider
TBW
In a nutshell
The fans asked for him, and he's back! Everyones favorite future ninja, Strider Hiryu, is almost exactly how you remember him, outside of his Hypers. He has one of the lowest life totals in the game at 750,000 HP, but he makes up for it in his speed, combo potential, mixup power, and having two very potent Level 3 Hypers! When not engaging the opponent one-on-one, his robotic pets also make for a decent zoning game, covering both high and low portions of the screen at an alarming rate. Additionally, he has very solid assists, and his X-Factor makes his speed virtually unrivaled. Future ninjas unite!
Character Vitals
CHARACTER DATA
Health:
750,000
ZigZag
Double Jump:
Yes
Air Dash:
No
Air Dash/Jump count:
1
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
35.0 %
55.0 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
10.0 s
15.0 s
20.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
3 %
3 %
3 %
7 %
30 %
X-Factor Lvl 1:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 2:
35 %
35 %
35 %
35 %
30 %
X-Factor Lvl 3:
35 %
35 %
35 %
35 %
30 %
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
35,000
rpdfire
Crouching Light
d + l
33,000
low rpdfire
Standing Medium
m
48,000
Crouching Medium
d + m
50,000
low
Standing Heavy
h
60,000
Crouching Heavy
d + h
60,000
low softknockdown
Special
s
65,000
launch nocancel
Arch Cut
f + h
63,000
Slide
df + h
55,000
low nocancel
otg softknockdown
otg softknockdown
Jumping Light
air l
40,000
high djcancel
Jumping Medium
air m
50,000
high djcancel
Jumping Heavy
air h
60,000
high
Jumping Special
air s
63,000
high aircombofinisher
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Ame-no-Murakumo (L)
qcf + l
70,000
softknockdown
groundbounce
groundbounce
Ame-no-Murakumo (M)
qcf + m
80,000
softknockdown
groundbounce
groundbounce
Ame-no-Murakumo (H)
qcf + h
90,000
softknockdown
groundbounce
groundbounce
Excalibur
in air qcf + atk
30,000 x 4
l makes Strider attack downward.
m makes Strider attack straight.
h makes Strider attack upwards.
m makes Strider attack straight.
h makes Strider attack upwards.
Wall Cling
qcf + s
0
Makes Strider jump and cling to
wall behing opponent.
wall behing opponent.
Wall Exchange
during Wall Cling, s
0
Makes Strider fly straight to the
opposite wall and cling to that.
opposite wall and cling to that.
Dismount
during Wall Cling, f
0
Makes Strider jump off the wall
to the ground.
to the ground.
Climb
during Wall Cling, u
0
Makes Strider climb up the wall.
Descend
during Wall Cling, d
0
Makes Strider climg down the wall.
Gram (L)
dp + l
90,000
hardknockdown
Gram (M/H)
dp + m / h
90,000
softknockdown
wallbounce
wallbounce
Formation A1
qcb + l
80,000
proj
Formation A2
qcb + m
40,000
proj
Formation C
qcb + h
90,000
otg proj
Formation B
qcb + s
0
Summons Dipodal Saucer. Will
disappear after some time if
not used.
disappear after some time if
not used.
Formation B (Shot)
with Dipodal Saucer
summoned, qcb + s
summoned, qcb + s
80,000
otg proj
Vajra (L/M)
rdp + l / m
0
l teleports Strider above an in
front of opponent. m teleports
Strider above and behind opponent.
front of opponent. m teleports
Strider above and behind opponent.
Vajra (H)
rdp + h
80,000
hardknockdown (air only)
Hyper Moves
Legion
qcf + atk + atk
25,000 per Animal
otg proj
Ouroboros
qcb + atk + atk
40,000 per Droid hit,
15,000 per Ring hit.
15,000 per Ring hit.
proj ;
Level 3. Only the Rings
count as proj .
Level 3. Only the Rings
count as proj .
Ragnarok
dp + atk + atk
430,000
hardknockdown ;
Level 3.
Level 3.