< UMVC3
Mike spragg (talk | contribs) |
Mike spragg (talk | contribs) |
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{{MoveListRow | Ankle Slice | qcf + m | 85,000~135,400 | Chargeable }} | {{MoveListRow | Ankle Slice | qcf + m | 85,000~135,400 | Chargeable }} | ||
{{MoveListRow | Decapitating Slice | qcf + h | 120,000 | Chargeable throw <br> hardknockdown}} | {{MoveListRow | Decapitating Slice | qcf + h | 120,000 | Chargeable throw <br> hardknockdown}} | ||
{{MoveListRow | Talon Attack (L) | qcf + l | 90,000 | aironly <br> | {{MoveListRow | Talon Attack (L) | air qcf + l | 90,000 | aironly <br> aircombofinisher }} | ||
{{MoveListRow | Talon Attack (M) | qcf + m | 90,000 | aironly }} | {{MoveListRow | Talon Attack (M) | air qcf + m | 90,000 | aironly }} | ||
{{MoveListRow | Talon Attack (H) | qcf + h | 90,000 | aironly }} | {{MoveListRow | Talon Attack (H) | air qcf + h | 90,000 | aironly }} | ||
{{MoveListRow | Crescent Scythe (L) | dp + l | 85,000 | airok }} | {{MoveListRow | Crescent Scythe (L) | dp + l | 85,000 | airok }} | ||
{{MoveListRow | Crescent Scythe (M) | dp + m | 104,500 | airok }} | {{MoveListRow | Crescent Scythe (M) | dp + m | 104,500 | airok }} | ||
{{MoveListRow | Crescent Scythe (H) | dp + h | 119,200 | airok }} | {{MoveListRow | Crescent Scythe (H) | dp + h | 119,200 | airok }} | ||
{{MoveListRow | Mirage Feint (L) | | {{MoveListRow | Mirage Feint (L) | qcb + l | 0 | Chargeable, Can be canceled with s }} | ||
{{MoveListRow | Mirage Feint (M) | | {{MoveListRow | Mirage Feint (M) | qcb + m | 0 | Chargeable, Can be canceled with s }} | ||
{{MoveListRow | Mirage Feint (H) | | {{MoveListRow | Mirage Feint (H) | qcb + h | 0 | Chargeable, Can be canceled with s }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 08:55, 1 December 2011


X-23
In a nutshell TBW
Character Vitals
CHARACTER DATA
Health:
830,000
Double Jump:
No
Air Dash:
No
Air Dash/Jump count:
1-3 (Move Specific)
X-FACTOR
Level 1
Level 2
Level 3
X-Factor Damage Boost:
20.0 %
40.0 %
60.0 %
X-Factor Speed Boost:
? %
? %
? %
X-Factor Duration:
11.0 s
16.0 s
21.0 s
MINIMUM DAMAGE SCALING
L Attacks
M Attacks
H Attacks
Special Moves
Hyper Combos
Normal:
? %
? %
? %
? %
? %
X-Factor Lvl 1:
? %
? %
? %
? %
? %
X-Factor Lvl 2:
? %
? %
? %
? %
? %
X-Factor Lvl 3:
? %
? %
? %
? %
? %
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
40,000
rpdfire
Crouching Light
d + l
35,000
low rpdfire
Standing Medium
m
54,000
Crouching Medium
d + m
50,400
low
Standing Heavy
h
68,000
Crouching Heavy
d + h
63,000
low
Special
s
80,000
launch nocancel
Jumping Light
air l
40,000
high
Jumping Medium
air m
50,000
high
Jumping Heavy
air h
70,000
high
Jumping Special
air s
70,000
high aircombofinisher
Falling Claw
air d + h
68,000
Throws
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown
Special Moves
Neck Slice
qcf + l
85,000~135,400
Chargeable
Ankle Slice
qcf + m
85,000~135,400
Chargeable
Decapitating Slice
qcf + h
120,000
Chargeable throw
hardknockdown
hardknockdown
Talon Attack (L)
air qcf + l
90,000
aironly
aircombofinisher
aircombofinisher
Talon Attack (M)
air qcf + m
90,000
aironly
Talon Attack (H)
air qcf + h
90,000
aironly
Crescent Scythe (L)
dp + l
85,000
airok
Crescent Scythe (M)
dp + m
104,500
airok
Crescent Scythe (H)
dp + h
119,200
airok
Mirage Feint (L)
qcb + l
0
Chargeable, Can be canceled with s
Mirage Feint (M)
qcb + m
0
Chargeable, Can be canceled with s
Mirage Feint (H)
qcb + h
0
Chargeable, Can be canceled with s
Hyper Moves
Rage Trigger
qcf + atk + atk
245,400~294,600
Mashable.
Weapon X Prime
dp + atk + atk
280,900
Silent Kill
qcb + atk + atk
0
Level 3 Hyper.
Turns invisible.
Turns invisible.
Silent Kill Follow-up
s during Silent Kill
400,000
airok
unblockable
hardknockdown
unblockable
hardknockdown
NOTE -- Silent Kill, X23's Lvl 3 Hyper, makes her invisible for a short period of time and opens up her unblockable
follow-up that costs no additional meter. This is activated by getting close to your opponent and pressing {{#motion: s}} . You can
still be hit while in the invisible state, as well as use any of her moves except for her {{#motion: s}} attacks, as the {{#motion: s}} unblockable
replaces her normal {{#motion: s}} attacks, including her {{#motion: launch}}.