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= | == Character Bio == | ||
The Blue Gunner, with an infinite supply of mana (who charges magic circut just as fast as everyone else, wtf). Overly dependent on orb traps and projectiles, unfortunately the damage output does not justify the work required to do it, in most instances. | |||
Aoko is considered low-tier. | |||
== Normal Attacks == | |||
{{:Aoko Aozaki Data (Normals) (MBAC)}} | |||
=Special Attacks= | |||
== Special Attacks == | |||
{{:Aoko Aozaki Data (Specials) (MBAC)}} | {{:Aoko Aozaki Data (Specials) (MBAC)}} | ||
[[Category: Melty Blood: Act Cadenza]] | |||
[[Category: Aoko Aozaki]] |
Revision as of 15:04, 31 May 2006
Character Bio
The Blue Gunner, with an infinite supply of mana (who charges magic circut just as fast as everyone else, wtf). Overly dependent on orb traps and projectiles, unfortunately the damage output does not justify the work required to do it, in most instances.
Aoko is considered low-tier.
Normal Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
5A | 350 | 200 | 4% | 5 | 70% | Ground | Any |
6ABC | 500 500 800 |
200 300 550 |
5.5% 5% 8% |
? | 100% 100% 100% |
Any Any Any |
Any Any Any |
6[A] | 1100 | 850 | 12% | ? | 60% | High | High |
2A | 300 | 200 | 3% | 4 | 75% | Ground | Any |
j.A | 300 | 150 | 3% | 5 | 78% | Any | Any |
5B | 700 | 450 | 8% | 10 | 100% | Ground | Any |
2B | 650 | 400 | 8% | 7 | 85% | Low | Low |
j.B | 600 | 400 | 6% | 6 | 80% | Upper | High |
5C | 900 | 600 | 10% | 11 | 100% | Ground | High |
[5C] | 1800 | 1300 | 15% | 29 | 100% | Ground | High |
3C | 900 | 540 | 9% | 10 | 65% | Ground | High |
4C | 1000 | 750 | 10% | 22 | 100% | Upper | High |
2C | 900 | 600 | 12% | 9 | 65% | Low | Low |
j.C | 900 | 450 | 10% | 9 | 85% | Upper | High |
j.[C] | 1600+500 | 1100+300 | 16%+5% | 26 | 100% | Upper | High |
214D | 1200 | 900 | 8% | 26 | 100% | Any | High |
(raw data)
Special Attacks
The notation and definition for the terms in the movelists can be found under Move List Notation (MBAC).
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
Blowing Starmine (Wind) | |||||||
236A | 1000 | 600 | 8% | ? | 100% | Any | Any |
236B | 500*6 | 300*6 | 5%*6 | ? | 100% | Any | Any |
236[B]> | 500*5 | 300*5 | 5%*5 | ? | 100% | Any | Any |
>236A- | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
-236A | 500*2 | 300*2 | 5%*2 | ? | 100% | Any | Any |
236C | 100+350*x | 0+300*x | -100% | ? | 100% | Any | Any |
Raining Starmine (Rain) | |||||||
j.236A | 500 | 300 | 5% | ? | 100% | Any | Any |
j.236B | 500*3 | 300*3 | 5*3% | ? | 100% | Any | Any |
j.236C | 500*5 | 500*5 | -100% | ? | 100% | Any | Any |
Keritobasu Wayo -- I'm Gonna Kick You (Kick) | |||||||
623A | 1000+800 | 550+650 | 8+8% | ? | 100% | Any, Upper | High |
623B | 800 | 650 | 8% | ? | 100% | Upper | High |
623C | 1000+800*2 | 550+600*2 | -100% | ? | 100% | Ground | High |
Floating Starmine (Orbs) | |||||||
214A | 800 | 650 | 8% | ? | 70% | Any | Any |
214B | 800 | 650 | 8% | ? | 70% | Any | Any |
214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Air) (Air Orbs) | |||||||
j.214A | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214B | 800 | 650 | 8% | ? | 70% | Any | Any |
j.214C | 800 | 650 | -100% | ? | 50% | Any | Any |
Floating Starmine (Held) (Hold Orbs) | |||||||
421A | 800 | 650 | 8% | ? | 70% | Any | Any |
421B | 800 | 650 | 8% | ? | 70% | Any | Any |
421C | 800 | 650 | 8% | ? | 70% | Any | Any |
Blazing Starmine (Fire) | |||||||
22A | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22B | 800*3 | 500*3 | 4*3% | ? | 50% | Any | Any |
22C | 250*20 | 200*20 | -100% | ? | 100% | Any | Any |
Blowing Starburst (Mirror) | |||||||
63214A | 100*3 | 32*3 | 1*3% | ? | 100% | Any | Any |
63214B | 150*8 | 50*8 | 2.5*8% | ? | 100% | Any | Any |
63214C | 150*8 | 50*8 | -100% | ? | 100% | Any | Any |
Severe Break [Requires Heat or Max Mode] | |||||||
41236C | 415*14 | 330*14 | -300% | ? | 100% | Any | Any |
Severe Break Slider [Requires Blood Heat Mode] | |||||||
41236C | 410*20 | 320*20 | -300% | ? | 100% | Any | Any |
Gyakukou Unga (Reverse Channel) [Requires Blood Heat Mode] | |||||||
D (grd.) | 100*40+2000 | 80*40+1600 | -300% | ? | 100% | Unblockable | Unshieldable |
(raw data)