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=== Tips and Tricks === | === Tips and Tricks === | ||
* | * Many of Strange's projectiles are slow enough that he can teleport behind the opponent before they reach them. Use this for ambiguous mixups, or to make tricky approaches completely safe. | ||
* | * Spell of Vishanti is an extremely fast Hyper that can hit the opponent anywhere on the screen. Use this to punish almost anything on reaction. | ||
* | * | ||
=== Combos === | === Combos === |
Revision as of 19:15, 27 November 2011


Doctor Strange
Doctor Strange is a master magician, and was the holder of the title of "Sorcerer Supreme" of the cosmos for many years. Eternity, the sentience of the Marvel Universe, has described Strange as "more powerful by far than any of your fellow humanoids", narration has described him as "the mightiest magician in the cosmos", and the Stranger considers him on a level with cosmic entities. (Excerpt taken from Wikipedia)
In a nutshell
Doctor Strange is a zoning character through and through. With projectiles for almost any scenario imaginable, fireballs that can be set up and delayed throughout the match, and teleports to add mixups to his own tools, his focus should be to annoy the opponent into making a mistake. Once an opening occurs, Strange can take advantage with his Impact Palm's immense hitstun and crumple properties for exremely long combos. Without using Hypers, Strange lacks options against opponents directly above him, and opponents on the ground; therefore, Strange should use assists that can cover his weaknesses, making him a devastating force.
Video Walkthrough
Move List
Assist Types
Normal Moves
Counters physical attacks and causes
Strange to teleport behind opponent.
Hitting opponent out of air causes
longer than normal Air Reel.
nocancel
Hitting opponent out of air causes
longer than normal Air Reel.
Throws
Special Moves
Can only perform one in the air.
Can only perform one in the air.
Can only perform one in the air.
Powers up Flames of the Faltine.
Explosion only occurs when hit by
Flames of the Faltine.
(1 Yellow Grace of Hoggoth)
(2 Yellow Grace of Hoggoths)
(3 Yellow Grace of Hoggoths)
softknockdown (air only)
crumple (ground only)
Leaves Doctor Strange in Flight
l puts Doctor Strange in-front of opponent;
m puts Doctor Strange behind opponent;
h puts Doctor Strange above opponent
Hyper Moves
projectile mashable
Activates on when struck by a Projectile;
Damage is never scaled for this Hyper.
projnullifier
Strategy
Tips and Tricks
- Many of Strange's projectiles are slow enough that he can teleport behind the opponent before they reach them. Use this for ambiguous mixups, or to make tricky approaches completely safe.
- Spell of Vishanti is an extremely fast Hyper that can hit the opponent anywhere on the screen. Use this to punish almost anything on reaction.