UMVC3/Doctor Strange: Difference between revisions

From SuperCombo Wiki
No edit summary
No edit summary
Line 31: Line 31:
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low softknockdown }}
{{MoveListRow | Crouching Heavy | d + h | 68,000 | low softknockdown }}
{{MoveListRow | Special | s | 75,000 | launch nocancel }}
{{MoveListRow | Special | s | 75,000 | launch nocancel }}
{{MoveListRow | Illusion | b + h | 0 | Counters physical attacks and causes<br>Strange to teleport behind opponent. }}
{{MoveListRow | Illusion | b + h | 0 | counter ; <br> Counters physical attacks and causes<br>Strange to teleport behind opponent. }}
{{MoveListRow | Impact Palm | f + h | 75,000 | crumple (ground only);<br>Hitting opponent out of air causes<br>longer than normal Air Reel. }}
{{MoveListRow | Impact Palm | f + h | 75,000 | crumple (ground only); <br> Hitting opponent out of air causes <br> longer than normal Air Reel. }}
{{MoveListRow | Jumping Light | air l | 48,000 | high }}
{{MoveListRow | Jumping Light | air l | 48,000 | high }}
{{MoveListRow | Jumping Medium | air m | 58,000 | high }}
{{MoveListRow | Jumping Medium | air m | 58,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 68,000 | high }}
{{MoveListRow | Jumping Heavy | air h | 68,000 | high }}
{{MoveListRow | Jumping Special | air s | 73,000 | high aircombofinisher <br> nocancel }}
{{MoveListRow | Jumping Special | air s | 73,000 | high aircombofinisher <br> nocancel }}
{{MoveListRow | Air Impact Palm | air f + h | 75,000 | crumple (ground only);<br>Hitting opponent out of air causes<br>longer than normal Air Reel. }}
{{MoveListRow | Air Impact Palm | air f + h | 75,000 | crumple (ground only); <br> Hitting opponent out of air causes <br> longer than normal Air Reel. }}
{{MoveListFooter}}
{{MoveListFooter}}


Line 52: Line 52:


{{UMvC3MoveListHeader}}
{{UMvC3MoveListHeader}}
{{MoveListRow | Daggers of Denak (L) | qcf + l | 50,000 | projectile }}
{{MoveListRow | Daggers of Denak (L) | qcf + l | 50,000 | airok projectile ; <br> Can only perform one in the air. }}
{{MoveListRow | Daggers of Denak (M) | qcf + m | 50,000 per Ring | projectile }}
{{MoveListRow | Daggers of Denak (M) | qcf + m | 50,000 per Ring | airok projectile ; <br> Can only perform one in the air. }}
{{MoveListRow | Eye of Agamotto | qcf + h | 15,000 x 10 | projectile }}
{{MoveListRow | Eye of Agamotto | qcf + h | 15,000 x 10 | airok projectile ; <br> Can only perform one in the air. }}
{{MoveListRow | Mystic Sword (L) | dp + l | 50,000 per Hit | strike }}
{{MoveListRow | Mystic Sword (L) | dp + l | 50,000 per Hit | strike }}
{{MoveListRow | Mystic Sword (M/H) | dp + m / h | 50,000 + 80,000 | projectile }}
{{MoveListRow | Mystic Sword (M/H) | dp + m / h | 50,000 + 80,000 | projectile }}
{{MoveListRow | Grace of Hoggoth (L) | qcb + l | 0 | Powers up Flames of the Faltine. }}
{{MoveListRow | Grace of Hoggoth (L) | qcb + l | 0 | airok ; <br> Powers up Flames of the Faltine. }}
{{MoveListRow | Grace of Hoggoth (M) | qcb + m | 90,000 for Explosion | otg projectile ;<br>Explosion only occurs when hit by<br>Flames of the Faltine. }}
{{MoveListRow | Grace of Hoggoth (M) | qcb + m | 90,000 for Explosion | airok otg projectile ; <br> Explosion only occurs when hit by <br> Flames of the Faltine. }}
{{MoveListRow | Flames of the Faltine | qcb + h | 50,000 | projectile }}
{{MoveListRow | Flames of the Faltine | qcb + h | 50,000 | airok projectile }}
{{MoveListRow | Flames of the Faltine<br>(1 Yellow Grace of Hoggoth) | qcb + h | 80,000 | projectile }}
{{MoveListRow | Flames of the Faltine<br>(1 Yellow Grace of Hoggoth) | qcb + h | 80,000 | airok otg projectile }}
{{MoveListRow | Flames of the Faltine<br>(2 Yellow Grace of Hoggoths) | qcb + h | 100,000 | projectile }}
{{MoveListRow | Flames of the Faltine<br>(2 Yellow Grace of Hoggoths) | qcb + h | 100,000 | airok otg projectile }}
{{MoveListRow | Flames of the Faltine<br>(3 Yellow Grace of Hoggoths) | qcb + h | 130,000 | softknockdown (air only) <br> crumple (ground only) }}
{{MoveListRow | Flames of the Faltine<br>(3 Yellow Grace of Hoggoths) | qcb + h | 130,000 | airok otg <br> softknockdown (air only) <br> crumple (ground only) }}
{{MoveListRow | Flight | qcb + s | 0 | Leaves Doctor Strange in Flight }}
{{MoveListRow | Flight | qcb + s | 0 | airok ; <br> Leaves Doctor Strange in Flight }}
{{MoveListRow | Teleportation | rdp + atk | 0 | l puts Doctor Strange in-front of opponent;<br> m puts Doctor Strange behind opponent;<br> h puts Doctor Strange above opponent }}
{{MoveListRow | Teleportation | rdp + atk | 0 | airok ; <br> l puts Doctor Strange in-front of opponent; <br> m puts Doctor Strange behind opponent; <br> h puts Doctor Strange above opponent }}
{{MoveListRow | Bolts of Balthakk | atk + s | 60,000 + 60,000 | projectile }}
{{MoveListRow | Bolts of Balthakk | atk + s | 60,000 + 60,000 | projectile }}
{{MoveListFooter}}
{{MoveListFooter}}
Line 71: Line 71:


{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Spell of Vishanti | qcf + atk + atk | 33,000 x 10 | otg <br> projectile mashable }}
{{MoveListRow | Spell of Vishanti | qcf + atk + atk | 33,000 x 10 | airok otg <br> projectile mashable }}
{{MoveListRow | Seven Rings of Raggador | qcb + atk + atk | 20,000 x 15 | projectile <br>Activates on when struck by a Projectile;<br>Damage is never scaled for this Hyper. }}
{{MoveListRow | Seven Rings of Raggador | qcb + atk + atk | 20,000 x 15 | projectile projcounter ; <br> Activates on when struck by a Projectile;<br>Damage is never scaled for this Hyper. }}
{{MoveListRow | Astral Magic | dp + atk + atk | 450,000 | hardknockdown <br> projnullifier }}
{{MoveListRow | Astral Magic | dp + atk + atk | 450,000 | hardknockdown <br> projnullifier }}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 16:49, 27 November 2011

Ultimate Marvel vs Capcom 3UMvC3Logo.png
UMVC3/Getting StartedUMVC3#CharactersUMVC3/GlossaryUMVC3/Game MechanicsUMVC3/Game ModesUMVC3/StrategyUMvC3HeaderButtons.png

Doctor Strange

Umvc3 doctorstrange face.jpg

Doctor Strange is a master magician, and was the holder of the title of "Sorcerer Supreme" of the cosmos for many years. Eternity, the sentience of the Marvel Universe, has described Strange as "more powerful by far than any of your fellow humanoids", narration has described him as "the mightiest magician in the cosmos", and the Stranger considers him on a level with cosmic entities. (Excerpt taken from Wikipedia)


In a nutshell

Doctor Strange is a zoning character through and through. With projectiles for almost any scenario imaginable, fireballs that can be set up and delayed throughout the match, and teleports to add mixups to his own tools, his focus should be to annoy the opponent into making a mistake. Once an opening occurs, Strange can take advantage with his Impact Palm's immense hitstun and crumple properties for exremely long combos. Without using Hypers, Strange lacks options against opponents directly above him, and opponents on the ground; therefore, Strange should use assists that can cover his weaknesses, making him a devastating force.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Daggers of Denak
shot front
50,000 x 3
projectile
Spell of Vishanti
Beta2.png Bolts of Balthakk
shot front
60,000 + 60,000
projectile
Spell of Vishanti
Gamma2.png Eye of Agamotto
shot front
15,000 x 10
projectile
Spell of Vishanti

Normal Moves

Name
Command
Damage
Notes (glossary)
Standing Light
l
45,000
Crouching Light
d + l
43,000
Standing Medium
m
53,000
Crouching Medium
d + m
50,000
Standing Heavy
h
70,000
Crouching Heavy
d + h
68,000
low softknockdown
Special
s
75,000
launch nocancel
Illusion
b + h
0
counter ;
Counters physical attacks and causes
Strange to teleport behind opponent.
Impact Palm
f + h
75,000
crumple (ground only);
Hitting opponent out of air causes
longer than normal Air Reel.
Jumping Light
air l
48,000
high
Jumping Medium
air m
58,000
high
Jumping Heavy
air h
68,000
high
Jumping Special
air s
73,000
high aircombofinisher
nocancel
Air Impact Palm
air f + h
75,000
crumple (ground only);
Hitting opponent out of air causes
longer than normal Air Reel.

Throws

Name
Command
Damage
Notes (glossary)
Forward Throw
f + h
80,000
throw hardknockdown
Back Throw
b + h
80,000
throw hardknockdown
Forward Air Throw
air f + h
80,000
airthrow hardknockdown
Back Air Throw
air b + h
80,000
airthrow hardknockdown

Special Moves

Name
Command
Damage
Notes (glossary)
Daggers of Denak (L)
qcf + l
50,000
airok projectile ;
Can only perform one in the air.
Daggers of Denak (M)
qcf + m
50,000 per Ring
airok projectile ;
Can only perform one in the air.
Eye of Agamotto
qcf + h
15,000 x 10
airok projectile ;
Can only perform one in the air.
Mystic Sword (L)
dp + l
50,000 per Hit
strike
Mystic Sword (M/H)
dp + m / h
50,000 + 80,000
projectile
Grace of Hoggoth (L)
qcb + l
0
airok ;
Powers up Flames of the Faltine.
Grace of Hoggoth (M)
qcb + m
90,000 for Explosion
airok otg projectile ;
Explosion only occurs when hit by
Flames of the Faltine.
Flames of the Faltine
qcb + h
50,000
airok projectile
Flames of the Faltine
(1 Yellow Grace of Hoggoth)
qcb + h
80,000
airok otg projectile
Flames of the Faltine
(2 Yellow Grace of Hoggoths)
qcb + h
100,000
airok otg projectile
Flames of the Faltine
(3 Yellow Grace of Hoggoths)
qcb + h
130,000
airok otg
softknockdown (air only)
crumple (ground only)
Flight
qcb + s
0
airok ;
Leaves Doctor Strange in Flight
Teleportation
rdp + atk
0
airok ;
l puts Doctor Strange in-front of opponent;
m puts Doctor Strange behind opponent;
h puts Doctor Strange above opponent
Bolts of Balthakk
atk + s
60,000 + 60,000
projectile

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Spell of Vishanti
qcf + atk + atk
33,000 x 10
airok otg
projectile mashable
Seven Rings of Raggador
qcb + atk + atk
20,000 x 15
projectile projcounter ;
Activates on when struck by a Projectile;
Damage is never scaled for this Hyper.
Astral Magic
dp + atk + atk
450,000
hardknockdown
projnullifier

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy