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{{MoveListRow | Crouching Heavy | d + h | 68,000 | low softknockdown }} | {{MoveListRow | Crouching Heavy | d + h | 68,000 | low softknockdown }} | ||
{{MoveListRow | Special | s | 75,000 | launch nocancel }} | {{MoveListRow | Special | s | 75,000 | launch nocancel }} | ||
{{MoveListRow | Illusion | b + h | 0 | Counters physical attacks and causes<br>Strange to teleport behind opponent. }} | {{MoveListRow | Illusion | b + h | 0 | counter ; <br> Counters physical attacks and causes<br>Strange to teleport behind opponent. }} | ||
{{MoveListRow | Impact Palm | f + h | 75,000 | crumple (ground only);<br>Hitting opponent out of air causes<br>longer than normal Air Reel. }} | {{MoveListRow | Impact Palm | f + h | 75,000 | crumple (ground only); <br> Hitting opponent out of air causes <br> longer than normal Air Reel. }} | ||
{{MoveListRow | Jumping Light | air l | 48,000 | high }} | {{MoveListRow | Jumping Light | air l | 48,000 | high }} | ||
{{MoveListRow | Jumping Medium | air m | 58,000 | high }} | {{MoveListRow | Jumping Medium | air m | 58,000 | high }} | ||
{{MoveListRow | Jumping Heavy | air h | 68,000 | high }} | {{MoveListRow | Jumping Heavy | air h | 68,000 | high }} | ||
{{MoveListRow | Jumping Special | air s | 73,000 | high aircombofinisher <br> nocancel }} | {{MoveListRow | Jumping Special | air s | 73,000 | high aircombofinisher <br> nocancel }} | ||
{{MoveListRow | Air Impact Palm | air f + h | 75,000 | crumple (ground only);<br>Hitting opponent out of air causes<br>longer than normal Air Reel. }} | {{MoveListRow | Air Impact Palm | air f + h | 75,000 | crumple (ground only); <br> Hitting opponent out of air causes <br> longer than normal Air Reel. }} | ||
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{{UMvC3MoveListHeader}} | {{UMvC3MoveListHeader}} | ||
{{MoveListRow | Daggers of Denak (L) | qcf + l | 50,000 | projectile }} | {{MoveListRow | Daggers of Denak (L) | qcf + l | 50,000 | airok projectile ; <br> Can only perform one in the air. }} | ||
{{MoveListRow | Daggers of Denak (M) | qcf + m | 50,000 per Ring | projectile }} | {{MoveListRow | Daggers of Denak (M) | qcf + m | 50,000 per Ring | airok projectile ; <br> Can only perform one in the air. }} | ||
{{MoveListRow | Eye of Agamotto | qcf + h | 15,000 x 10 | projectile }} | {{MoveListRow | Eye of Agamotto | qcf + h | 15,000 x 10 | airok projectile ; <br> Can only perform one in the air. }} | ||
{{MoveListRow | Mystic Sword (L) | dp + l | 50,000 per Hit | strike }} | {{MoveListRow | Mystic Sword (L) | dp + l | 50,000 per Hit | strike }} | ||
{{MoveListRow | Mystic Sword (M/H) | dp + m / h | 50,000 + 80,000 | projectile }} | {{MoveListRow | Mystic Sword (M/H) | dp + m / h | 50,000 + 80,000 | projectile }} | ||
{{MoveListRow | Grace of Hoggoth (L) | qcb + l | 0 | Powers up Flames of the Faltine. }} | {{MoveListRow | Grace of Hoggoth (L) | qcb + l | 0 | airok ; <br> Powers up Flames of the Faltine. }} | ||
{{MoveListRow | Grace of Hoggoth (M) | qcb + m | 90,000 for Explosion | otg projectile ;<br>Explosion only occurs when hit by<br>Flames of the Faltine. }} | {{MoveListRow | Grace of Hoggoth (M) | qcb + m | 90,000 for Explosion | airok otg projectile ; <br> Explosion only occurs when hit by <br> Flames of the Faltine. }} | ||
{{MoveListRow | Flames of the Faltine | qcb + h | 50,000 | projectile }} | {{MoveListRow | Flames of the Faltine | qcb + h | 50,000 | airok projectile }} | ||
{{MoveListRow | Flames of the Faltine<br>(1 Yellow Grace of Hoggoth) | qcb + h | 80,000 | projectile }} | {{MoveListRow | Flames of the Faltine<br>(1 Yellow Grace of Hoggoth) | qcb + h | 80,000 | airok otg projectile }} | ||
{{MoveListRow | Flames of the Faltine<br>(2 Yellow Grace of Hoggoths) | qcb + h | 100,000 | projectile }} | {{MoveListRow | Flames of the Faltine<br>(2 Yellow Grace of Hoggoths) | qcb + h | 100,000 | airok otg projectile }} | ||
{{MoveListRow | Flames of the Faltine<br>(3 Yellow Grace of Hoggoths) | qcb + h | 130,000 | softknockdown (air only) <br> crumple (ground only) }} | {{MoveListRow | Flames of the Faltine<br>(3 Yellow Grace of Hoggoths) | qcb + h | 130,000 | airok otg <br> softknockdown (air only) <br> crumple (ground only) }} | ||
{{MoveListRow | Flight | qcb + s | 0 | Leaves Doctor Strange in Flight }} | {{MoveListRow | Flight | qcb + s | 0 | airok ; <br> Leaves Doctor Strange in Flight }} | ||
{{MoveListRow | Teleportation | rdp + atk | 0 | l puts Doctor Strange in-front of opponent;<br> m puts Doctor Strange behind opponent;<br> h puts Doctor Strange above opponent }} | {{MoveListRow | Teleportation | rdp + atk | 0 | airok ; <br> l puts Doctor Strange in-front of opponent; <br> m puts Doctor Strange behind opponent; <br> h puts Doctor Strange above opponent }} | ||
{{MoveListRow | Bolts of Balthakk | atk + s | 60,000 + 60,000 | projectile }} | {{MoveListRow | Bolts of Balthakk | atk + s | 60,000 + 60,000 | projectile }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Spell of Vishanti | qcf + atk + atk | 33,000 x 10 | otg <br> projectile mashable }} | {{MoveListRow | Spell of Vishanti | qcf + atk + atk | 33,000 x 10 | airok otg <br> projectile mashable }} | ||
{{MoveListRow | Seven Rings of Raggador | qcb + atk + atk | 20,000 x 15 | projectile <br>Activates on when struck by a Projectile;<br>Damage is never scaled for this Hyper. }} | {{MoveListRow | Seven Rings of Raggador | qcb + atk + atk | 20,000 x 15 | projectile projcounter ; <br> Activates on when struck by a Projectile;<br>Damage is never scaled for this Hyper. }} | ||
{{MoveListRow | Astral Magic | dp + atk + atk | 450,000 | hardknockdown <br> projnullifier }} | {{MoveListRow | Astral Magic | dp + atk + atk | 450,000 | hardknockdown <br> projnullifier }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 16:49, 27 November 2011


Doctor Strange
Doctor Strange is a master magician, and was the holder of the title of "Sorcerer Supreme" of the cosmos for many years. Eternity, the sentience of the Marvel Universe, has described Strange as "more powerful by far than any of your fellow humanoids", narration has described him as "the mightiest magician in the cosmos", and the Stranger considers him on a level with cosmic entities. (Excerpt taken from Wikipedia)
In a nutshell
Doctor Strange is a zoning character through and through. With projectiles for almost any scenario imaginable, fireballs that can be set up and delayed throughout the match, and teleports to add mixups to his own tools, his focus should be to annoy the opponent into making a mistake. Once an opening occurs, Strange can take advantage with his Impact Palm's immense hitstun and crumple properties for exremely long combos. Without using Hypers, Strange lacks options against opponents directly above him, and opponents on the ground; therefore, Strange should use assists that can cover his weaknesses, making him a devastating force.
Video Walkthrough
Move List
Assist Types
Normal Moves
Counters physical attacks and causes
Strange to teleport behind opponent.
Hitting opponent out of air causes
longer than normal Air Reel.
nocancel
Hitting opponent out of air causes
longer than normal Air Reel.
Throws
Special Moves
Can only perform one in the air.
Can only perform one in the air.
Can only perform one in the air.
Powers up Flames of the Faltine.
Explosion only occurs when hit by
Flames of the Faltine.
(1 Yellow Grace of Hoggoth)
(2 Yellow Grace of Hoggoths)
(3 Yellow Grace of Hoggoths)
softknockdown (air only)
crumple (ground only)
Leaves Doctor Strange in Flight
l puts Doctor Strange in-front of opponent;
m puts Doctor Strange behind opponent;
h puts Doctor Strange above opponent
Hyper Moves
projectile mashable
Activates on when struck by a Projectile;
Damage is never scaled for this Hyper.
projnullifier