The King of Fighters XIII/Raiden: Difference between revisions

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*Giant Bomb Feint (db~f+P > AB) has less recovery.
*Giant Bomb Feint (db~f+P > AB) has less recovery.
*EX Raiden Bomb's (dp+AC) forward movement has been reduced.
*EX Raiden Bomb's (dp+AC) forward movement has been reduced.
*Raiden Bomb (dp+P) now has complete invincibility.
*Raiden Bomber (qcf qcf+BD) now has complete invincibility.


== Strategy ==
== Strategy ==

Revision as of 20:24, 8 November 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Raiden

KOFXIII-Raiden Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
30
chaincancel cancel
Standing Light Kick
kof.lk
35
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
40+45
1st hit: cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
kof.sk
45+50
high
Crouching Light Punch
d + kof.lp
30
chaincancel cancel
Crouching Light Kick
d + kof.lk
35
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
72
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Throw

Name
Command
Damage
Special Properties (glossary)
Neck Hanging
f or b + kof.sp or kof.sk (while close)
15×6+35
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Dokugiri
qcb + p
kof.lp : 60
kof.sp : 80
ex : 120
ex : crumple
Raiden Bomb
dp + p
p : 15+120
ex : 70+120
hardknockdown
Head Crush
hcf + k
k : 150
ex : 200
throw hardknockdown
Giant Bomb
db (charge) f + p
kof.lp : 70
kof.sp : 100
ex : 70+100
softknockdown drivecancel
p : autoguard
Giant Bomb Feint
p Giant Bomb, then kof.lp + kof.lk
Super Dropkick
Hold kof.lk or kof.sk and Release
Level 1: 100
Level 2: 150
Level 3: 200
Level 4: 250
softknockdown drivecancel
Level 3 and 4: anywherejuggle
Level 4: startupinv

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Super Raiden Drop
hcb hcb + p
p : 240
ex : 360
throw hardknockdown
Crazy Train
qcf qcf + p
40×4+60
hardknockdown maxcancel
Raiden Bomber
qcf qcf + kof.lk + kof.sk
480
hardknockdown

Console Changes

  • Light Dokugiri (qcb+A) has less recovery. When it hits, you can follow up with Head Crush (hcf+K).
  • Adjustments to Super Dropkick:
    • Charge times have been increased. Previously, the charge times were 4 seconds for level 1, 8 seconds for level 2, 12 seconds for level 3, and 16 seconds for level 4.
    • Invincibility has been removed.
    • Guard crush ability has been reduced.
    • Can no longer be connected after a guard cancel attack.
    • Knocks the opponent away, preventing mid-screen follow-ups.
  • Jump D's hitbox has been improved to hit downwards. It should whiff less often on short opponents.
  • Giant Bomb Feint (db~f+P > AB) has less recovery.
  • EX Raiden Bomb's (dp+AC) forward movement has been reduced.
  • Raiden Bomber (qcf qcf+BD) now has complete invincibility.

Strategy

Move Analysis

Normal Moves

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data