m (→Frame Data) |
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Line 362: | Line 362: | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |- | ||
| align="center" |Untechable knockdown | | align="center" |Untechable knockdown | ||
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Line 474: | Line 474: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" |Floats opponent | | align="center" |Floats opponent | ||
| | | | | | ||
Line 544: | Line 544: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" |Can juggle | | align="center" |Can juggle | ||
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Line 572: | Line 572: | ||
| align="center" |34 | | align="center" |34 | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" | | | align="center" |- | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 585: | Line 585: | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |34 | | align="center" |34 | ||
| align="center" | | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 600: | Line 600: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" |Untechable knockdown | | align="center" |Untechable knockdown | ||
| | | | | | ||
Line 614: | Line 614: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" |Untechable knockdown | | align="center" |Untechable knockdown | ||
| | | | | | ||
Line 628: | Line 628: | ||
| align="center" |12+6 | | align="center" |12+6 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |- | ||
| align="center" |37~48f cannot be thrown, 15f~ airborne, 14~36f can pass through opponent, armor break, 100 damage below waist, charge 55f | | align="center" |37~48f cannot be thrown, 15f~ airborne, 14~36f can pass through opponent, armor break, 100 damage below waist, charge 55f | ||
| | | | | | ||
Line 642: | Line 642: | ||
| align="center" |12+10 | | align="center" |12+10 | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" | | | align="center" |- | ||
| align="center" |41~52f cannot be thrown, 16f~ airborne, 14~40f can pass through opponent, armor break, 100 damage below waist, charge 55f | | align="center" |41~52f cannot be thrown, 16f~ airborne, 14~40f can pass through opponent, armor break, 100 damage below waist, charge 55f | ||
| | | | | | ||
Line 656: | Line 656: | ||
| align="center" |12+10 | | align="center" |12+10 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" | | | align="center" |- | ||
| align="center" |47~58f cannot be thrown, 16f~ airborne, 14~46f can pass through opponent, armor break, 100 damage below waist, charge 55f | | align="center" |47~58f cannot be thrown, 16f~ airborne, 14~46f can pass through opponent, armor break, 100 damage below waist, charge 55f | ||
| | | | | | ||
Line 670: | Line 670: | ||
| align="center" |12+6 | | align="center" |12+6 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" | | | align="center" |- | ||
| align="center" |1~13f Invincible, 37~48f cannot be thrown, 15f~ airborne, 14~36f forward body immune to projectiles, passes through opponent, armor break, can juggle, projectile hitbox, charge 55f | | align="center" |1~13f Invincible, 37~48f cannot be thrown, 15f~ airborne, 14~36f forward body immune to projectiles, passes through opponent, armor break, can juggle, projectile hitbox, charge 55f | ||
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Line 684: | Line 684: | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |- | ||
| align="center" |5~14f cannot be thrown, 12~16f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | | align="center" |5~14f cannot be thrown, 12~16f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | ||
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Line 698: | Line 698: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |- | ||
| align="center" |7~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | | align="center" |7~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | ||
| | | | | | ||
Line 712: | Line 712: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |- | ||
| align="center" |9~20f cannot be thrown, 18~22f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | | align="center" |9~20f cannot be thrown, 18~22f airborne, knocks down on [1st air hit] or on [2nd hit], charge 55f | ||
| | | | | | ||
Line 726: | Line 726: | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |- | ||
| align="center" |1~12f Invincible, 13~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], can juggle, charge 55f | | align="center" |1~12f Invincible, 13~17f cannot be thrown, 15~19f airborne, knocks down on [1st air hit] or on [2nd hit], can juggle, charge 55f | ||
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Line 754: | Line 754: | ||
| align="center" |After landing 16 | | align="center" |After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" |1f~end of startup Invincible, 1f~ airborne, Untechable knockdown on [Ground hit], knockdown on [air hit], listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f | | align="center" |1f~end of startup Invincible, 1f~ airborne, Untechable knockdown on [Ground hit], knockdown on [air hit], listed startup is when opponent is point blank, startup is distant dependent, tracks opponent on startup, charge 55f | ||
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Line 824: | Line 824: | ||
| align="center" |After landing 16 | | align="center" |After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 838: | Line 838: | ||
| align="center" |After landing 16 | | align="center" |After landing 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |- | ||
| align="center" |Can juggle | | align="center" |Can juggle | ||
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Line 866: | Line 866: | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" | | | align="center" |- | ||
| align="center" |1~7f Invincible, 9f~end of active frames immune to projectiles, 34~60f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | | align="center" |1~7f Invincible, 9f~end of active frames immune to projectiles, 34~60f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | ||
| | | | | | ||
Line 880: | Line 880: | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" | | | align="center" |- | ||
| align="center" |1~9f Invincible, 11f~end of active frames immune to projectiles, 39~65f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | | align="center" |1~9f Invincible, 11f~end of active frames immune to projectiles, 39~65f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | ||
| | | | | | ||
Line 894: | Line 894: | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |-27 | | align="center" |-27 | ||
| align="center" | | | align="center" |- | ||
| align="center" |1~11f Invincible, 13f~end of active frames immune to projectiles, 44~70f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | | align="center" |1~11f Invincible, 13f~end of active frames immune to projectiles, 44~70f can pass through opponent, untechable knockdown on [1st-4th air hit] or [5th hit], can juggle, charge 55f | ||
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Line 908: | Line 908: | ||
| align="center" |30+18 | | align="center" |30+18 | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" | | | align="center" |- | ||
| align="center" |1~15f Invincible, 47f~ airborne, 61~114f can pass through opponent, untechable knockdown, hit 1-5 leads to animation | | align="center" |1~15f Invincible, 47f~ airborne, 61~114f can pass through opponent, untechable knockdown, hit 1-5 leads to animation | ||
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Line 922: | Line 922: | ||
| align="center" |After landing 42 | | align="center" |After landing 42 | ||
| align="center" |-23 | | align="center" |-23 | ||
| align="center" | | | align="center" |- | ||
| align="center" |1~2f Invincible, 1f~ airborne, 3~23f immune to projectiles, untechable knockdown, armor breaking, can control movement with joystick | | align="center" |1~2f Invincible, 1f~ airborne, 3~23f immune to projectiles, untechable knockdown, armor breaking, can control movement with joystick | ||
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Revision as of 11:22, 21 October 2011


M. Bison
As the leader of the organization known as Shadaloo, M. Bison has had a hand in just about illegal industry the world has ever known. M. Bison's strength comes from his mastery of "Psycho Power" and that has allowed him to become one of the deadliest warriors on the planet. Not only that, but he is nearly immortal, being able to transfer his soul to new bodies. He has thus far managed to escape death twice: once, after defeat at the hands of Rose, and again when defeated by Ryu and Ken. M. Bison is now using the S.I.N. corporation to fund his "Living Incubator" program that will ensure he will never be without a suitable host ever again.
In a nutshell
Bison attacks with unbridled offense. Thanks to his very powerful kicks, Standing Roundhouse and Standing Forward in particular, Bison's footsie game is unparalleled in its effectiveness and its simplicity. And thanks to his Scissor Kick pressure, he rarely has to worry about opponents turtling comfortably against him. However, even though his offense is so strong, his damage output ranges on the lower side, so don't expect huge comebacks from one combo. However, veteran Bison players know that patience and wearing an opponent down is as effective as any miracle comeback.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- LK Scissor Kick pushes you further from your opponent on block.
- LK, MK, and HK Scissor Kicks do 50+50 (100 total) stun, down from 100+50 (150 total).
- Standing HK now does 80 damage on the far hitbox, and 110 damage on the close hitbox.
- Crouching LK hurtbox has been extended forward.
- Super is projectile invincible during its active frames.
- Ultra 2 is now a charge motion but more damaging (increased to 450). Is more vulnerable on block (-23 in AE vs -16 in Super).
The Basics
Combos
Bread and Butters
- c.LKx3 xx LK/MK Scissor Kick (can combo up to 4 c.LK depending on character and spacing)
- c.LP cls.LP s.LK, c.MK xx Scissor Kick / Psycho Crusher
Hit Confirm Combos
- N/A
Dizzy / Focus Crumple Combos
- N/A
FADC Combos
- Any Scissor Kick can, on hit, be FADC'd into c.LKx3 xx LK/MK Scissor. Note that this is not the most efficient use of meter as the damage is strongly scaled. It is more useful in situations where position is critical, i.e. you are trying to push your opponent into the corner.
Advanced Combos
- cls.HP, c.LK xx LK/MK Scissor Kick
- cls.HP, s.LK, s.MK/s.RH
- c.LK, s.LK, c.MK xx Scissor Kick / Psycho Crusher
- c.MP, c.MK xx Scissor Kick / Psycho Crusher
Combos Into Supers
- Any combo into Scissor Kick can be canceled into Super.
Combos Into Ultras
- N/A
Strategy
Matchups
Frame Data