Garou: Mark of the Wolves/Rock: Difference between revisions

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<FONT COLOR="#7777FF">Hurt Box</FONT>: Area where you can get hit. A move is invincible if the <FONT COLOR="7777FF">Hurt Box</FONT> is absent.<BR>
<FONT COLOR="#7777FF">Hurt Box</FONT>: Area where you can get hit. A move is invincible if the <FONT COLOR="7777FF">Hurt Box</FONT> is absent.<BR>
<FONT COLOR="#FFAA00">Throw Box/Range</FONT>: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.<BR>
<FONT COLOR="#FFAA00">Throw Box/Range</FONT>: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.<BR>
<FONT COLOR="#FF66FF">Projectile</FONT>: the hit box on a projectile attack<BR>
<FONT COLOR="#FF66FF">Projectile Box</FONT>: Hit box on a projectile attack<BR>
<FONT COLOR="#CCCCFF">Guard/Counter</FONT>: The Guard Box or Counter Box. This appears when blocking or using a counter move.  
<FONT COLOR="#CCCCFF">Guard/Counter Box</FONT>: The Guard Box or Counter Box. This appears when blocking or using a counter move.  





Revision as of 00:57, 1 October 2011

Rock.PNG

Introduction

To come.

Character Colors

Rockcolors.JPG

Gameplay Overview

To come.

Move List

Command Normal Moves

Standing Snkd.gif, F.gif Snkd.gif

Special Command Moves

Command Move Weak Damage Strong Damage
Qcf.gif + Punch.gif Reppu-ken 12 10/18 (2 hits)
Qcf.gif + Kick.gif Crack Counter 12 16
Qcb.gif + Punch.gif Hard Edge 12 18
Qcb.gif + Kick.gif Rage Run 20 0
ch. Down.gif,Up1.gif + Punch.gif Rising Tackle 18 21
File:360a.png + Snkc.gif Evac Toss NA 20
Snka.gifSnkb.gif after File:360a.png Break Rasetsu NA 11
Qcf.gif, Qcf.gif + Punch.gif Raging Storm 33 46
Qcf.gif, Qcf.gif + Kick.gif Shinning Knuckle 32 47/55 (more dmg in corner)
Hcb.gif, F.gif + Snka.gif ; Snka.gif, Snka.gif, Snkb.gif, Snkb.gif, Snkc.gif, Snkc.gif, Snkd.gif, Snkd.gif, Qcb.gif + Snkc.gif Neo Deadly Rave NA 49/59 (more dmg in corner)

Attributes

Damage level: Normal

Command Cancel on Hit Cancel on Block Feint Cancel
Far Snka.gif O O O
Far Snkb.gif X X X
Far Snkc.gif X X X
Far Snkd.gif X O O (on block)
Close Snka.gif O O O
Close Snkb.gif O O O
Close Snkc.gif O O O
Close Snkd.gif O O O
Down.gif Snka.gif O O O
Down.gif Snkb.gif O O O
Down.gif Snkc.gif O O O
Down.gif Snkd.gif X X X
jump Snka.gif NA NA NA
jump Snkb.gif NA NA NA
jump Snkc.gif NA NA NA
jump Snkd.gif NA NA NA
hop Snka.gif NA NA NA
hop Snkb.gif NA NA NA
hop Snkc.gif NA NA NA
hop Snkd.gif NA NA NA
Snka.gif + Snkb.gif X X X
Down.gif + Snka.gif + Snkb.gif O X O
Close Snkd.gif + F.gif + Snkd.gif X O X

Hitboxes

Legend:
Hit Box: Area that will hit the opponent
Hurt Box: Area where you can get hit. A move is invincible if the Hurt Box is absent.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hit box on a projectile attack
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.


RockHitboxSet1.jpg
Stand/Duck/Run hit boxes:


RockJump.jpg

RockThrow.jpg

Frame Data

Legend :
Command = the input for the attack.
Start Up = How many start up frames a move/attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.

Command Start Up Hit Guard
Close Snka.gif 3 +6 +6
Close Snkb.gif 3 +2 +2
Close Snkc.gif 5 -8 -8
Close Snkd.gif 10 -6 -6
---F.gif + Snkd.gif 10 -8 -8
Far Snka.gif 3 +4 +4
Far Snkb.gif 6 -3 -3
Far Snkc.gif 10 -6 -6
Far Snkd.gif 11 -9 -9
Down.gif Snka.gif 4 +3 +3
Down.gif Snkb.gif 4 +5 +5
Down.gif Snkc.gif 4 -3 -3
Down.gif Snkd.gif 8 KD -12
Snka.gif + Snkb.gif 21 -6 -6
Down.gif Snka.gif + Snkb.gif 9 -11 -5
Qcf.gif + Snka.gif 12 -3 -3
Qcf.gif + Snkc.gif 13 0 0
Qcf.gif+ Snkb.gif 3 KD +4
Qcf.gif+ Snkd.gif 3 KD +4
ch Down.gif, Up1.gif + Snka.gif 10 KD -29
ch Down.gif, Up1.gif + Snkc.gif 10 KD -32
Qcb.gif + Snka.gif 11 KD -5
Qcb.gif + Snkc.gif 17 KD -12
Qcb.gif + Snkb.gif 22 KD -3
Snka.gifSnkb.gif after File:360a.png 11 KD NA
Snkc.gifSnkd.gif 29 KD -16
Qcf.gif, Qcf.gif + Snka.gif 13 KD -23
Qcf.gif, Qcf.gif + Snkc.gif 18 KD -51
Qcf.gif, Qcf.gif + Snkb.gif 1 KD -13
Qcf.gif, Qcf.gif + Snkd.gif 0 KD -15
Hcb.gif, F.gif + Snka.gif 0 KD -2

Data from Howard's Arena

Attack Notes

Qcf.gif + Punch.gif:
Ground projectile C version does a point blank ground projectile then sends out a Reppu-ken. The Reppu-ken he sends is weaker than the normal Reppu-ken

Qcf.gif + Kick.gif:
Snkb.gif counters mid & high attacks, while Snkd.gif counters low attacks.

Qcb.gif + Punch.gif:
A version has Rock do a quick short dash with an elbow attack. C has him follow-up with a punch. The C version is slower than the A version.

Qcb.gif + Kick.gif:
B version has him dash then do an overhead punch, while D will warp him behind his opponent. The B version is very risky as the punch has some start-up delay. The D version is a good set-up for his 360+C.

File:360a.png + Snkc.gif:
Command throw & is Break-able with AB. There are 3 things to do with this move:-
1- Just doing 360+C will have Rock throw his opponent to the opposite side of the screen.
2- Breaking the move with AB will allow Rock to follow up with a special move or super.
3- Holding AB during the Evac Toss will have Rock charge up his fist for an energy blast. The timing is strict to get this follow-up to connect. This follow-up is the Rasetsu.

Combos


Anywhere:
1) Jumping C-->Standing C-->QCF+A
2) Jumping C-->Standing C-->QCFx2+K OR Neo Deadly Rave
3) Jumping C/D-->Down+AB-->QCFx2+A

Corner only:
4) Jumping C/D-->Down+AB-->QCFx2+P
5) Jumping C-->Standing A-->Standing C-->QCF+C
6) Jumping C-->Standing A-->Standing C-->Neo Deadly Rave
7) Jumping C-->Standing A-->Standing C-->QCFx2+K

Back to corner:
8) 360+C, Break-->QCB+A-->QCFx2+D-->C Rising Tackle
*Time this combo to get 15 hits total
9) 360+C, Break-->QCFx2+C
10) 360+C, Break-->Rising Tackle-->QCFx2+D-->C Rising Tackle

T.O.P. Notes

To come.

Overall Strategy

To come.

Matchup Notes

To come.

Advanced Tactics

To come.

Template:Garou: Mark of the Wolves