The King of Fighters 2002/Takuma: Difference between revisions

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-it is possible to land any combo after the opponent blocks f hcf+C, which causes guard crush. However, the move takes a while to come out, and is thus easy to counter on reaction. You can try doing the move immediately after an hcb+D knockdown, since it will connect about the same time as the opponent gets up. Even then, it is possible to do a wakeup dp to counter it on reaction, so only attempt this rarely. You can also try doing f hcf+C after a jump D, although after doing it once, it is not a good idea to try it again on the same opponent
-it is possible to land any combo after the opponent blocks f hcf+C, which causes guard crush. However, the move takes a while to come out, and is thus easy to counter on reaction. You can try doing the move immediately after an hcb+D knockdown, since it will connect about the same time as the opponent gets up. Even then, it is possible to do a wakeup dp to counter it on reaction, so only attempt this rarely. You can also try doing f hcf+C after a jump D, although after doing it once, it is not a good idea to try it again on the same opponent
-more to come

Revision as of 22:18, 23 May 2006

Anywhere:
1. Crouch B, Close B, f+B, qcf hcb+A - 45%
2. Crouch B, f+B, hcb+K - 33%
3. Crouch B, B, qcfx2+P - 50%

Attack Strings:
1. C/Crouch B, f+B, qcf+A/hcb+D
2. CD, hcb+D

Move Properties:
-f hcf+P is a counter wire
-qcf+C and f hcf+C cause guard crush
-qcb+P has autoguard
-f+B is an overhead
-first hit of qcfx2+P is unblockable, the second and third hit cause guard crush
-qcb+P and f hcf+C are supercancellable

Strategies:
-qcb+P has autoguard frames during the early stages of the move. Thus, it is best used on reaction, to counter moves you see coming that are difficult to punish on block (such as Terry burn knuckle, May Lee hero mode qcf+B, etc). Unfortunately, even though qcb+P is supercancellable, and usually counterhits, DMs still don't connect after the supercancel

-it is possible to land any combo after the opponent blocks f hcf+C, which causes guard crush. However, the move takes a while to come out, and is thus easy to counter on reaction. You can try doing the move immediately after an hcb+D knockdown, since it will connect about the same time as the opponent gets up. Even then, it is possible to do a wakeup dp to counter it on reaction, so only attempt this rarely. You can also try doing f hcf+C after a jump D, although after doing it once, it is not a good idea to try it again on the same opponent

-more to come