The King of Fighters XIII/Systems/Attacking: Special Moves: Difference between revisions
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*Knowing how the system [http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Game_Elements/Command_Interpreter interprets] special move input priority the player can avoid having an unwanted special move from being used. | *Knowing how the system [http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Game_Elements/Command_Interpreter interprets] special move input priority the player can avoid having an unwanted special move from being used. | ||
{{StrategyCorner| | |||
Specific special moves can be either [http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Systems/Meter_Attacks:_Drive_Cancels#Drive_Cancels drive canceled] into other specials or super canceled into Desperation Moves. Performing either option consumes [http://wiki.shoryuken.com/The_King_of_Fighters_XIII/Game_Elements/Hyperdrive_Meter Hyperdrive meter]. | |||
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Revision as of 11:22, 12 September 2011


Special Moves
Special moves are used by performing a specific motion or input sequence as in nearly every fighting game. In KOFXIII each special move has a EX version with improved properties.
- Check each character page to find a list of specials and their properties.
- Knowing how the system interprets special move input priority the player can avoid having an unwanted special move from being used.
Strategy Corner
Specific special moves can be either drive canceled into other specials or super canceled into Desperation Moves. Performing either option consumes Hyperdrive meter.