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[[Image:Xmcota-iceman.png|right]] | [[Image:Xmcota-iceman.png|right]] | ||
== Introduction/Summary == | == Introduction/Summary == | ||
A solid middle-tier character with great normals but slow specials. Most people pick him for his MP throw -> Super, and his chipping ability. But he's actually not bad at rushing down, and good at zoning due to his normals. | |||
== Moves List == | == Moves List == |
Revision as of 23:22, 15 May 2006
Introduction/Summary
A solid middle-tier character with great normals but slow specials. Most people pick him for his MP throw -> Super, and his chipping ability. But he's actually not bad at rushing down, and good at zoning due to his normals.
Moves List
Normal Moves
Special Moves
Super Attacks
The Basics
Beam Resistance
When playing as or fighting against Iceman, note that he doesn't take block damage or get pushed back from certain special attacks and supers. Generally it's "energy" based attacks, but there seem to be exceptions. All "physical" specials/super aren't listed, since they cause chip. Characters with chip normals will all cause chip as well.
Does NOT Take Chip From
-Akuma: Regular Fireballs
-Cyclops: Optic Blasts, supers, bullet end of gene splice. Bullet(HP) doesn't push back
-Iceman: Icebeam
-Psylocke: Psi-flash
-Sentinel: Standing HP (beam), Super
Takes Chip From
-Akuma: Super Fireball
-Colossus: All
-Cyclops: "Physical" hits of gene splice
-Iceman: Other "physical" specials/supers
-Omega Red: All
-Psylocke: Other special/super
-Sentinel: Everything else
-Silver Samurai: Shuriken, Supers
-Spiral: Swords
-Storm: All
-Wolverine: All
Any "resisted" attack will not push Iceman backwards. If you're jumping and block a "resisted" attack, you'll drop straight down.