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==Overview== | ==Overview== | ||
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Donkey Kong is the second heaviest character in the game and is one of the fastest heavyweights, which give him surprising mobility. He has attacks that are well ranged as well as powerful finishers. Donkey Kong's main weaknesses is having a large hurtbox and having no projectile or a reliable way of dealing with them. This forces him to approach his opponents most of the time to get attacks, while risking getting chaingrabbed. DK has excellent specials, with the fast-charging Giant Punch, the Hand Slap with it's great grounded range and Spinning Kong's super armor/invincibility. Donke Kong has his Bair as a useful spacing tool as well as his tilts on the ground. When it comes to KOing, DK has fast but strong smashes and his Giant Punch making him a threat at high percentages. | Donkey Kong is the second heaviest character in the game and is one of the fastest heavyweights, which give him surprising mobility. He has attacks that are well ranged as well as powerful finishers. Donkey Kong's main weaknesses is having a large hurtbox and having no projectile or a reliable way of dealing with them. This forces him to approach his opponents most of the time to get attacks, while risking getting chaingrabbed. DK has excellent specials, with the fast-charging Giant Punch, the Hand Slap with it's great grounded range and Spinning Kong's super armor/invincibility. Donke Kong has his Bair as a useful spacing tool as well as his tilts on the ground. When it comes to KOing, DK has fast but strong smashes and his Giant Punch making him a threat at high percentages. | ||
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==Frame Data== | ==Frame Data== | ||
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==Matchups== | ==Matchups== | ||
[[Category:Super Smash Bros. Brawl]] |
Revision as of 20:31, 30 July 2011

Overview
In a nutshell
Donkey Kong is the second heaviest character in the game and is one of the fastest heavyweights, which give him surprising mobility. He has attacks that are well ranged as well as powerful finishers. Donkey Kong's main weaknesses is having a large hurtbox and having no projectile or a reliable way of dealing with them. This forces him to approach his opponents most of the time to get attacks, while risking getting chaingrabbed. DK has excellent specials, with the fast-charging Giant Punch, the Hand Slap with it's great grounded range and Spinning Kong's super armor/invincibility. Donke Kong has his Bair as a useful spacing tool as well as his tilts on the ground. When it comes to KOing, DK has fast but strong smashes and his Giant Punch making him a threat at high percentages.