Super Smash Bros. Brawl: Difference between revisions

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==Super Smash Bros. Brawl==
==Super Smash Bros. Brawl==
Super Smash Bros. Brawl is the highly-anticipated third installment to Nintendo's popular Super Smash Bros series. It adds a few new characters to the roster including third parties such as [[Super Smash Bros. Brawl/Snake|Snake]] and [[Super Smash Bros. Brawl/Sonic|Sonic]], while dumping a few old ones. This game features a lot of new content, such as a large-scale story mode called the Subspace Emmisary and lots of collectibles including trophies, stickers and CDs. It also has one of the largest music libraries in any videogame, featuring original versions and new arrangements of famous songs throughout Nintendo history rearranged by 38 renowned video game composers. However, it has been criticised by a lot of competitive players due to it's slower engine, drastically reduced hitstun, removal of useful advanced techniques, unbalanced gameplay, mediocre online capabilities, cheap techniques like chaingrabs and tripping.
Super Smash Bros. Brawl is the highly-anticipated third installment to Nintendo's popular Super Smash Bros series. It adds a few new characters to the roster including third parties such as [[Super Smash Bros. Brawl/Snake|Snake]] and [[Super Smash Bros. Brawl/Sonic|Sonic]], while dumping a few old ones. This game features a lot of new content, such as a large-scale story mode called the Subspace Emmisary and lots of collectibles including trophies, stickers and CDs. It also has one of the largest music libraries in any videogame, featuring original versions and new arrangements of famous songs throughout Nintendo history rearranged by 38 renowned video game composers. However, it has been criticised by a lot of competitive players due to it's slower engine, drastically reduced hitstun, removal of useful advanced techniques, unbalanced gameplay, mediocre online capabilities, cheap techniques like chaingrabs and tripping.
==Controls and Terminology==
There are tons of different terms used in Smash to describe the plethora of techniques that it can be confusing even for experienced players. Here you will not only read about the controls but the terminology used by Smash players.
*[[Super Smash Bros. Brawl/Controls and Terminology/Controls|Controls]]
*[[Super Smash Bros. Brawl/Controls and Terminology/Terminology|Terminology]]


==System Guide==
==System Guide==
This guide shall tell you how everything in Super Smash Bros. Brawl works. Every technical aspect will be discusses in this portion of the guide.
This guide shall tell you how everything in Super Smash Bros. Brawl works. Every technical aspect will be discusses in this portion of the guide.
===Basic Elements===
This section covers the most basic elements of Brawl that you may also find in other fighting games.
*[[Super Smash Bros. Brawl/Basic Elements/Basic Rules|Basic Rules]]
*[[Super Smash Bros. Brawl/Basic Elements/Percentage Counter|Percentage Counter]]
*[[Super Smash Bros. Brawl/Basic Elements/Timer|Timer]]
*[[Super Smash Bros. Brawl/Basic Elements/Stocks|Stocks]]
*[[Super Smash Bros. Brawl/Basic Elements/Coin Counter|Coin Counter]]
*[[Super Smash Bros. Brawl/Basic Elements/Versus Mode Variables|Versus Mode Variables]]
*[[Super Smash Bros. Brawl/Basic Elements/Team Battle|Team Battle]]


===Universal Abilities===
===Universal Abilities===
These are the abilities shared by every character in the game. This include basic abilities such as dashing and shielding.
These are the abilities shared by every character in the game. This include basic abilities such as dashing and shielding.
*[[Super Smash Bros. Brawl/Basic Movement|Basic Movement]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Basic Movement|Basic Movement]]
*[[Super Smash Bros. Brawl/Shielding and Dodging|Shielding and Dodging]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Shielding|Shielding]]
*[[Super Smash Bros. Brawl/Standard Attacks|Standard Attacks]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Perfect Shielding|Perfect Shielding]]
*[[Super Smash Bros. Brawl/Special Attacks|Special Attacks]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Dodging|Dodging]]
*[[Super Smash Bros. Brawl/Wakeup Attacks|Wakeup Attacks]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Standard Attacks|Standard Attacks]]
*[[Super Smash Bros. Brawl/Grabbing and Throws|Grabbing and Throws]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Special Attacks|Special Attacks]]
*[[Super Smash Bros. Brawl/Teching|Teching]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Wakeup|Wakeup]]
*[[Super Smash Bros. Brawl/Directional Influence|Directional Influence]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Grabbing and Throws|Grabbing and Throws]]
*[[Super Smash Bros. Brawl/Taunting|Taunting]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Teching|Teching]]
*[[Super Smash Bros. Brawl/Item Usage|Item Usage]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Directional Influence|Directional Influence]]
*[[Super Smash Bros. Brawl/Final Smash|Final Smash]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Taunting|Taunting]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Item Usage|Item Usage]]
*[[Super Smash Bros. Brawl/Universal Abilitites/Final Smash|Final Smash]]


===Game Systems===
===Game Systems===
This section covers the rules and physics of Brawl.
This section covers the rules and physics of Brawl.
*[[Super Smash Bros. Brawl/Basic Rules|Basic Rules]]
*[[Super Smash Bros. Brawl/Game Systems/Hitstun and Hitlag|Hitstun and Hitlag]]
*[[Super Smash Bros. Brawl/Hitstun and Hitlag|Hitstun and Hitlag]]
*[[Super Smash Bros. Brawl/Game Systems/Super Armor|Super Armor]]
*[[Super Smash Bros. Brawl/Invincibility and Super Armor|Invincibility and Super Armor]]
*[[Super Smash Bros. Brawl/Game Systems/Invincibility|Invincibility]]


==Characters==
==Characters==
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*[[Super Smash Bros. Brawl/Yoshi|Yoshi]]
*[[Super Smash Bros. Brawl/Yoshi|Yoshi]]
*[[Super Smash Bros. Brawl/Zelda|Zelda]]/[[Super Smash Bros. Brawl/Sheik|Sheik]]
*[[Super Smash Bros. Brawl/Zelda|Zelda]]/[[Super Smash Bros. Brawl/Sheik|Sheik]]
==Stages==
Stages are a unique feature in the Smash series as they're not only a change in scenery, but a gameplay affecting factor in a match. Read about them below.
*[[Super Smash Bros. Brawl/Stages/Introduction to Stages|Introduction to Stages]]
*[[Super Smash Bros. Brawl/Stages/Contuerpicking and Bans|Counterpicking and Bans]]
==Items==
Items are another unique feature in the Smash series. Learn about them here.
*[[Super Smash Bros. Brawl/Items/Full Item Encyclopedia|Full Item Encyclopedia]]
*[[Super Smash Bros. Brawl/Items/Asstst Trophies|Assist Trophies]]
*[[Super Smash Bros. Brawl/Items/Pokeball Summons|Pokeball Summons]]
*[[Super Smash Bros. Brawl/Items/List of Final Smashes|List of Final Smashes]]
==Tournament Ruleset==
Due to it's chaotic and highly random gameplay, it's difficult to play Smash competitively without stripping most of the variables in the game. This is where the Brawl Back Room comes in, composed of the best and most contributive Brawl players and organizers of the biggest tournaments to discuss rulesets and stage legality, create tier lists and making matchup tables. This section will provide the rulesets and stagelists created by the BBR.
*[[Super Smash Bros. Brawl/Tournaments/The Unity Ruleset|The Unity Ruleset]]
*[[Super Smash Bros. Brawl/Tournaments/Tier Listings|Tier Listings]]
*[[Super Smash Bros. Brawl/Tournaments/Matchup Table|Matchup Table]]

Revision as of 18:52, 18 July 2011

Super Smash Bros. Brawl

Super Smash Bros. Brawl is the highly-anticipated third installment to Nintendo's popular Super Smash Bros series. It adds a few new characters to the roster including third parties such as Snake and Sonic, while dumping a few old ones. This game features a lot of new content, such as a large-scale story mode called the Subspace Emmisary and lots of collectibles including trophies, stickers and CDs. It also has one of the largest music libraries in any videogame, featuring original versions and new arrangements of famous songs throughout Nintendo history rearranged by 38 renowned video game composers. However, it has been criticised by a lot of competitive players due to it's slower engine, drastically reduced hitstun, removal of useful advanced techniques, unbalanced gameplay, mediocre online capabilities, cheap techniques like chaingrabs and tripping.

Controls and Terminology

There are tons of different terms used in Smash to describe the plethora of techniques that it can be confusing even for experienced players. Here you will not only read about the controls but the terminology used by Smash players.

System Guide

This guide shall tell you how everything in Super Smash Bros. Brawl works. Every technical aspect will be discusses in this portion of the guide.

Basic Elements

This section covers the most basic elements of Brawl that you may also find in other fighting games.

Universal Abilities

These are the abilities shared by every character in the game. This include basic abilities such as dashing and shielding.

Game Systems

This section covers the rules and physics of Brawl.

Characters

Super Smash Bros. Brawl has a big roster of 35 characters, counting alternate forms will give it a grand total of 39 characters.

Stages

Stages are a unique feature in the Smash series as they're not only a change in scenery, but a gameplay affecting factor in a match. Read about them below.

Items

Items are another unique feature in the Smash series. Learn about them here.

Tournament Ruleset

Due to it's chaotic and highly random gameplay, it's difficult to play Smash competitively without stripping most of the variables in the game. This is where the Brawl Back Room comes in, composed of the best and most contributive Brawl players and organizers of the biggest tournaments to discuss rulesets and stage legality, create tier lists and making matchup tables. This section will provide the rulesets and stagelists created by the BBR.