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| Gustaff Fire | shot upward | 102,300 | | | Gustaff Fire | shot upward | 102,300 | | ||
| Bandit Boulder | shot front | 151,600 <br> 70,000 for just the boulder | | | Bandit Boulder | shot front | 151,600 <br> 70,000 for just the boulder | | ||
| AlphaSuper=King | | AlphaSuper=King Servbot | BetaSuper=King Servbot | GammaSuper=King Servbot | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | Beacon Bomb | qcf + atk | 50,000 l <br> 60,000 m <br> 70,000 h | Freezes opponent in place }} | {{MoveListRow | Beacon Bomb | qcf + atk | 50,000 l <br> 60,000 m <br> 70,000 h | Freezes opponent in place }} | ||
{{MoveListRow | | {{MoveListRow | Servbot Launcher | dp + atk | 70,000 | }} | ||
{{MoveListRow | Bonne Strike | rdp + atk | 75,900-118,400 (20,000 x 3-7 + 30,000) l <br> 99,400-140,300 (20,000 x 6-10 + 30,000) m <br> 118,400-160,400 (20,000 x 8-14 + 30,000) h | airok softknockdown Mash for more damage }} | {{MoveListRow | Bonne Strike | rdp + atk | 75,900-118,400 (20,000 x 3-7 + 30,000) l <br> 99,400-140,300 (20,000 x 6-10 + 30,000) m <br> 118,400-160,400 (20,000 x 8-14 + 30,000) h | airok softknockdown Mash for more damage }} | ||
{{MoveListRow | Bonne Mixer | hcb + atk | 120,000 l <br> 165,000 m <br> 210,000 h | throw }} | {{MoveListRow | Bonne Mixer | hcb + atk | 120,000 l <br> 165,000 m <br> 210,000 h | throw }} | ||
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===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Servbot Takeout<br>aka Lunch Rush | qcf + atk + atk | 251,800 (50,000 + 10,000 x 40) | Damage scales by 0.95 <br> If the shot misses or is blocked, the attack ends }} | ||
{{MoveListRow | | {{MoveListRow | Servbot Surprise<br>aka King Servbot | dp + atk + atk | 320,700 (40,000 x 10) | Damage scales by 0.95 <br> The first hit is a counterable physical attack }} | ||
{{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 | throw | level3 }} | {{MoveListRow | Shakedown Mixer | hcb + atk + atk | 440,000 | throw | level3 }} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 16:36, 18 July 2011


Tron Bonne
In a nutshell
Tron is strange character that doesn't really fit into an existing archetype. She has moves that help her rush in, and other that help her zone you out. She has a lot of health, but also has really good mobility. She hits hard, and she is a combo machine. She can even save up for a devastating level 3 super grab to make you regret blocking so much.
Video Walkthrough
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Air Dash
f or b + atk + atk in the air
Standing Light
l
55,000
Crouching Light
d + l
65,600 (20,000 x 6)
low
Standing Medium
m
73,800 (25,000 x 4)
Crouching Medium
d + m
75,000
low chipdamage
Flame Thrower
f + m
84,000 (25,000 x 5)
chipdamage jcancel nocancel
Standing Heavy
h
100,000
Crouching Heavy
d + h
95,500
low otg nocancel softknockdown
Bandit Boulder
f + h
165,300 (50,000 x 2 + 90,000)
chipdamage nocancel
Standing Special
s
100,000
launch
Jumping Light
air l
69,300 (30,000 x 3)
high
Jumping Medium
air m
80,000
high
Jumping Heavy
air h
100,000
high softknockdown
Jumping Special
air s
100,000
high groundbounce
Special Moves
Beacon Bomb
qcf + atk
50,000 l
60,000 m
70,000 h
60,000 m
70,000 h
Freezes opponent in place
Servbot Launcher
dp + atk
70,000
Bonne Strike
rdp + atk
75,900-118,400 (20,000 x 3-7 + 30,000) l
99,400-140,300 (20,000 x 6-10 + 30,000) m
118,400-160,400 (20,000 x 8-14 + 30,000) h
99,400-140,300 (20,000 x 6-10 + 30,000) m
118,400-160,400 (20,000 x 8-14 + 30,000) h
airok softknockdown Mash for more damage
Bonne Mixer
hcb + atk
120,000 l
165,000 m
210,000 h
165,000 m
210,000 h
throw
Hyper Moves
Servbot Takeout
aka Lunch Rush
aka Lunch Rush
qcf + atk + atk
251,800 (50,000 + 10,000 x 40)
Damage scales by 0.95
If the shot misses or is blocked, the attack ends
If the shot misses or is blocked, the attack ends
Servbot Surprise
aka King Servbot
aka King Servbot
dp + atk + atk
320,700 (40,000 x 10)
Damage scales by 0.95
The first hit is a counterable physical attack
The first hit is a counterable physical attack
Shakedown Mixer
hcb + atk + atk
440,000
throw
Apprentice Combos
Strategy
Tips and Tricks
- Tron will need to mix up jumping in with Light into Medium, or just Special. You want to try to confuse people into blocking low too early.
- Tron greatly benefits from an assist that can hold an opponent in place after her OTG crouching Heavy into Bandit Boulder, allowing her to continue a combo.
- Tron's zoning game really only works mid screen, so make sure your opponent's character isn't fast enough to surprise you before trying this strategy.
Basic Strategy
Advanced Strategy
Character-Themed Cocktail
Jack Daniels, Vodka, and a hint of grenadine.