The King of Fighters XIII/Elisabeth: Difference between revisions

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=== Advanced Strategy ===
=== Advanced Strategy ===
*Instill [http://www.youtube.com/watch?v=85LHSlC_My8 fear] in the opponent.


=== Frame Data ===
=== Frame Data ===

Revision as of 02:37, 15 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Elisabeth

KOFXIII-Elisabeth Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
75
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Un Coup du Pied
f + kof.lk
50
specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Manier
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Étincelle
qcf + p
kof.lp : 70
kof.sp : 55×2
ex : 60×3
softknockdown projectileabsorb
Coup de Vent
dp + p
p : 60
ex : 80
softknockdown drivecancel
ex : startupinv
Rêverie-Prier
qcf + k
-
upperbodyinv
Rêverie-Souhaiter
qcb + k
-
lowerbodyinv
Rêverie-Geler
qcb + p
-
kof.lp : counter (High and Certain Mid Attacks)
kof.sp : counter (Low and Certain Mid Attacks)
ex : counter
Mistral
hcb f + p
p : 150
ex : 100
throw

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Noble Blanc
qcf qcf + p
p : 18×10
ex : 20×14+60
Grand Rafale
qcf hcb + p
40+10×13+30
anywherejuggle maxcancel
Etoile Filant
qcb hcf + kof.lk + kof.sk
25×19
counter

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Un Coup du Pied (Right.gif + Snkb.gif) -

Throw

  • Manier (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • Étincelle (Qcf.gif + Punch.gif) -
    • Ex.png Étincelle (Qcf.gif + Snka.gif + Snkc.gif) -
  • Coup de Vent (Dp.gif + Punch.gif) -
    • Ex.png Coup de Vent (Dp.gif + Snka.gif + Snkc.gif) -
  • Rêverie-Prier (Qcf.gif + Kick.gif) -
  • Rêverie-Souhaiter (Qcb.gif + Kick.gif) -
  • Rêverie-Geler (Qcb.gif + Punch.gif) -
    • Ex.png Rêverie-Geler (Qcb.gif + Snka.gif + Snkc.gif) -
  • Mistral (Hcb.gifRight.gif + Punch.gif) -
    • Ex.png Mistral (Hcb.gifRight.gif + Snka.gif + Snkc.gif) -

Desperation Moves

  • Noble Blanc (Qcf.gifQcf.gif + Punch.gif) -
    • Ex.png Noble Blanc (Qcf.gifQcf.gif + Snka.gif + Snkc.gif) -
  • Grand Rafale (Down.gifDownright.gifHcb.gif + Punch.gif) -
  • Etoile Filant (Down.gifDownleft.gifHcf.gif + Snkb.gif + Snkd.gif) -

Tips and Tricks

  • To get the timing of the first dp+A right in the combo cl.C f+B dp+C, dp+A, dp+A, vj.D qcf hcb+P, it is best to whiff cancel st.B after dp+C into the first dp+A
  • Due to the anywhere juggle property on here qcf hcb + P, Elisabeth can connect it after just about anything. Any air-to-air at the right range pretty much gives a guaranteed super. Normals used as anti-air cancelled or simply juggled into the same super works as well.

Combos

0% Drive

0 Bar

  • cr.B cr.A dp+Ax2 vj.D
  • cl.C f+B xx dp+C, dp+A vj.D
  • cl.C f+B xx dp+C, dp+A, dp+A vj.D

1 Bar

  • cr.B cr.A dp+Ax2 vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, dp+A, vj.D qcf hcb+P

50% Drive

100% Drive

4 Bar

  • [cr.BB] or [cl.C f+B] (HD) cl.C f+B xx dp+C, dp+A, dp+A vj.D qcf hcb+P (MC) qcb hcf+BD

Basic Strategy

Advanced Strategy

  • Instill fear in the opponent.

Frame Data