The King of Fighters XIII/Leona: Difference between revisions

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'''1 Bar'''
'''1 Bar'''
*''cr.B  st.B f+B xx qcb+A (SC) air qcfhcb+P'' - (330, 18)
*''cr.B  st.B f+B xx qcb+A (SC) air qcfhcb+P'' - (330, 18)
*''cl.C f+B xx qcb+A (SC) air qcfhcb+P'' - (330, 18)
*''cl.C f+B xx qcb+A (SC) air qcfhcb+P'' - (368, 27)
*''cr.B cr.A xx charge d~u+C (DC) charge b~f+BD, charge b~f+D'' - (325, 20)
*''(near corner) cr.B cr.A xx charge d~u+C (DC) charge b~f+K, air qcf hcb+P'' - (360, 20)
*''(near corner) cr.B cr.A xx charge d~u+C (DC) charge b~f+K, air qcf hcb+P'' - (360, 20)
*''(corner only) cl.C f+B qcb+C, charge d~u+C (DC) charge b~f+D air qcf hcb+P'' (454, 39)
*''(corner only) cl.C f+B qcb+C, charge d~u+C (DC) charge b~f+D air qcf hcb+P'' (454, 39)
*''(corner only) cr.B st.B f+B qcb+C, charge d~u+C (DC) charge b~f+D air qcf hcb+P'' (408,30)
*''(corner only) cr.B st.B f+B qcb+C, charge d~u+C (DC) charge b~f+D air qcf hcb+P'' (408,30)
*''cr.B cr.A xx charge d~u+C (DC) charge b~f+BD, charge b~f+D'' - (325, 20)
*''IOH j.A xx air qcb+A (SC) qcf hcb+P'' - (300, 11)
*''IOH j.A xx air qcb+A (SC) qcf hcb+P'' - (300, 11)
*''IOH vj.D xx air qcb+A (SC qcb hcf+P'' (325, 15)
*''IOH vj.D xx air qcb+A (SC qcb hcf+P'' (325, 15)

Revision as of 05:07, 11 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Leona

KOFXIII-Leona Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
Close kof.sp
40+70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
40×2
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
1st hitbox: cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 40
high
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high cancel
Vertical Jumping Heavy Kick
u , kof.sk
Jump: 70
Hop: 68
high cancel
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 80
Hop: 70
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Strike Arch
f + kof.lk
70
high hardknockdown
Strike Arch (canceled-into)
f + kof.lk
50
specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Issetsu Seoi Nage
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Moon Slasher
d (charge) u + p
p : 80
p (furthest distance): 60
ex : 160
softknockdown
Grand Saber
b (charge) f + k
p : 70
ex : 90×2
softknockdown
Baltic Launcher
b (charge) f + p
kof.lp : 20×9
kof.sp : 20×13
ex : 25×13
Earring Bakudan
qcb + k
k : 65
ex : 120
softknockdown
X-Calibur
qcb + p
p : 60
ex : 25×6
aironly
p : softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
V-Slasher
qcf hcb + p
p : 220
ex : 340
aironly startupinv softknockdown
ex : maxcancel
Slash Saber
qcb hcf + k
0+20×7+60
softknockdown maxcancel
Leona Blade
qcb hcf + kof.lp + kof.sp
450
furthest distance: 180
softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Vertical Jumping Heavy Kick (Up.gif, Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Strike Arch (Right.gif + Snkb.gif) -

Throw

  • Issetsu Seoi Nage (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • Moon Slasher (Down.gif [charge] Up.gif + Punch.gif) -
    • Ex.png Moon Slasher (Down.gif [charge] Up.gif + Snka.gif + Snkc.gif) -
  • Grand Saber (Left.gif [charge] Right.gif + Kick.gif) -
    • Ex.png Grand Saber (Left.gif [charge] Right.gif + Snkb.gif + Snkd.gif) -
  • Baltic Launcher (Left.gif [charge] Right.gif + Punch.gif) -
    • Ex.png Baltic Launcher (Left.gif [charge] Right.gif + Snka.gif + Snkc.gif) -
  • Earring Bakudan (Qcb.gif + Kick.gif) -
    • Ex.png Earring Bakudan (Qcb.gif + Snkb.gif + Snkd.gif) -
  • X-Calibur (Qcb.gif + Punch.gif) -
    • Ex.png X-Calibur (Qcb.gif + Snka.gif + Snkc.gif) -

Desperation Moves

  • V-Slasher (Air Down.gifDownright.gifHcb.gif + Punch.gif) -
    • Ex.png V-Slasher (Air Down.gifDownright.gifHcb.gif + Snka.gif + Snkc.gif) -
  • Slash Saber (Down.gifDownleft.gifHcf.gif + Kick.gif) -
  • Leona Blade (Down.gifDownleft.gifHcf.gif + Snka.gif + Snkc.gif) -

Tips and Tricks

  • To get the Drive Cancel from d~u+P to b~f+K, input d~u+P as db~ub+P, and then simply hold ub to f+K for b~f+K.
  • Leona's cl.D has a longer activation range than cl.C and is marginally faster. As a result, you may end up wanting to use it as a combo starter more than cl.C, which will result in slightly less damage.
  • You can add an additional cr.B in the low combos if you are close enough, but it's pretty strict.
  • Leona cr.B links into cr.C. You can squeeze some extra damage out with this link, but it's not really that important.

Combos

0% Drive

0 Bar

  • cl.C f+B xx qcb+A - (202, 27)
  • cr.B st.B f+B xx qcb+A - (175, 21)
  • IOH vj.D xx qcb+A - (127, 15)
  • charge b~f+P j.CD ([A version] 188, 26; [C version] 200, 28)
  • (corner only) cl.C f+B xx qcb+C, charge d~u+C - (250, 33)
  • (corner only) cr.B st.B f+B xx qcb+C, charge d~u+C - (202, 24)

1 Bar

  • cl.C f+B qcf hcb+P - (338, 19)
  • cr.B st.B f+B qcf hcb+P - (290, 10)
  • IOH j.A qcf hcb+P - (249, 3)
  • IOH vj.D qcb hcf+P (279, 7)
  • charge b~f+P qcf hcb+P - ([A version] 265, 18; [C version] 292, 26)

50% Drive

0 Bar

  • (near corner) cr.B cr.A charge d~u+C (DC) charge b~f+D, charge d~u+C (248, 28)
  • (corner only) cr.B st.B f+B qcb+C, charge d~u+C (DC) charge b~f+D charge d~u+C (296, 36)
  • (corner only) cl.C f+B qcb+C, charge d~u+C (DC) charge b~f+D charge d~u+C(344, 45)

1 Bar

  • cr.B st.B f+B xx qcb+A (SC) air qcfhcb+P - (330, 18)
  • cl.C f+B xx qcb+A (SC) air qcfhcb+P - (368, 27)
  • cr.B cr.A xx charge d~u+C (DC) charge b~f+BD, charge b~f+D - (325, 20)
  • (near corner) cr.B cr.A xx charge d~u+C (DC) charge b~f+K, air qcf hcb+P - (360, 20)
  • (corner only) cl.C f+B qcb+C, charge d~u+C (DC) charge b~f+D air qcf hcb+P (454, 39)
  • (corner only) cr.B st.B f+B qcb+C, charge d~u+C (DC) charge b~f+D air qcf hcb+P (408,30)
  • IOH j.A xx air qcb+A (SC) qcf hcb+P - (300, 11)
  • IOH vj.D xx air qcb+A (SC qcb hcf+P (325, 15)

100% Drive

4 Bar

  • cl.C (HD) cl.C xx qcb hcf+K (MC) qcb hcf+AC (733, 15)

Basic Strategy

Advanced Strategy

Frame Data