X-Men: Children of the Atom/Iceman: Difference between revisions

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==== Beam Resistance ====
==== Beam Resistance ====
It's worth noting when playing as or fighting against Iceman, that he doesn't take block damage or get pushed back from certain special attacks and supers.  Generally it's "energy" based attacks, but since there seem to be exceptions, I'm just going to list what does and doesn't chip him.
When playing as or fighting against Iceman, note that he doesn't take block damage or get pushed back from certain special attacks and supers.  Generally it's "energy" based attacks, but there seem to be exceptions. All "physical" specials/super aren't listed, since they cause chip.  Characters with chip normals will all cause chip as well.


===== Does '''NOT''' Take Chip From =====
===== Does '''NOT''' Take Chip From =====
-'''Akuma''': Regular Fireballs<br>
-'''Akuma''': Regular Fireballs<br>
-'''Cyclops''': Optic Blasts, either super<br>
-'''Cyclops''': Optic Blasts, either super, optic bullet end of gene splice. Optic bullet doesn't push back<br>
-'''Iceman'''<br>
-'''Iceman''': Icebeam<br>
-'''Psylocke'''<br>
-'''Psylocke'''<br>
-'''Sentinel''': Standing HP (beam), Super<br>
-'''Sentinel''': Standing HP (beam), Super<br>
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===== Takes Chip From =====
===== Takes Chip From =====
-'''Akuma''': Super Fireball, all "physical" specials/super<br>
-'''Akuma''': Super Fireball<br>
-'''Colossus''': All moves cause chip, including normals<br>
-'''Colossus''': All<br>
-'''Cyclops'''<br>
-'''Cyclops''': "Physical" hits of gene splice<br>
-'''Iceman'''<br>
-'''Iceman''': Other "physical" specials/supers<br>
-'''Omega Red''': All moves cause chip<br>
-'''Omega Red''': All<br>
-'''Psylocke'''<br>
-'''Psylocke'''<br>
-'''Sentinel''': Everything Else<br>
-'''Sentinel''': Everything else<br>
-'''Silver Samurai'''<br>
-'''Silver Samurai'''<br>
-'''Spiral'''<br>
-'''Spiral'''<br>
-'''Storm'''<br>
-'''Storm'''<br>
-'''Wolverine''': All moves cause chip<br>
-'''Wolverine''': All moves cause chip<br>
Any "resisted" attack will not push Iceman backwards.  If you're jumping and block a "resisted" attack, you'll drop straight down.


== Advanced Strategy ==
== Advanced Strategy ==

Revision as of 22:37, 7 May 2006

Xmcota-iceman.png

Introduction/Summary

Moves List

Normal Moves

Special Moves

Super Attacks

The Basics

Beam Resistance

When playing as or fighting against Iceman, note that he doesn't take block damage or get pushed back from certain special attacks and supers. Generally it's "energy" based attacks, but there seem to be exceptions. All "physical" specials/super aren't listed, since they cause chip. Characters with chip normals will all cause chip as well.

Does NOT Take Chip From

-Akuma: Regular Fireballs
-Cyclops: Optic Blasts, either super, optic bullet end of gene splice. Optic bullet doesn't push back
-Iceman: Icebeam
-Psylocke
-Sentinel: Standing HP (beam), Super
-Silver Samurai
-Spiral
-Storm

Takes Chip From

-Akuma: Super Fireball
-Colossus: All
-Cyclops: "Physical" hits of gene splice
-Iceman: Other "physical" specials/supers
-Omega Red: All
-Psylocke
-Sentinel: Everything else
-Silver Samurai
-Spiral
-Storm
-Wolverine: All moves cause chip

Any "resisted" attack will not push Iceman backwards. If you're jumping and block a "resisted" attack, you'll drop straight down.

Advanced Strategy

Template:X-Men: Children of the Atom characters