The King of Fighters XIII/Hwa Jai: Difference between revisions

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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Drink Nomi | qcb qcb + p | | 10% damage increase}}
{{MoveListRow | Drink Nomi | qcb qcb + p | | for 10 seconds the following effects are applied:<br>10% damage increase, increased velocity on special moves, opponents float higher on juggles}}
{{MoveListRow | Dragon Dance | qcf qcf + k | k : 0+10&times;9+20&times;4+40<br> ex : 0+10&times;9+20&times;6+120 | softknockdown}}
{{MoveListRow | Dragon Dance | qcf qcf + k | k : 0+10&times;9+20&times;4+40<br> ex : 0+10&times;9+20&times;6+120 | softknockdown}}
{{MoveListRow | Dragon Backbreaker | qcf hcb + p | 50+200 <br> Drink Pink: 50+200+55 | throw hardknockdown maxcancel}}
{{MoveListRow | Dragon Backbreaker | qcf hcb + p | 50+200 <br> Drink Pink: 50+200+55 | throw hardknockdown maxcancel}}

Revision as of 09:56, 6 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Hwa Jai

KOFXIII-Hwa Jai Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
specialcancel
Close Heavy Punch
Close kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
Close kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
Air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
Air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
Air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
Air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
Air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Sliding
df + kof.lk
75
low softknockdown specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Shushouboku ~ Hiza Jigoku
f or b + kof.sp or kof.sk (while close)
30×2+48
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Bakuretsuken
qcf + p
kof.lp : 20×3
kof.sp : 20×6
ex : 20×3+30+50
drivecancel
ex : softknockdown
Bakuretsuken Finish
p Bakuretsuken, then qcf + p
20+40
softknockdown drivecancel
Dragon Tail
qcb + k
kof.lk : 50
kof.sk : 50×4 (50×3)
ex : 50×4
Air kof.lk : 50
Air kof.sk : 70
Air ex : 90×2
airok drivecancel
Ground ex : hardknockdown
Air kof.sk and ex : softknockdown
Dragon Kick
dp + k
kof.lk : 70
kof.sk : 70×2
ex : 90+35×2
Air k : 70
Air ex : 35×3
airok softknockdown drivecancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Drink Nomi
qcb qcb + p
for 10 seconds the following effects are applied:
10% damage increase, increased velocity on special moves, opponents float higher on juggles
Dragon Dance
qcf qcf + k
k : 0+10×9+20×4+40
ex : 0+10×9+20×6+120
softknockdown
Dragon Backbreaker
qcf hcb + p
50+200
Drink Pink: 50+200+55
throw hardknockdown maxcancel
Final: Dragon Kick
qcf hcb + kof.lk + kof.sk
Direct hit: 450
Indirect hit: 40+40×8
Direct hit: hardknockdown
Indirect hit: softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch (Snka.gif) -
  • Standing Light Kick (Snkb.gif) -
  • Standing Heavy Punch (Snkc.gif) -
  • Close Heavy Punch (Close Snkc.gif) -
  • Standing Heavy Kick (Snkd.gif) -
  • Close Heavy Kick (Close Snkd.gif) -
  • Crouching Light Punch (Down.gif + Snka.gif ) -
  • Crouching Light Kick (Down.gif + Snkb.gif) -
  • Crouching Heavy Punch (Down.gif + Snkc.gif) -
  • Crouching Heavy Kick (Down.gif + Snkd.gif) -
  • Blowback Attack (Snkc.gif + Snkd.gif) -
  • Jumping Light Punch (Air Snka.gif) -
  • Jumping Light Kick (Air Snkb.gif) -
  • Jumping Heavy Punch (Air Snkc.gif) -
  • Jumping Heavy Kick (Air Snkd.gif) -
  • Jumping Blowback Attack (Air Snkc.gif + Snkd.gif) -

Unique Attacks

  • Sliding (Downright.gif+ Snkb.gif) -

Throw

  • Shushouboku ~ Hiza Jigoku (Right.gif or Left.gif + Snkc.gif or Snkd.gif [while close]) -

Special Moves

  • Bakuretsuken (Qcf.gif + Punch.gif) -
    • Ex.png Bakuretsuken (Qcf.gif + Snka.gif + Snkc.gif) -
  • Dragon Tail (Qcb.gif + Kick.gif) -
    • Ex.png Dragon Tail (Qcb.gif + Snkb.gif + Snkd.gif) -
  • Air Dragon Tail (Air Qcb.gif + Kick.gif) -
    • Air Ex.png Dragon Tail (Air Qcb.gif + Snkb.gif + Snkd.gif) -
  • Dragon Kick (Dp.gif + Kick.gif) -
    • Ex.png Dragon Kick (Dp.gif + Snkb.gif + Snkd.gif) -
  • Air Dragon Kick (Air Dp.gif + Kick.gif) -
    • Air Ex.png Dragon Kick (Air Dp.gif + Snkb.gif + Snkd.gif) -

Desperation Moves

  • Drink Nomi (Qcb.gifQcb.gif + Punch.gif) -
  • Dragon Dance (Qcf.gifQcf.gif + Kick.gif) -
    • Ex.png Dragon Dance (Qcf.gifQcf.gif + Snkb.gif + Snkd.gif) -
  • Dragon Backbreaker (Down.gifDownright.gifHcb.gif + Punch.gif) -
  • Final: Dragon Kick (Down.gifDownright.gifHcb.gif + Snkb.gif + Snkd.gif) -

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data