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3. Crouching MP, LK Tatsu, Shoryuken | 3. Crouching MP, LK Tatsu, Shoryuken | ||
4. F + MP (2 hits), MP Shoryuken | 4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.) | ||
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim) | 5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim) |
Revision as of 15:13, 5 July 2011


Evil Ryu
In the first Street Fighter tournament, Ryu felt a sudden urge to win against Sagat at all costs. That urge was the Satsui no Hado. Under its influence, Ryu rose up suddenly and gave Sagat his scar via a cheap-shot Metsu Shoryuken. Ever since meeting Akuma, the Satsui no Hado's evil intent has gotten stronger over the years within Ryu. The critical point has finally been reached, and Ryu has given in to the evil Hado. Where his heart once was is now a gaping hole of evil energy and emptiness. Evil Ryu seeks only one thing - worthy opponents for a fight to the death.
In a nutshell
Evil Ryu is a complex blend of Ryu and Akuma's fighting styles. He has the zoning game and links of Ryu, with the combos and attack power of Akuma. His new Axe Kick allows for a very potent pressure game and can majorly put a dent in the opponent's psyche. Evil Ryu can be played both offensively and defensively at roughly the same time, making for a deadly combination. However, one must be extremely careful when playing Evil Ryu, as he has the 2nd lowest health and now the worst stun in the game. If he gets punished, it may just cost players the match. Whether you know how to play Ryu or Akuma, if their playstyles just don't seem quite good enough, Evil Ryu may give you what you want.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
The Basics
Combos
1. Close Standing HP, MK Axe Kick (Ryusokyaku), Crouching MP, LK Tatsu, Shoryuken
2. Crouching LP x2, Crouching MP, EX Tatsu or LK Tatsu, EX Shoryuken
3. Crouching MP, LK Tatsu, Shoryuken
4. F + MP (2 hits), MP Shoryuken (Only on standing opponent.)
5. LK Tatsu, Sweep (only works on DJ, Boxer, Rose, Cammy, Dhalsim)
6. Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, LK Tatsu, Shoryuken
7. (Corner) - Jump in HK, Crouching MP, Standing HP, MK Axe Kick, Crouching MP, Hadouken xx FADC, Crouching HP, EX Tatsu
8. (Corner) - Close MK xx EX Hadoken x4
9. Shoryuken xx FADC, Ultra 1 or 2
10. (Corner) - EX Tatsu, Ultra 1 or 2