No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
Baiken continues her search for That Man. She eventually runs into Anji Mito, who is also seeking That Man, but Anji does not wish to kill him; instead he wants to ask him questions concerning Gears. Therefore, in order to save the keeper of such knowledge, Anji attempts to halt Baiken. In one of her endings, she meets That Man, but is unable to harm him. In another, the PWAB sends a brainwashed May and a Robo-Ky after her, and she has a fairly easy time dispatching them. In her third ending, Anji stalls her, but she spares his life on the condition that he shares the information he managed to gather from That Man.<br> | Baiken continues her search for That Man. She eventually runs into Anji Mito, who is also seeking That Man, but Anji does not wish to kill him; instead he wants to ask him questions concerning Gears. Therefore, in order to save the keeper of such knowledge, Anji attempts to halt Baiken. In one of her endings, she meets That Man, but is unable to harm him. In another, the PWAB sends a brainwashed May and a Robo-Ky after her, and she has a fairly easy time dispatching them. In her third ending, Anji stalls her, but she spares his life on the condition that he shares the information he managed to gather from That Man.<br> | ||
*Background info from Wikipedia.com | *Background info from Wikipedia.com<p> | ||
== Movelist == | == Movelist == | ||
Line 75: | Line 74: | ||
b, hcb + HS | b, hcb + HS | ||
*Guard Cancel attack | *Guard Cancel attack | ||
*Opponent will recieve more damage for 14 seconds | *Opponent will recieve more damage for 14 seconds<p> | ||
== Special Move Overview == | |||
'''Tatami Gaeshi'''<br> | |||
Baiken's staple move which is her bread and butter for everything she does. It has advantages such as being able to be done in mid-air and a ground Tatami will launch an opponent apon connection. I wouldn't call it a projectile since it doesn't go anywhere accept down, it serves more like a "wall" than anything. It's great for impeding aggresive opponents as well putting lots of pressure. A jumping Tatami should immediatly be followed by a ground Tatami for a great pressure fest. Also a Tatami works great in the middle of a combo to get the opponent airborne. A Tatami is a great way to follow up a sweep (d + D) as well.<p> |
Revision as of 23:00, 3 May 2006
http://img49.imageshack.us/img49/4215/baikendraw3yn.jpg
Background
When Baiken was young, the gears attacked the Japanese Institute she was living in at the time. During that attack she lost her right arm and left eye. Amidst the flames she could see a man, the creator of the gears, and swore revenge on him (and presumably the gears as well) for what he had done.
Guilty Gear: The Missing Link
Baiken was a hidden boss and secret character in this game, and thus was not a major part of the story. Presumably, she entered the tournament seeking revenge on the gears, specifically Justice. The most likely reason for Baiken being in the game however, is that Daisuke and the Sammy staff simply felt like putting in his "female Kenshin"(see below for details) what if character. As opposed to the sequel game and on, where Baiken had more distinction, in Guilty Gear she looked and sounded almost exactly like Kenshin. She didn't have face paint in this game, her hair was bright brown instead of pink, and her appearance was more masculine than her revamped form. If it weren't for the fact Baiken were a woman she could very well be a perfect clone of Kenshin in every way. Baiken also lacked her revamped form's counter-offensive fighting style, not having any counter moves. Her basic trademark moves, such as the Tatami Geishi, and the Youzansen were all present however, but her attack power and offensive prowess was ridiculously high in this game. Baiken could chain combo's together with ease, and her combo's often outdamaged even Sol's! Obviously this and her style had to be revamped for her more official outing in subsequent games although her basic premise stayed the same.
Guilty Gear X: By Your Side
Baiken is still seeking her revenge, hunting down "Monsters," including gears such as Sol Badguy and others she considers to be demons, including Potemkin and Faust. Her first ending has her nearly killing Testament and Dizzy, but then letting them go, her stated reason being that she can't find That Man. Her other ending has her accompanying Johnny for a drink.
Guilty Gear XX: The Midnight Carnival
Baiken continues her search for That Man. She eventually runs into Anji Mito, who is also seeking That Man, but Anji does not wish to kill him; instead he wants to ask him questions concerning Gears. Therefore, in order to save the keeper of such knowledge, Anji attempts to halt Baiken. In one of her endings, she meets That Man, but is unable to harm him. In another, the PWAB sends a brainwashed May and a Robo-Ky after her, and she has a fairly easy time dispatching them. In her third ending, Anji stalls her, but she spares his life on the condition that he shares the information he managed to gather from That Man.
- Background info from Wikipedia.com
Movelist
Tatamigaeshi
d,df,f + K
(also in mid-air)
Suzuran
f,df,d,db,b + K
(invincible dash)
Youzansen
f,d,df + S
(mid-air only)
Kabari
b,db,d,df,f + HS
Tetsuzansen
S after Kabari
Youshijin
b,db,d + P
- Guard cancel attack
Mawarikomi
b,db,d + K
- Guard cancel attack
Sakura
b,db,d + S
- Guard cancel attack
== Tension Attacks ==
Tsurane Sanzuwatashi
d,df,f,d,df,f + S
Baku Ki
b, hcb + P
- Guard Cancel attack
- Opponent cannot jump for 14 seconds
Baku Rin
b, hcb + K
- Guard Cancel attack
- Opponent cannot use special attacks for 14 seconds
Baku Ryuu
b, hcb + S
- Guard Cancel attack
- Opponent will inflict less damage for 14 seconds
Baku Hou
b, hcb + HS
- Guard Cancel attack
- Opponent will recieve more damage for 14 seconds
Special Move Overview
Tatami Gaeshi
Baiken's staple move which is her bread and butter for everything she does. It has advantages such as being able to be done in mid-air and a ground Tatami will launch an opponent apon connection. I wouldn't call it a projectile since it doesn't go anywhere accept down, it serves more like a "wall" than anything. It's great for impeding aggresive opponents as well putting lots of pressure. A jumping Tatami should immediatly be followed by a ground Tatami for a great pressure fest. Also a Tatami works great in the middle of a combo to get the opponent airborne. A Tatami is a great way to follow up a sweep (d + D) as well.