The King of Fighters XIII/Benimaru: Difference between revisions

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==== Normal Moves ====
==== Normal Moves ====
*
*'''Standing Light Punch ( [[File:kof.lp.png]] )''' -


==== Unique Attacks ====
*'''Standing Light Kick ( [[File:kof.lk.png]] )''' -
*


==== Throw ====
*'''Standing Heavy Punch ( [[File:kof.sp.png]] )''' -
*


==== Special Moves ====
*'''Close Heavy Punch ( Close [[File:kof.sp.png]] )''' -
*
 
*'''Standing Heavy Kick ( [[File:kof.sk.png]] )''' -
 
*'''Close Heavy Kick ( Close [[File:kof.sk.png]] )''' -
 
*'''Crouching Light Punch ([[File:D.png]]+ [[File:kof.lp.png]] )''' -
 
*'''Crouching Light Kick ([[File:D.png]]+ [[File:kof.lk.png]] )''' -
 
*'''Crouching Heavy Punch ([[File:D.png]]+ [[File:kof.sp.png]] )''' -
 
*'''Crouching Heavy Kick ([[File:D.png]]+ [[File:kof.sk.png]] )''' -
 
*'''Blowback Attack ( [[File:kof.sp.png]] + [[File:kof.sk.png]] )''' -
 
*'''Jumping Light Punch ( Air [[File:kof.lp.png]] )''' -
 
*'''Jumping Light Kick ( Air [[File:kof.lk.png]] )''' -
 
*'''Jumping Heavy Punch ( Air [[File:kof.sp.png]] )''' -
 
*'''Jumping Heavy Kick ( Air [[File:kof.sk.png]] )''' -
 
*'''Jumping Blowback Attack ( Air [[File:kof.sp.png]] + [[File:kof.sk.png]] )''' -
 
====Unique Attacks====
 
*'''Grand Upper ([[File:Df.png]]+ [[File:kof.sp.png]] )''' -
 
====Throw====
 
*'''Catch and Shoot ([[File:f.png]] or [[File:b.png]] + [[File:kof.sp.png]] or [[File:kof.sk.png]] [While Close] )''' -
 
====Special Moves====
*'''Swag ( [[File:hcf.png]] + [[File:p.png]] )''' -
**'''[[File:Ex.png]] Swag ( [[File:hcf.png]] + [[File:kof.lp.png]] + [[File:kof.sp.png]] )''' -
 
====Desperation Moves====
*'''Super Saiyan Swagger ( [[File:hcf.png]] + [[File:p.png]] )''' -
**'''[[File:Ex.png]] Super Saiyan Swag ( [[File:hcf.png]] + [[File:kof.lp.png]] + [[File:kof.sp.png]] )''' -


==== Desperation Moves ====
*


=== Tips and Tricks ===
=== Tips and Tricks ===


=== Combos ===
=== Combos ===
==== 0 Bar, 0% Drive  ====
*''cr.B cr.A df+D (1 hit) xx hcb+K'' - 213, 10
====0 Bar, 50% Drive ====
====0 Bar, 100% Drive ====
====1 Bar, 0% Drive ====
====1 Bar 50% Drive ====
====1 Bar 100% Drive ====
====2 Bar 0% Drive ====
====2 Bar 50% Drive ====
====2 Bar 100% Drive ====
====3 Bar 0% Drive ====
====3 Bar 50% Drive ====
====3 Bar 100% Drive ====
====4 Bar 0% Drive ====
====4 Bar 50% Drive ====
====4 Bar 100% Drive ====
====5 Bar 0% Drive ====
====5 Bar 50% Drive ====
====5 Bar 100% Drive ====


=== Basic Strategy ===
=== Basic Strategy ===
==== Offense ====
*Sirlin Wall of Normals
==== Defense ====
*Sirlin Wall of Normals


=== Advanced Strategy ===
=== Advanced Strategy ===
*Use Polnareff's Stand


=== Frame Data ===
=== Frame Data ===

Revision as of 00:29, 5 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Benimaru

KOFXIII-Benimaru Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jackknife Kick
f + kof.lk
65
specialcancel
Flying Drill
d + kof.sk
25×n
aironly

Throw

Name
Command
Damage
Special Properties (glossary)
Catch and Shoot
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Spinning Knee Drop
air f or b + kof.sp (while close)
125
airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Raijinken
qcf + p
p : 35×2
ex : 50×3
air ex : 50×4
airok
Ground: supercancel
Ground kof.sp and ex : softknockdown
Benimaru Lancer
qcb + p
p : 35×2
ex : 150
softknockdown
Super Inazuma Kick
dp + k
kof.lk : 60
kof.lk (lightning strike): 40
kof.sk : 70
kof.sk (lightning strike): 50
ex : 80+30×2
startupinv drivecancel
Iaigeri
qcf + k
k : 45
ex : 70
drivecancel
Handou Sandangeri
Iaigeri, then d u + k
kof.lk : 40
kof.sk : 50
ex : 70+50×3
drivecancel
Benimaru Collider
hcb f + p
p : 13×15
ex : 15×15
throw
p : hardknockdown
ex : crumple

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Raikouken
qcf qcf + p
p : 35×4+60
ex : 27×9+70
softknockdown maxcancel
ex : startupinv
Rolling Thunder
qcb qcb + p
0+13×14
startupinv softknockdown
Raikouken
qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)
50×9
softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

  • Standing Light Punch ( Kof.lp.png ) -
  • Standing Light Kick ( Kof.lk.png ) -
  • Standing Heavy Punch ( Kof.sp.png ) -
  • Close Heavy Punch ( Close Kof.sp.png ) -
  • Standing Heavy Kick ( Kof.sk.png ) -
  • Close Heavy Kick ( Close Kof.sk.png ) -
  • Crouching Light Punch (D.png+ Kof.lp.png ) -
  • Crouching Light Kick (D.png+ Kof.lk.png ) -
  • Crouching Heavy Punch (D.png+ Kof.sp.png ) -
  • Crouching Heavy Kick (D.png+ Kof.sk.png ) -
  • Blowback Attack ( Kof.sp.png + Kof.sk.png ) -
  • Jumping Light Punch ( Air Kof.lp.png ) -
  • Jumping Light Kick ( Air Kof.lk.png ) -
  • Jumping Heavy Punch ( Air Kof.sp.png ) -
  • Jumping Heavy Kick ( Air Kof.sk.png ) -
  • Jumping Blowback Attack ( Air Kof.sp.png + Kof.sk.png ) -

Unique Attacks

  • Grand Upper (Df.png+ Kof.sp.png ) -

Throw

  • Catch and Shoot (F.png or B.png + Kof.sp.png or Kof.sk.png [While Close] ) -

Special Moves

  • Swag ( Hcf.png + P.png ) -
    • Ex.png Swag ( Hcf.png + Kof.lp.png + Kof.sp.png ) -

Desperation Moves

  • Super Saiyan Swagger ( Hcf.png + P.png ) -
    • Ex.png Super Saiyan Swag ( Hcf.png + Kof.lp.png + Kof.sp.png ) -


Tips and Tricks

Combos

0 Bar, 0% Drive

  • cr.B cr.A df+D (1 hit) xx hcb+K - 213, 10

0 Bar, 50% Drive

0 Bar, 100% Drive

1 Bar, 0% Drive

1 Bar 50% Drive

1 Bar 100% Drive

2 Bar 0% Drive

2 Bar 50% Drive

2 Bar 100% Drive

3 Bar 0% Drive

3 Bar 50% Drive

3 Bar 100% Drive

4 Bar 0% Drive

4 Bar 50% Drive

4 Bar 100% Drive

5 Bar 0% Drive

5 Bar 50% Drive

5 Bar 100% Drive

Basic Strategy

Offense

  • Sirlin Wall of Normals

Defense

  • Sirlin Wall of Normals

Advanced Strategy

  • Use Polnareff's Stand

Frame Data