Aneesh Roy (talk | contribs) m (→Move List) |
|||
Line 74: | Line 74: | ||
==== Normal Moves ==== | ==== Normal Moves ==== | ||
* | *'''Standing Light Punch ( [[File:kof.lp.png]] )''' - | ||
*'''Standing Light Kick ( [[File:kof.lk.png]] )''' - | |||
* | |||
*'''Standing Heavy Punch ( [[File:kof.sp.png]] )''' - | |||
* | |||
==== Special Moves ==== | *'''Close Heavy Punch ( Close [[File:kof.sp.png]] )''' - | ||
* | |||
*'''Standing Heavy Kick ( [[File:kof.sk.png]] )''' - | |||
*'''Close Heavy Kick ( Close [[File:kof.sk.png]] )''' - | |||
*'''Crouching Light Punch ([[File:D.png]]+ [[File:kof.lp.png]] )''' - | |||
*'''Crouching Light Kick ([[File:D.png]]+ [[File:kof.lk.png]] )''' - | |||
*'''Crouching Heavy Punch ([[File:D.png]]+ [[File:kof.sp.png]] )''' - | |||
*'''Crouching Heavy Kick ([[File:D.png]]+ [[File:kof.sk.png]] )''' - | |||
*'''Blowback Attack ( [[File:kof.sp.png]] + [[File:kof.sk.png]] )''' - | |||
*'''Jumping Light Punch ( Air [[File:kof.lp.png]] )''' - | |||
*'''Jumping Light Kick ( Air [[File:kof.lk.png]] )''' - | |||
*'''Jumping Heavy Punch ( Air [[File:kof.sp.png]] )''' - | |||
*'''Jumping Heavy Kick ( Air [[File:kof.sk.png]] )''' - | |||
*'''Jumping Blowback Attack ( Air [[File:kof.sp.png]] + [[File:kof.sk.png]] )''' - | |||
====Unique Attacks==== | |||
*'''Grand Upper ([[File:Df.png]]+ [[File:kof.sp.png]] )''' - | |||
====Throw==== | |||
*'''Catch and Shoot ([[File:f.png]] or [[File:b.png]] + [[File:kof.sp.png]] or [[File:kof.sk.png]] [While Close] )''' - | |||
====Special Moves==== | |||
*'''Swag ( [[File:hcf.png]] + [[File:p.png]] )''' - | |||
**'''[[File:Ex.png]] Swag ( [[File:hcf.png]] + [[File:kof.lp.png]] + [[File:kof.sp.png]] )''' - | |||
====Desperation Moves==== | |||
*'''Super Saiyan Swagger ( [[File:hcf.png]] + [[File:p.png]] )''' - | |||
**'''[[File:Ex.png]] Super Saiyan Swag ( [[File:hcf.png]] + [[File:kof.lp.png]] + [[File:kof.sp.png]] )''' - | |||
=== Tips and Tricks === | === Tips and Tricks === | ||
=== Combos === | === Combos === | ||
==== 0 Bar, 0% Drive ==== | |||
*''cr.B cr.A df+D (1 hit) xx hcb+K'' - 213, 10 | |||
====0 Bar, 50% Drive ==== | |||
====0 Bar, 100% Drive ==== | |||
====1 Bar, 0% Drive ==== | |||
====1 Bar 50% Drive ==== | |||
====1 Bar 100% Drive ==== | |||
====2 Bar 0% Drive ==== | |||
====2 Bar 50% Drive ==== | |||
====2 Bar 100% Drive ==== | |||
====3 Bar 0% Drive ==== | |||
====3 Bar 50% Drive ==== | |||
====3 Bar 100% Drive ==== | |||
====4 Bar 0% Drive ==== | |||
====4 Bar 50% Drive ==== | |||
====4 Bar 100% Drive ==== | |||
====5 Bar 0% Drive ==== | |||
====5 Bar 50% Drive ==== | |||
====5 Bar 100% Drive ==== | |||
=== Basic Strategy === | === Basic Strategy === | ||
==== Offense ==== | |||
*Sirlin Wall of Normals | |||
==== Defense ==== | |||
*Sirlin Wall of Normals | |||
=== Advanced Strategy === | === Advanced Strategy === | ||
*Use Polnareff's Stand | |||
=== Frame Data === | === Frame Data === |
Revision as of 00:29, 5 July 2011


Benimaru
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown cancel
Unique Attacks
Jackknife Kick
f + kof.lk
65
specialcancel
Flying Drill
d + kof.sk
25×n
aironly
Throw
Catch and Shoot
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Spinning Knee Drop
air f or b + kof.sp (while close)
125
airthrow hardknockdown
Special Moves
Raijinken
qcf + p
p : 35×2
ex : 50×3
air ex : 50×4
ex : 50×3
air ex : 50×4
airok
Ground: supercancel
Ground kof.sp and ex : softknockdown
Ground: supercancel
Ground kof.sp and ex : softknockdown
Benimaru Lancer
qcb + p
p : 35×2
ex : 150
ex : 150
softknockdown
Super Inazuma Kick
dp + k
kof.lk : 60
kof.lk (lightning strike): 40
kof.sk : 70
kof.sk (lightning strike): 50
ex : 80+30×2
kof.lk (lightning strike): 40
kof.sk : 70
kof.sk (lightning strike): 50
ex : 80+30×2
startupinv drivecancel
Iaigeri
qcf + k
k : 45
ex : 70
ex : 70
drivecancel
- Handou Sandangeri
Iaigeri, then d u + k
kof.lk : 40
kof.sk : 50
ex : 70+50×3
kof.sk : 50
ex : 70+50×3
drivecancel
Benimaru Collider
hcb f + p
p : 13×15
ex : 15×15
ex : 15×15
throw
p : hardknockdown
ex : crumple
p : hardknockdown
ex : crumple
Desperation Moves
Raikouken
qcf qcf + p
p : 35×4+60
ex : 27×9+70
ex : 27×9+70
softknockdown maxcancel
ex : startupinv
ex : startupinv
Rolling Thunder
qcb qcb + p
0+13×14
startupinv softknockdown
Raikouken
qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)
50×9
softknockdown
Apprentice Combos
Strategy
Move Analysis
Normal Moves
Unique Attacks
Throw
Special Moves
Desperation Moves
Tips and Tricks
Combos
0 Bar, 0% Drive
- cr.B cr.A df+D (1 hit) xx hcb+K - 213, 10
0 Bar, 50% Drive
0 Bar, 100% Drive
1 Bar, 0% Drive
1 Bar 50% Drive
1 Bar 100% Drive
2 Bar 0% Drive
2 Bar 50% Drive
2 Bar 100% Drive
3 Bar 0% Drive
3 Bar 50% Drive
3 Bar 100% Drive
4 Bar 0% Drive
4 Bar 50% Drive
4 Bar 100% Drive
5 Bar 0% Drive
5 Bar 50% Drive
5 Bar 100% Drive
Basic Strategy
Offense
- Sirlin Wall of Normals
Defense
- Sirlin Wall of Normals
Advanced Strategy
- Use Polnareff's Stand