The King of Fighters XIII/Game Elements/Character Select Screen: Difference between revisions
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**'''[B] [D]''' | **'''[B] [D]''' | ||
*The second style layout is the classic NeoGeo control scheme. The buttons are arranged in alphabetical order | *The second style layout is the classic NeoGeo control scheme. The buttons are arranged in alphabetical order similar to one of the layouts from BlazBlue: Continuum Shift. While arguably more ergonomic than the 'box' layout as each button can covered at all times by a different finger, the deciding factor should be which control scheme feels more natural to a player. | ||
**'''[B] [C] [D]''' | **'''[B] [C] [D]''' | ||
**'''[A]''' | **'''[A]''' | ||
Afterwards, players choose three characters to form a team. | Afterwards, players choose three characters to form a team. |
Revision as of 13:25, 3 July 2011


Character Selection
Before allowing character selection, KOF XIII offers players two options of button layout.
- The first layout is box-shaped, with both Punch attacks on the top row with both Kicks below. This configuration is similar to the layout found in Street Fighter games.
- [A] [C]
- [B] [D]
- The second style layout is the classic NeoGeo control scheme. The buttons are arranged in alphabetical order similar to one of the layouts from BlazBlue: Continuum Shift. While arguably more ergonomic than the 'box' layout as each button can covered at all times by a different finger, the deciding factor should be which control scheme feels more natural to a player.
- [B] [C] [D]
- [A]
Afterwards, players choose three characters to form a team.