The King of Fighters XIII/Athena: Difference between revisions

From SuperCombo Wiki
Line 26: Line 26:
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel }}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown cancel }}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}

Revision as of 12:08, 3 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Athena

KOFXIII-Athena Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
chaincancel cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
specialcancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown cancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Phoenix Bomb
f + kof.lk
Ground: 50
Air: 60
airok
Air: high

Throw

Name
Command
Damage
Special Properties (glossary)
Psychic Attack
f or b + kof.sp or kof.sk (while close)
100
throw hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Psycho Ball Attack
qcb + p
kof.lp : 65
kof.sp : 80
ex 1st till 3rd hit: 43x3
supercancel
Psycho Sword
dp + p
kof.lp 1st hit: 50
2nd hit: 20
3rd hit: 20
kof.sp 1st hit: 65
2nd till 5th hit: 25x4
ex 1st hit: 80
2nd and 3rd hit: 35x2
4th hit: 48
5th hit: 35
softknockdown drivecancel
kof.sp and ex : startupinv
Psycho Reflector
qcb + k
k : 60
ex : 100
projectilereflect softknockdown
Phoenix Arrow
qcb + k
kof.lk : 20xN
kof.sk : 20xN+20+60
ex : 20xN+20+90
aironly drivecancel
kof.sk and ex : softknockdown
Psychic Teleport
qcf + k
drivecancel
ex : startupinv
Super Psychic Throw
hcf + p
p : 125
ex 1st hit: 80
2nd hit: 60
throw hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Shining Crystal Bit
hcb hcb + p
p : 210
ex 1st till 26th hit: 10x26
27th hit: 60
airok startupinv softknockdown maxcancel
Psycho Medley 13
hcb f + kof.lp + kof.sp
1st till 11th hit: 10x11
12th hit: 20
13th till 24th hit: 20x12
25th hit: 60
hardknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data