The King of Fighters XIII/Shen: Difference between revisions

From SuperCombo Wiki
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{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Kokakugeki | f or b + kof.sp or kof.sk (while close) | 1st hit: 33<br>2nd hit: 33<br>3rd hit: 40 | throw softknockdown}}
{{MoveListRow | Kokakugeki | f or b + kof.sp or kof.sk (while close) | 33+33+40 | throw softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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:Gekiken! | kof.sp Gekiken then hold | Charged lv. 1: 80<br>Charged lv. 2: 85<br>Charged lv. 3: 200 | drivecancel <br>Charged lv. 3: guardcrush crumple}}
:Gekiken! | kof.sp Gekiken then hold | Charged lv. 1: 80<br>Charged lv. 2: 85<br>Charged lv. 3: 200 | drivecancel <br>Charged lv. 3: guardcrush crumple}}
{{MoveListRow |
{{MoveListRow |
:Gekiken (Feint) | Gekiken! charge then k | 0 | }}
:Gekiken (Feint) | Gekiken! charge then k | 0 |}}
{{MoveListRow | Fukkogeki | qcb + kof.lp | kof.lp : 60<br> ex : 70| high}}
{{MoveListRow | Fukkogeki | qcb + kof.lp | kof.lp : 60<br> ex : 70 | high}}
{{MoveListRow |
{{MoveListRow |
:Koryugeki | Fukkogeki then qcf + kof.lp | kof.lp : 50<br> ex : 80| drivecancel}}
:Koryugeki | Fukkogeki then qcf + kof.lp | kof.lp : 50<br> ex : 80 | drivecancel}}
{{MoveListRow | Danken | hcb f + p | 120 | throw <br> ex : crumple}}
{{MoveListRow | Danken | hcb f + p | 120 | throw <br> ex : crumple}}
{{MoveListRow | Danken (Reflect) | qcb + kof.sp | 0 | reflect}}
{{MoveListRow | Danken (Reflect) | qcb + kof.sp | 0 | reflect}}
{{MoveListRow | Tenrenken | qcf + k | kof.lk : 50<br> kof.sk : 70<br> ex (close range) 1st hit till 2nd hit: 55x2<br> ex (far range): 1st hit: 50<br>2nd hit: 55 | drivecancel}}
{{MoveListRow | Tenrenken | qcf + k | kof.lk : 50<br> kof.sk : 70<br> ex (close range) : 55x2<br> ex (far range): 50+55 | drivecancel}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MoveListRow | Tatsu: Gekiken | qcf qcf + p | p : 220<br> ex : 320 | maxcancel}}
{{MoveListRow | Tatsu: Gekiken | qcf qcf + p | p : 220<br> ex : 320 | maxcancel}}
{{MoveListRow | Bakushin | kof.sp ~ kof.lp ~ kof.lk ~ kof.sp | 240 | Requires 2 Stocks. 30% Damage increase maxcancel}}
{{MoveListRow | Bakushin | kof.sp ~ kof.lp ~ kof.lk ~ kof.sp | 240 | Requires 2 Stocks. 30% Damage increase maxcancel}}
{{MoveListRow | Tenshou Bakushingeki | qcf hcb + kof.lp + kof.sp | 1st hit: 200<br>2nd hit: 250 | | level3}}
{{MoveListRow | Tenshou Bakushingeki | qcf hcb + kof.lp + kof.sp | 200+250 | | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 08:38, 2 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Shen

KOFXIII-Shen Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
supercancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
Close Heavy Kick
kof.sk
80
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Fusenkyaku
f + kof.lk
65
specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Kokakugeki
f or b + kof.sp or kof.sk (while close)
33+33+40
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gekiken
qcf + P
kof.lp : 65
kof.sp : 70
ex : 100
drivecancel
ex : armored
Gekiken!
kof.sp Gekiken then hold
Charged lv. 1: 80
Charged lv. 2: 85
Charged lv. 3: 200
drivecancel
Charged lv. 3: guardcrush crumple
Gekiken (Feint)
Gekiken! charge then k
0
Fukkogeki
qcb + kof.lp
kof.lp : 60
ex : 70
high
Koryugeki
Fukkogeki then qcf + kof.lp
kof.lp : 50
ex : 80
drivecancel
Danken
hcb f + p
120
throw
ex : crumple
Danken (Reflect)
qcb + kof.sp
0
reflect
Tenrenken
qcf + k
kof.lk : 50
kof.sk : 70
ex (close range) : 55x2
ex (far range): 50+55
drivecancel

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Tatsu: Gekiken
qcf qcf + p
p : 220
ex : 320
maxcancel
Bakushin
kof.sp ~ kof.lp ~ kof.lk ~ kof.sp
240
Requires 2 Stocks. 30% Damage increase maxcancel
Tenshou Bakushingeki
qcf hcb + kof.lp + kof.sp
200+250

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data