The King of Fighters XIII/Clark: Difference between revisions

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== Strategy ==
== Strategy ==
=== Move Analysis ===
==== Normal Moves ====
*
==== Unique Attacks ====
*
==== Throw ====
*
==== Special Moves ====
*
==== Desperation Moves ====
*


=== Tips and Tricks ===
=== Tips and Tricks ===

Revision as of 01:37, 2 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Clark

KOFXIII-Clark Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
1st and 2nd hit: 40x2
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jet Upper
df + kof.lp
65
specialcancel
Step
f + kof.lk + kof.sk
0

Throw

Name
Command
Damage
Special Properties (glossary)
Death Mountain Buster
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Death Lake Drive
f or b + kof.sp (while close)
135
aironly airthrow softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Super Argentine Backbreaker
hcf + k
p 1st hit: 42
2nd hit: 90
ex 1st hit: 80
2nd hit: 90
throw hardknockdown
    Flashing Elbow
Super Argentine Backbreaker, then qcf + P
kof.lp : 35
kof.sp : 80
hardknockdown
Vulcan Punch
press p repeatedly
p 1st till 4th hit : 30x4
ex 1st till 4th hit: 40x4
drivecancel
Gatling Attack
b (charge) f + p
kof.lp 1st and 2nd hit: 40x2
kof.sp 1st and 2nd hit: 30x2
3rd hit: 40
ex 1st till 3rd hit: 60x3
drivecancel
    Death Lake Drive
kof.sp or ex Gatling Attack, then dp + p
135
hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Ultra Argentine Backbreaker
hcb hcb + p
p 1st till 3rd hit: 42x3
4th hit: 120
ex 1st till 3rd hit: 70x3
4th hit: 140
hardknockdown maxcancel
Ultra Clark Buster
hcb hcb + kof.lk + kof.sk
1st hit: 0
2nd hit: 450
hardknockdown

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data