The King of Fighters XIII/Joe: Difference between revisions

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== Strategy ==
== Strategy ==
=== Move Analysis ===
==== Normal Moves ====
*
==== Unique Attacks ====
*
==== Throw ====
*
==== Special Moves ====
*
==== Desperation Moves ====
*


=== Tips and Tricks ===
=== Tips and Tricks ===

Revision as of 01:35, 2 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Joe

KOFXIII-Joe Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
specialcancel
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Step In Middle Kick
f + kof.lk
60
cancel
Slide
df + kof.lk
75
softknockdown

Throw

Name
Command
Damage
Special Properties (glossary)
Sou Hiza Jigoku
f or b + kof.sp or kof.sk (while close)
1st and 2nd hit: 30x2
3rd hit: 48
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Hurricane Upper
hcf + p
p : 60
ex 1st and 2nd hit: 40x2
3rd hit: 60
supercancel
Tiger Kick
dp + k
k 1st and 2nd hit: 50x2
ex 1st hit: 120
2nd hit: 80
softknockdown drivecancel
Thrust Kick
hcf + k
kof.lk : 70
kof.sk : 90
ex 1st and 2nd hit: 70x2
softknockdown
Bakuretsuken
press p repeatedly
p : 10xN
ex 1st till 6th hit: 20x6
7th hit: 40
8th hit: 70
drivecancel
ex : softknockdown
Bakuretsuken Finish
p Bakuretsuken, then qcb + p
1st hit: 30
2nd hit: 50
softknockdown drivecancel
Golden Heel
qcb + k
k 1st till 4th hit: 35x4
ex 1st till 4th hit: 60x4
softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Screw Upper
qcf qcf + p
1st till 13th hit: 20x13
ex 1st till 18th hit: 16x18
19th hit: 16 (20)
20th hit: 20
softknockdown
BHTK
qcf hcb + p
1st till 8th hit: 10x8
9th hit: 30
10th hit: 30 (60)
11th hit: 60
hardknockdown maxcancel
Screw Straight
qcf qcf + kof.lk + kof.sk
1st till 25th hit: 18x25
softknockdown

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data