The King of Fighters XIII/Elisabeth: Difference between revisions

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== Strategy ==
== Strategy ==
=== Move Analysis ===
==== Normal Moves ====
*
==== Unique Attacks ====
*
==== Throw ====
*
==== Special Moves ====
*
==== Desperation Moves ====
*


=== Tips and Tricks ===
=== Tips and Tricks ===

Revision as of 01:31, 2 July 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Elisabeth

KOFXIII-Elisabeth Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
75
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Un Coup du Pied
f + kof.lk
50
specialcancel

Throw

Name
Command
Damage
Special Properties (glossary)
Manier
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Étincelle
qcf + p
kof.lp : 70
kof.sp : 55x2
ex : 60x3
softknockdown projectileabsorb
Coup de Vent
dp + p
p : 60
ex : 80
softknockdown drivecancel
ex : startupinv
Rêverie-Prier
qcf + k
-
upperbodyinv
Rêverie-Souhaiter
qcb + k
-
lowerbodyinv
Rêverie-Geler
qcb + p
-
kof.lp : counter (high)
kof.sp : counter (low and mid)
ex : counter
Mistral
hcb f + p
p : 150
ex : 100
throw

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Noble Blanc
qcf qcf + p
p : 18x10
ex : 20x14+60
Grand Rafale
qcf hcb + p
40+10x13+30
anywherejuggle maxcancel
Etoile Filant
qcb hcf + kof.lk + kof.sk
25x19
counter

Apprentice Combos

Strategy

Move Analysis

Normal Moves

Unique Attacks

Throw

Special Moves

Desperation Moves

Tips and Tricks

  • To get the timing of the first dp+A right in the combo cl.C f+B dp+C, dp+A, dp+A, vj.D qcf hcb+P, it is best to whiff cancel st.B after dp+C into the first dp+A
  • Due to the anywhere juggle property on here qcf hcb + P, Elisabeth can connect it after just about anything. Any air-to-air at the right range pretty much gives a guaranteed super. Normals used as anti-air cancelled or simply juggled into the same super works as well.

Combos

0 Bar, 0% Drive

  • cr.B cr.A dp+Ax2 vj.D
  • cl.C f+B xx dp+C, dp+A vj.D
  • cl.C f+B xx dp+C, dp+A, dp+A vj.D

1 Bar, 0% Drive

  • cr.B cr.A dp+Ax2 vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, vj.D, qcf hcb+P
  • cl.C f+B xx dp+C, dp+A, dp+A, vj.D qcf hcb+P

1 Bar 50% Drive

2 Bar 100% Drive

HD Combos

  • [cr.BB] or [cl.C f+B] (HD-Activate) cl.C f+B xx dp+C, dp+A, dp+A vj.D qcf hcb+P (Neomax cancel) qcb hcf+BD

Basic Strategy

Advanced Strategy

Frame Data