Super Street Fighter II Turbo HD Remix/Zangief: Difference between revisions

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Spinning Piledriver- HCB,F+P HCF,B+P, DB,D,DF,F,UF+P, or DF,D,DB,B,UB+P
Spinning Piledriver- HCB,F+P HCF,B+P, DB,D,DF,F,UF+P, or DF,D,DB,B,UB+P
Super- HCBx2,F+P or HCFx2,B+P
Super- HCBx2,F+P or HCFx2,B+P
Green Hand- QCF+P
Green Hand- QCF+P
Running Bear Grab/Double Suplex- HCB+K or HCF+K
Running Bear Grab/Double Suplex- HCB+K or HCF+K
Punch Lariat- MP+MK, HP+HK, or PPP
Punch Lariat- MP+MK, HP+HK, or PPP
Kick Lariat- LP+LK or KKK
Kick Lariat- LP+LK or KKK
Hop- F+HP
Hop- F+HP


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LP Green Hand has 4 frames less recovery
LP Green Hand has 4 frames less recovery
Running Bear Grab travels faster and goes farther
Running Bear Grab travels faster and goes farther
Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps)
Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps)
Kick Lariat has lower body invulnerability for the first rotation
Kick Lariat has lower body invulnerability for the first rotation
Crouching HP's hitbox extends upwards 2 more pixels to beat Vega's wall dive
Crouching HP's hitbox extends upwards 2 more pixels to beat Vega's wall dive
Jumping MP's hitbox extends farther now (matches the graphics of his hand)
Jumping MP's hitbox extends farther now (matches the graphics of his hand)
F+HP is significantly faster, hops higher, and recovers much faster than before
F+HP is significantly faster, hops higher, and recovers much faster than before



Revision as of 12:00, 1 July 2011

HDR Main Page

SFHDRportraitzangief.PNG

Introduction




Color Options


JAB STRONG FIERCE HOLD PUNCH START

HDRColorZangief.PNG

SHORT FORWARD ROUNDHOUSE HOLD KICK

O.Zangief Alternate

(Not selectable in Remix mode)

File:HDRColorZangiefO.PNG

SHORT

--Colors captured by Jizzon.
--Blitzfu 02:29, 24 July 2010 (UTC)

Moves List

Changes From Super Turbo To HD Remix

Motion Changes

Spinning Piledriver- HCB,F+P HCF,B+P, DB,D,DF,F,UF+P, or DF,D,DB,B,UB+P

Super- HCBx2,F+P or HCFx2,B+P

Green Hand- QCF+P

Running Bear Grab/Double Suplex- HCB+K or HCF+K

Punch Lariat- MP+MK, HP+HK, or PPP

Kick Lariat- LP+LK or KKK

Hop- F+HP

Move Changes

LP Green Hand has 4 frames less recovery

Running Bear Grab travels faster and goes farther

Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps)

Kick Lariat has lower body invulnerability for the first rotation

Crouching HP's hitbox extends upwards 2 more pixels to beat Vega's wall dive

Jumping MP's hitbox extends farther now (matches the graphics of his hand)

F+HP is significantly faster, hops higher, and recovers much faster than before

The Basics

Advanced Strategy

Matchups

HDR Main Page