Line 28: | Line 28: | ||
Spinning Piledriver- HCB,F+P HCF,B+P, DB,D,DF,F,UF+P, or DF,D,DB,B,UB+P | Spinning Piledriver- HCB,F+P HCF,B+P, DB,D,DF,F,UF+P, or DF,D,DB,B,UB+P | ||
Super- HCBx2,F+P or HCFx2,B+P | Super- HCBx2,F+P or HCFx2,B+P | ||
Green Hand- QCF+P | Green Hand- QCF+P | ||
Running Bear Grab/Double Suplex- HCB+K or HCF+K | Running Bear Grab/Double Suplex- HCB+K or HCF+K | ||
Punch Lariat- MP+MK, HP+HK, or PPP | Punch Lariat- MP+MK, HP+HK, or PPP | ||
Kick Lariat- LP+LK or KKK | Kick Lariat- LP+LK or KKK | ||
Hop- F+HP | Hop- F+HP | ||
Line 38: | Line 44: | ||
LP Green Hand has 4 frames less recovery | LP Green Hand has 4 frames less recovery | ||
Running Bear Grab travels faster and goes farther | Running Bear Grab travels faster and goes farther | ||
Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps) | Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps) | ||
Kick Lariat has lower body invulnerability for the first rotation | Kick Lariat has lower body invulnerability for the first rotation | ||
Crouching HP's hitbox extends upwards 2 more pixels to beat Vega's wall dive | Crouching HP's hitbox extends upwards 2 more pixels to beat Vega's wall dive | ||
Jumping MP's hitbox extends farther now (matches the graphics of his hand) | Jumping MP's hitbox extends farther now (matches the graphics of his hand) | ||
F+HP is significantly faster, hops higher, and recovers much faster than before | F+HP is significantly faster, hops higher, and recovers much faster than before | ||
Revision as of 12:00, 1 July 2011
Introduction
Color Options
JAB | STRONG | FIERCE | HOLD PUNCH | START |
SHORT | FORWARD | ROUNDHOUSE | HOLD KICK |
O.Zangief Alternate
(Not selectable in Remix mode)
File:HDRColorZangiefO.PNG
SHORT |
--Colors captured by Jizzon.
--Blitzfu 02:29, 24 July 2010 (UTC)
Moves List
Changes From Super Turbo To HD Remix
Motion Changes
Spinning Piledriver- HCB,F+P HCF,B+P, DB,D,DF,F,UF+P, or DF,D,DB,B,UB+P
Super- HCBx2,F+P or HCFx2,B+P
Green Hand- QCF+P
Running Bear Grab/Double Suplex- HCB+K or HCF+K
Punch Lariat- MP+MK, HP+HK, or PPP
Kick Lariat- LP+LK or KKK
Hop- F+HP
Move Changes
LP Green Hand has 4 frames less recovery
Running Bear Grab travels faster and goes farther
Punch Lariat's first hitbox goes all the way down to the floor (can hit sweeps)
Kick Lariat has lower body invulnerability for the first rotation
Crouching HP's hitbox extends upwards 2 more pixels to beat Vega's wall dive
Jumping MP's hitbox extends farther now (matches the graphics of his hand)
F+HP is significantly faster, hops higher, and recovers much faster than before