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=== Combos === | === Combos === | ||
====0 Bar, 0% Drive==== | ====0 Bar, 0% Drive==== | ||
*cr.B cr.A qcb + C x3 | *''cr.B cr.A xx qcb+C x3'' -184, 11 | ||
*(jump attack) cl.C qcb+ C x3 | *''(jump attack) cl.C xx qcb+C x3'' -210, 17 | ||
====0 Bar, | ====0 Bar, 50% Drive==== | ||
*cr.B cr.A qcb + C x3 (DC) qcb+ | *''cr.B cr.A xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C'' | ||
*cl.C qcb + C x3 (DC) qcb+ | *''cl.C xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C'' -302, 45 | ||
The close C followup only works in the corner. | |||
====1 Bar, 0% Drive==== | ====1 Bar, 0% Drive==== | ||
* | *''(jump attack) cl.C xx qcb+BD, cl.C xx dp+A~A'' | ||
==== | ====2 Bar 0% Drive==== | ||
* | *''(jump attack) cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx dp+A~A'' | ||
=== Basic Strategy === | === Basic Strategy === |
Revision as of 15:50, 30 June 2011


Mature
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
low cancel
Close Light Kick
kof.lk
1st hit: 10
2nd hit: 22
2nd hit: 22
cancel
1st hit: low
1st hit: low
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown
Throw
Deathblow
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Special Moves
Death Row
qcb + p x3
ex : qcb + kof.lp + kof.sp , qcb + p x4
ex : qcb + kof.lp + kof.sp , qcb + p x4
p : 20x3, 20x3, 20x3
ex : 40x4, 50
ex : 40x4, 50
softknockdown drivecancel
Metal Massacre
qcb + k
kof.lk : 35x2
kof.sk : 35x3
ex: 50x4
kof.sk : 35x3
ex: 50x4
drivecancel
Ebony Tears
qcf hcb + p
p : 70
ex : 60x3
ex : 60x3
softknockdown
Despair
dp + p
p : --
ex : 140
ex : 140
ex : startupinv softknockdown
- Tsuika
Despair, then p
80
softknockdown
Desperation Moves
Nocturnal Lights
qcf qcf + p
p : 1st till 4th hit: 20x4
5th hit: 100
ex : 1st till 4th hit: 20x4
5th till 7th hit: 30x3
8th till 10th hit: 50x3
5th hit: 100
ex : 1st till 4th hit: 20x4
5th till 7th hit: 30x3
8th till 10th hit: 50x3
startupinv softknockdown maxcancel
Heaven's Gate
qcb hcf + k
1st hit: 0
2nd hit: 220
2nd hit: 220
startupinv hardknockdown maxcancel
Awakening Blood
qcb hcf + kof.lp + kof.sp
450
high hardknockdown
Apprentice Combos
Strategy
Tips and Tricks
Combos
0 Bar, 0% Drive
- cr.B cr.A xx qcb+C x3 -184, 11
- (jump attack) cl.C xx qcb+C x3 -210, 17
0 Bar, 50% Drive
- cr.B cr.A xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C
- cl.C xx qcb+C x3 (DC) qcb+D, qcb+C x3, cl.C -302, 45
The close C followup only works in the corner.
1 Bar, 0% Drive
- (jump attack) cl.C xx qcb+BD, cl.C xx dp+A~A
2 Bar 0% Drive
- (jump attack) cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx dp+A~A