The King of Fighters XIII/Andy: Difference between revisions

From SuperCombo Wiki
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Standing Light Punch | lp | 25 | }}
{{MoveListRow | Standing Light Punch | kof.lp | 25 | cancel}}
{{MoveListRow | Standing Light Kick | lk | 30 | }}
{{MoveListRow | Standing Light Kick | kof.lk | 30 | cancel}}
{{MoveListRow | Standing Heavy Punch | hp | 80 | }}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 | cancel}}
{{MoveListRow | Close Heavy Punch | hp | 70 |}}
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}}
{{MoveListRow | Standing Heavy Kick | hk | 80 | nocancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}}
{{MoveListRow | Close Heavy Kick | hk | 70 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 70 | cancel}}
{{MoveListRow | Crouching Light Punch | d + lp | 25 | rapidfire}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low rapidfire}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel}}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 |}}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown nocancel}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Jumping Light Punch | air lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Heavy Punch | air hp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Kick | air hk  | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Unique Attacks ===
=== Unique Attacks ===
{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Hirate Uchi | f + lp | 55 |}}
{{MoveListRow | Hirate Uchi | f + kof.lp | 55 | specialcancel}}
{{MoveListRow | Target Combo | kof.lk --- kof.sk | |}}
{{MoveListFooter}}
{{MoveListFooter}}
=== Target Combo ===
*st.B > st.D


=== Throw ===
=== Throw ===


{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Kakaekomi Nage | f or b + hp or hk (while close) | 100 | throw softknockdown}}
{{MoveListRow | Kakaekomi Nage | f or b + kof.sp or kof.sk (while close) | 100 | throw softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Shouryuudan | dp + p | lp 1st hit: 40<br>2nd till 3rd hit: 20x2<br> hp 1st hist: 70<br>2nd till 3rd hit: 30x2<br> ex 1st till 2nd hit: 30x2<br>3rd hit: 30 (60 at tip)<br>4th till 5th hit: 45x2 | drivecancel softknockdown startupinv }}
{{MoveListRow | Shouryuudan | dp + p | kof.lp 1st hit: 40<br>2nd till 3rd hit: 20x2<br> kof.sp 1st hist: 70<br>2nd till 3rd hit: 30x2<br> ex 1st till 2nd hit: 30x2<br>3rd hit: 30 (60 at tip)<br>4th till 5th hit: 45x2 | softknockdown startupinv drivecancel}}
{{MoveListRow | Hishouken | qcb + p | p : 60<br> ex : 120 | supercancel projectilenullify}}
{{MoveListRow | Hishouken | qcb + p | p : 60<br> ex : 120 | projectilenullify supercancel}}
{{MoveListRow | Zan'eiken | db f + p | lp : 70<br> hp : 80<br> ex : 150<br> | drivecancel sofknockdown}}
{{MoveListRow | Zan'eiken | db f + p | kof.lp : 70<br> kof.sp : 80<br> ex : 150<br> | sofknockdown drivecancel}}
{{MoveListRow | Kuuhadan | hcf + k | lk 1st hit: 30 (45 at tip)<br>2nd till 3rd hit: 45x2<br> hk 1st hit: 30 (45 at tip)<br>2nd till 5th hit: 45x4<br> ex 1st till 5th hit: 40x5<br>6th hit: 50 | drivecancel softknockdown<br> ex : startupinv}}
{{MoveListRow | Kuuhadan | hcf + k | kof.lk 1st hit: 30 (45 at tip)<br>2nd till 3rd hit: 45x2<br> kof.sk 1st hit: 30 (45 at tip)<br>2nd till 5th hit: 45x4<br> ex 1st till 5th hit: 40x5<br>6th hit: 50 | softknockdown drivecancel <br> ex : startupinv}}
{{MoveListRow | Kuuhadan (breaking) | lk or hk Kuuhaden, then lk + hk | 30 | softknockdown }}
{{MoveListRow | Kuuhadan (breaking) | kof.lk or kof.sk Kuuhaden, then kof.lk + kof.sk | 30 | softknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Chou Reppadan | qcb hcf + k | k 1st till 11th hit: 18x11<br> ex 1st till 23rd hit: 15x23 | maxcancel softknockdown startupinv }}
{{MoveListRow | Chou Reppadan | qcb hcf + k | k 1st till 11th hit: 18x11<br> ex 1st till 23rd hit: 15x23 | softknockdown startupinv maxcancel}}
{{MoveListRow | Geki: Hishouken | qcf hcb + p | 1st till 8th hit: 15x8<br>9th hit: 60 | maxcancel softknockdown}}
{{MoveListRow | Geki: Hishouken | qcf hcb + p | 1st till 8th hit: 15x8<br>9th hit: 60 | softknockdown maxcancel}}
{{MoveListRow | Chou Shin Soku Zan'eiken | qcb hcf + lp + hp | 450 | softknockdown airok | level3}}
{{MoveListRow | Chou Shin Soku Zan'eiken | qcb hcf + kof.lp + kof.sp | 450 | softknockdown airok | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 08:56, 30 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Andy

KOFXIII-Andy Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
cancel
Standing Light Kick
kof.lk
30
cancel
Standing Heavy Punch
kof.sp
80
cancel
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Hirate Uchi
f + kof.lp
55
specialcancel
Target Combo
kof.lk --- kof.sk

Throw

Name
Command
Damage
Special Properties (glossary)
Kakaekomi Nage
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Shouryuudan
dp + p
kof.lp 1st hit: 40
2nd till 3rd hit: 20x2
kof.sp 1st hist: 70
2nd till 3rd hit: 30x2
ex 1st till 2nd hit: 30x2
3rd hit: 30 (60 at tip)
4th till 5th hit: 45x2
softknockdown startupinv drivecancel
Hishouken
qcb + p
p : 60
ex : 120
projectilenullify supercancel
Zan'eiken
db f + p
kof.lp : 70
kof.sp : 80
ex : 150
sofknockdown drivecancel
Kuuhadan
hcf + k
kof.lk 1st hit: 30 (45 at tip)
2nd till 3rd hit: 45x2
kof.sk 1st hit: 30 (45 at tip)
2nd till 5th hit: 45x4
ex 1st till 5th hit: 40x5
6th hit: 50
softknockdown drivecancel
ex : startupinv
Kuuhadan (breaking)
kof.lk or kof.sk Kuuhaden, then kof.lk + kof.sk
30
softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Chou Reppadan
qcb hcf + k
k 1st till 11th hit: 18x11
ex 1st till 23rd hit: 15x23
softknockdown startupinv maxcancel
Geki: Hishouken
qcf hcb + p
1st till 8th hit: 15x8
9th hit: 60
softknockdown maxcancel
Chou Shin Soku Zan'eiken
qcb hcf + kof.lp + kof.sp
450
softknockdown airok

Apprentice Combos

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data