The King of Fighters XIII/Benimaru: Difference between revisions

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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Standing Light Punch | lp | 25 | rapidfire}}
{{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Standing Light Kick | lk | 30 | nocancel}}
{{MoveListRow | Standing Light Kick | kof.lk | 30 |}}
{{MoveListRow | Standing Heavy Punch | hp | 80 | nocancel}}
{{MoveListRow | Standing Heavy Punch | kof.sp | 80 |}}
{{MoveListRow | Close Heavy Punch | hp | 70 |}}
{{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}}
{{MoveListRow | Standing Heavy Kick | hk | 80 | nocancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}}
{{MoveListRow | Close Heavy Kick | hk | 70 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 70 | cancel}}
{{MoveListRow | Crouching Light Punch | d + lp | 25 | rapidfire}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}}
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low rapidfire}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}}
{{MoveListRow | Crouching Heavy Punch | d + hp | 70 |}}
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}}
{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}}
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}}
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}}
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}}
{{MoveListRow | Jumping Light Punch | air lp | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Light Kick | air lk | Jump: 45<br>Hop: 40 | high}}
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high cancel}}
{{MoveListRow | Jumping Heavy Punch | air hp | Jump: 72<br>Hop: 70 | high}}
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high cancel}}
{{MoveListRow | Jumping Heavy Kick | air hk  | Jump: 70<br>Hop: 68 | high nocancel}}
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}}
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br>Hop: 80 | softknockdown}}
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown cancel}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Unique Attacks ===
=== Unique Attacks ===
{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Jackknife Kick | f + lk | 65 |}}
{{MoveListRow | Jackknife Kick | f + kof.lk | 65 | specialcancel}}
{{MoveListRow | Flying Drill | air d + hk | 25xN | nocancel}}
{{MoveListRow | Flying Drill | d + kof.sk | 25xN | aironly}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Catch and Shoot | f or b + hp or hk (while close) | 100 | throw softknockdown}}
{{MoveListRow | Catch and Shoot | f or b + kof.sp or kof.sk (while close) | 100 | throw softknockdown}}
{{MoveListRow | Spinning Knee Drop | air f or b + hp (while close) | 125 | airthrow hardknockdown}}
{{MoveListRow | Spinning Knee Drop | air f or b + kof.sp (while close) | 125 | airthrow hardknockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Raijinken | qcf + p | p 1st and 2nd hit: 35x2<br> ex 1st till 3rd hit : 50x3<br> air ex 1st till 4th hit: 50x3 | airok <br> Ground: supercancel <br> Ground hp and ex : softknockdown}}
{{MoveListRow | Raijinken | qcf + p | p 1st and 2nd hit: 35x2<br> ex 1st till 3rd hit : 50x3<br> air ex 1st till 4th hit: 50x3 | airok <br> Ground: supercancel <br> Ground kof.sp and ex : softknockdown}}
{{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}}
{{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}}
{{MoveListRow | Super Inazuma Kick | dp + k | lk : 60<br> lk (lightning strike): 40<br> hk : 70<br> hk (lightning strike): 50<br> ex 1st hit: 80<br>2nd and 3rd hit: 30x2 | drivecancel startupinv}}
{{MoveListRow | Super Inazuma Kick | dp + k | kof.lk : 60<br> kof.lk (lightning strike): 40<br> kof.sk : 70<br> kof.sk (lightning strike): 50<br> ex 1st hit: 80<br>2nd and 3rd hit: 30x2 | startupinv drivecancel}}
{{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}}
{{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}}
{{MoveListRow |
{{MoveListRow |
: Handou Sandangeri | Iaigeri, then d u + k | lk : 40<br> hk : 50<br> ex 1st hit: 70<br>2nd till 4th hit: 50x3 | drivecancel}}
: Handou Sandangeri | Iaigeri, then d u + k | kof.lk : 40<br> kof.sk : 50<br> ex 1st hit: 70<br>2nd till 4th hit: 50x3 | drivecancel}}
{{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}}
{{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}}
{{MoveListFooter}}
{{MoveListFooter}}
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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Raikouken | qcf qcf + p | p 1st till 4th hit: 35x4<br>5th hit: 60<br> ex 1st till 9th hit: 27x9<br>10th hit: 70 | maxcancel softknockdown <br> ex : startupinv}}
{{MoveListRow | Raikouken | qcf qcf + p | p 1st till 4th hit: 35x4<br>5th hit: 60<br> ex 1st till 9th hit: 27x9<br>10th hit: 70 | softknockdown maxcancel <br> ex : startupinv}}
{{MoveListRow | Rolling Thunder | qcb qcb + p | 1st hit: 0<br>2nd till 15th hit: 13x14 | startupinv softknockdown}}
{{MoveListRow | Rolling Thunder | qcb qcb + p | 1st hit: 0<br>2nd till 15th hit: 13x14 | startupinv softknockdown}}
{{MoveListRow | Raikouken | qcf qcf + lk + hk (can be directed uf or df after activation)| 1st till 9th hit: 50x9 | softknockdown | level3}}
{{MoveListRow | Raikouken | qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)| 1st till 9th hit: 50x9 | softknockdown | level3}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 08:23, 30 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Benimaru

KOFXIII-Benimaru Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high cancel
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown cancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jackknife Kick
f + kof.lk
65
specialcancel
Flying Drill
d + kof.sk
25xN
aironly

Throw

Name
Command
Damage
Special Properties (glossary)
Catch and Shoot
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Spinning Knee Drop
air f or b + kof.sp (while close)
125
airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Raijinken
qcf + p
p 1st and 2nd hit: 35x2
ex 1st till 3rd hit : 50x3
air ex 1st till 4th hit: 50x3
airok
Ground: supercancel
Ground kof.sp and ex : softknockdown
Benimaru Lancer
qcb + p
p 1st and 2nd hit: 35x2
ex : 150
softknockdown
ex : juggle
Super Inazuma Kick
dp + k
kof.lk : 60
kof.lk (lightning strike): 40
kof.sk : 70
kof.sk (lightning strike): 50
ex 1st hit: 80
2nd and 3rd hit: 30x2
startupinv drivecancel
Iaigeri
qcf + k
k : 45
ex : 70
drivecancel
Handou Sandangeri
Iaigeri, then d u + k
kof.lk : 40
kof.sk : 50
ex 1st hit: 70
2nd till 4th hit: 50x3
drivecancel
Benimaru Collider
hcb f + p
p 1st till 15th hit: 13x15
ex 1st till 15th hit: 15x15
throw
p : hardknockdown
ex : crumple

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Raikouken
qcf qcf + p
p 1st till 4th hit: 35x4
5th hit: 60
ex 1st till 9th hit: 27x9
10th hit: 70
softknockdown maxcancel
ex : startupinv
Rolling Thunder
qcb qcb + p
1st hit: 0
2nd till 15th hit: 13x14
startupinv softknockdown
Raikouken
qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)
1st till 9th hit: 50x9
softknockdown

Apprentice Combos

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data