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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Standing Light Punch | lp | 25 | | {{MoveListRow | Standing Light Punch | kof.lp | 25 | chaincancel cancel}} | ||
{{MoveListRow | Standing Light Kick | lk | 30 | | {{MoveListRow | Standing Light Kick | kof.lk | 30 |}} | ||
{{MoveListRow | Standing Heavy Punch | | {{MoveListRow | Standing Heavy Punch | kof.sp | 80 |}} | ||
{{MoveListRow | Close Heavy Punch | | {{MoveListRow | Close Heavy Punch | kof.sp | 70 | cancel}} | ||
{{MoveListRow | Standing Heavy Kick | | {{MoveListRow | Standing Heavy Kick | kof.sk | 80 |}} | ||
{{MoveListRow | Close Heavy Kick | | {{MoveListRow | Close Heavy Kick | kof.sk | 70 | cancel}} | ||
{{MoveListRow | Crouching Light Punch | d + lp | 25 | | {{MoveListRow | Crouching Light Punch | d + kof.lp | 25 | chaincancel cancel}} | ||
{{MoveListRow | Crouching Light Kick | d + lk | 30 | low | {{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low chaincancel cancel}} | ||
{{MoveListRow | Crouching Heavy Punch | d + | {{MoveListRow | Crouching Heavy Punch | d + kof.sp | 70 | cancel}} | ||
{{MoveListRow | Crouching Heavy Kick | d + | {{MoveListRow | Crouching Heavy Kick | d + kof.sk | 80 | low softknockdown cancel}} | ||
{{MoveListRow | Blowback Attack | | {{MoveListRow | Blowback Attack | kof.sp + kof.sk | 75 | softknockdown specialcancel}} | ||
{{MoveListRow | Jumping Light Punch | | {{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 45<br>Hop: 40 | high cancel}} | ||
{{MoveListRow | Jumping Light Kick | | {{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 45<br>Hop: 40 | high cancel}} | ||
{{MoveListRow | Jumping Heavy Punch | | {{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 72<br>Hop: 70 | high cancel}} | ||
{{MoveListRow | Jumping Heavy Kick | {{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 70<br>Hop: 68 | high}} | ||
{{MoveListRow | Jumping Blowback Attack | air | {{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 90<br>Hop: 80 | softknockdown cancel}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Unique Attacks === | === Unique Attacks === | ||
{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Jackknife Kick | f + lk | 65 |}} | {{MoveListRow | Jackknife Kick | f + kof.lk | 65 | specialcancel}} | ||
{{MoveListRow | Flying Drill | | {{MoveListRow | Flying Drill | d + kof.sk | 25xN | aironly}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Catch and Shoot | f or b + | {{MoveListRow | Catch and Shoot | f or b + kof.sp or kof.sk (while close) | 100 | throw softknockdown}} | ||
{{MoveListRow | Spinning Knee Drop | air f or b + | {{MoveListRow | Spinning Knee Drop | air f or b + kof.sp (while close) | 125 | airthrow hardknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Raijinken | qcf + p | p 1st and 2nd hit: 35x2<br> ex 1st till 3rd hit : 50x3<br> air ex 1st till 4th hit: 50x3 | airok <br> Ground: supercancel <br> Ground | {{MoveListRow | Raijinken | qcf + p | p 1st and 2nd hit: 35x2<br> ex 1st till 3rd hit : 50x3<br> air ex 1st till 4th hit: 50x3 | airok <br> Ground: supercancel <br> Ground kof.sp and ex : softknockdown}} | ||
{{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}} | {{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}} | ||
{{MoveListRow | Super Inazuma Kick | dp + k | lk : 60<br> lk (lightning strike): 40<br> | {{MoveListRow | Super Inazuma Kick | dp + k | kof.lk : 60<br> kof.lk (lightning strike): 40<br> kof.sk : 70<br> kof.sk (lightning strike): 50<br> ex 1st hit: 80<br>2nd and 3rd hit: 30x2 | startupinv drivecancel}} | ||
{{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}} | {{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}} | ||
{{MoveListRow | | {{MoveListRow | | ||
: Handou Sandangeri | Iaigeri, then d u + k | lk : 40<br> | : Handou Sandangeri | Iaigeri, then d u + k | kof.lk : 40<br> kof.sk : 50<br> ex 1st hit: 70<br>2nd till 4th hit: 50x3 | drivecancel}} | ||
{{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}} | {{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Raikouken | qcf qcf + p | p 1st till 4th hit: 35x4<br>5th hit: 60<br> ex 1st till 9th hit: 27x9<br>10th hit: 70 | maxcancel | {{MoveListRow | Raikouken | qcf qcf + p | p 1st till 4th hit: 35x4<br>5th hit: 60<br> ex 1st till 9th hit: 27x9<br>10th hit: 70 | softknockdown maxcancel <br> ex : startupinv}} | ||
{{MoveListRow | Rolling Thunder | qcb qcb + p | 1st hit: 0<br>2nd till 15th hit: 13x14 | startupinv softknockdown}} | {{MoveListRow | Rolling Thunder | qcb qcb + p | 1st hit: 0<br>2nd till 15th hit: 13x14 | startupinv softknockdown}} | ||
{{MoveListRow | Raikouken | qcf qcf + lk + | {{MoveListRow | Raikouken | qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)| 1st till 9th hit: 50x9 | softknockdown | level3}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 08:23, 30 June 2011


Benimaru
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
kof.lp
25
chaincancel cancel
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
70
cancel
Standing Heavy Kick
kof.sk
80
Close Heavy Kick
kof.sk
70
cancel
Crouching Light Punch
d + kof.lp
25
chaincancel cancel
Crouching Light Kick
d + kof.lk
30
low chaincancel cancel
Crouching Heavy Punch
d + kof.sp
70
cancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown cancel
Blowback Attack
kof.sp + kof.sk
75
softknockdown specialcancel
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
Hop: 40
high cancel
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
Hop: 70
high cancel
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
Hop: 80
softknockdown cancel
Unique Attacks
Jackknife Kick
f + kof.lk
65
specialcancel
Flying Drill
d + kof.sk
25xN
aironly
Throw
Catch and Shoot
f or b + kof.sp or kof.sk (while close)
100
throw softknockdown
Spinning Knee Drop
air f or b + kof.sp (while close)
125
airthrow hardknockdown
Special Moves
Raijinken
qcf + p
p 1st and 2nd hit: 35x2
ex 1st till 3rd hit : 50x3
air ex 1st till 4th hit: 50x3
ex 1st till 3rd hit : 50x3
air ex 1st till 4th hit: 50x3
airok
Ground: supercancel
Ground kof.sp and ex : softknockdown
Ground: supercancel
Ground kof.sp and ex : softknockdown
Benimaru Lancer
qcb + p
p 1st and 2nd hit: 35x2
ex : 150
ex : 150
softknockdown
ex : juggle
ex : juggle
Super Inazuma Kick
dp + k
kof.lk : 60
kof.lk (lightning strike): 40
kof.sk : 70
kof.sk (lightning strike): 50
ex 1st hit: 80
2nd and 3rd hit: 30x2
kof.lk (lightning strike): 40
kof.sk : 70
kof.sk (lightning strike): 50
ex 1st hit: 80
2nd and 3rd hit: 30x2
startupinv drivecancel
Iaigeri
qcf + k
k : 45
ex : 70
ex : 70
drivecancel
- Handou Sandangeri
Iaigeri, then d u + k
kof.lk : 40
kof.sk : 50
ex 1st hit: 70
2nd till 4th hit: 50x3
kof.sk : 50
ex 1st hit: 70
2nd till 4th hit: 50x3
drivecancel
Benimaru Collider
hcb f + p
p 1st till 15th hit: 13x15
ex 1st till 15th hit: 15x15
ex 1st till 15th hit: 15x15
throw
p : hardknockdown
ex : crumple
p : hardknockdown
ex : crumple
Desperation Moves
Raikouken
qcf qcf + p
p 1st till 4th hit: 35x4
5th hit: 60
ex 1st till 9th hit: 27x9
10th hit: 70
5th hit: 60
ex 1st till 9th hit: 27x9
10th hit: 70
softknockdown maxcancel
ex : startupinv
ex : startupinv
Rolling Thunder
qcb qcb + p
1st hit: 0
2nd till 15th hit: 13x14
2nd till 15th hit: 13x14
startupinv softknockdown
Raikouken
qcf qcf + kof.lk + kof.sk (can be directed uf or df after activation)
1st till 9th hit: 50x9
softknockdown