The King of Fighters XIII/Kula: Difference between revisions

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{{MoveListRow | Close Heavy Punch | kof.sp | 1st hit: 55<br>2nd hit: 25 |}}
{{MoveListRow | Close Heavy Punch | kof.sp | 1st hit: 55<br>2nd hit: 25 |}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 1st and 2nd hit: 25x2 | nocancel}}
{{MoveListRow | Standing Heavy Kick | kof.sk | 1st and 2nd hit: 25x2 | nocancel}}
{{MoveListRow | Close Heavy Kick | hk | 1st hit: 55<br>2nd hit: 25 |}}
{{MoveListRow | Close Heavy Kick | kof.sk | 1st hit: 55<br>2nd hit: 25 |}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 |}}
{{MoveListRow | Crouching Light Punch | d + kof.lp | 25 |}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low rapidfire}}
{{MoveListRow | Crouching Light Kick | d + kof.lk | 30 | low rapidfire}}

Revision as of 07:22, 30 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kula

KOFXIII-Kula Face.png

In a nutshell

Standing B, Crouching B, Jumping D, Ray Spin.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
kof.lp
25
rapidfire
Standing Light Kick
kof.lk
30
Standing Heavy Punch
kof.sp
80
Close Heavy Punch
kof.sp
1st hit: 55
2nd hit: 25
Standing Heavy Kick
kof.sk
1st and 2nd hit: 25x2
nocancel
Close Heavy Kick
kof.sk
1st hit: 55
2nd hit: 25
Crouching Light Punch
d + kof.lp
25
Crouching Light Kick
d + kof.lk
30
low rapidfire
Crouching Heavy Punch
d + kof.sp
70
nocancel
Crouching Heavy Kick
d + kof.sk
80
low softknockdown
Blowback Attack
kof.sp + kof.sk
75
softknockdown
Jumping Light Punch
air kof.lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air kof.lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air kof.sp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air kof.sk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air kof.sp + kof.sk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
One Inch
f + lp
70
Slider Shoot
df + lk
80
low nocancel

Throw

Name
Command
Damage
Special Properties (glossary)
Ice Coffin
f or b + hp or hk (while close)
1st till 7th hit: 13x7
8th hit: 40
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Crow Bites
dp + p
lp : 70
hp 1st hit: 70
2nd hit: 60
ex 1st hit: 100
2nd hit: 60
3rd hit: 40
softknockdown startupinv
Diamond Breath
qcf + p
lp : 60
hp : 70
ex : 120
Counter Shell
qcb + p
lp 1st hit: 45
2nd hit: 80
hp 1st hit: 45
2nd hit: 80
ex 1st hit: 80
2nd till 4th hit: 50x3
reflector softknockdown
Ray Spin
qcb + k
lk : 30
hk 1st and 2nd hit: 30x2
ex 1st and 2nd hit: 60x2
startupinv
Stand
Ray Spin, then f + lk
1st hit: 20
2nd hit: 30
juggle softknockdown
Sit
Ray Spin, then f + hk
30
low juggle softknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Diamond Edge
qcf qcf + p
p : 210
ex 1st till 4th hit: 80x4
softknockdown
Freeze Execution
hcb hcb + lp + hp
ex 1st hit: 100
2nd till 13th hit: 15x12
softknockdown Costs 2 stocks
Neo Freeze Execution
hcb hcb + lk + hk
1st hit: 100
2nd till 3rd hit: 70x2
4th and 5th hit: 15x2
softknockdown

Strategy

Tips and Tricks

Combos

0 Bar 0% Drive

  • cr.B cr.B cr.B xx dp+C - 192
  • cl.C qcb+B f+D dp+C - 231

Basic Strategy

Advanced Strategy

Frame Data