Darkstalkers 3/Anakaris: Difference between revisions

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====== Standing Normals ======  
====== Standing Normals ======  


s.lp -  
s.lp - the handshake; if you can imagine him trying to do that.  Anakaris sticks his hand out and does  a thrusting chop.  He has frame advantage hit or miss(+8H, +7B), which allows for some interesting rushdown. 
 
s.lp hits crouching characters(except a crouching Q-Bee), and due to the frame advantage, you can handshake some characters to death[explained in the Combos & Patterns section]. 
 
 
s.mp - the chop:  This is my favorite among anakaris's normals.  He does a chop akin to honda's standing fierce, only in a higher mummy sort of way.  It does a great job of swatting characters out of the sky.  There are of course quite a few moves that will simply just outprioritize it(felicia's j.hp, & lilith's j.hp come to mind), but the utility is there.  <br>
s.mp not only has hitboxes above[and in front of] his head, but hitboxes which also extend low enough to hit crouching characters(except qbee of course.. maybe others, but my mind is fuzzy).  So, should you get too far from your opponent during a handshake rushdown, a dashing strong is a viable option.  It covers aerial options that an opponent may try, as well as crouching opponents, who are smart enough not to jump.  There IS a small window between the last s.lp and the dashing mp though, that an opponent(who knows/sees it) can take advantage of.  Nonethaless, you can best avoid retaliation by properly varying when you dash in and such(you may opt for trijump over dashing back in). 


s.mp -


s.lk -  
s.lk -  
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s.hp/s.rk -  
s.hp/s.rk -
 


====== Crouching Normals ======  
====== Crouching Normals ======  

Revision as of 16:55, 25 April 2006

Introduction

Anakaris has made his most outstanding appearances in Capcom Fighting Evolution and Marvel vs. Capcom 2. BUT, the unfamiliar mvc2 players say "where the hell's this character from," & the CFE players generally just get pissed at anak's rushdown.

In Vampire Savior, Anakaris is a bit of an oddity among characters. He has no normal throw(but CAN still tech throw, so don't worry), and no teching(pushblock) ability. Anakaris is tiered low among the Vampire Savior cast. This can be due to Anakaris's lack of a tech(pushblock) ability, his slow ability to build meter, and his guardcancel, which REQUIRES 1 stock of meter. These three factors severely hinder his defensive game.

Nonethaless, Anakaris has the ability to overwhelm opponents with his magneto-esque rushdown. He can apply pressure variably enough to prevent opponents from properly gcing or teching, and can further mix up with hi-lo games using his tri-jump. Anakaris has a double jump, and can teleport from one end of the screen to another. Both of these tools allow for anakaris to excel at run-away(though quite a few characters are just good at rtsd).

On with anak...

Noteworthy Normals

Standing Normals

s.lp - the handshake; if you can imagine him trying to do that. Anakaris sticks his hand out and does a thrusting chop. He has frame advantage hit or miss(+8H, +7B), which allows for some interesting rushdown.

s.lp hits crouching characters(except a crouching Q-Bee), and due to the frame advantage, you can handshake some characters to death[explained in the Combos & Patterns section].


s.mp - the chop: This is my favorite among anakaris's normals. He does a chop akin to honda's standing fierce, only in a higher mummy sort of way. It does a great job of swatting characters out of the sky. There are of course quite a few moves that will simply just outprioritize it(felicia's j.hp, & lilith's j.hp come to mind), but the utility is there.
s.mp not only has hitboxes above[and in front of] his head, but hitboxes which also extend low enough to hit crouching characters(except qbee of course.. maybe others, but my mind is fuzzy). So, should you get too far from your opponent during a handshake rushdown, a dashing strong is a viable option. It covers aerial options that an opponent may try, as well as crouching opponents, who are smart enough not to jump. There IS a small window between the last s.lp and the dashing mp though, that an opponent(who knows/sees it) can take advantage of. Nonethaless, you can best avoid retaliation by properly varying when you dash in and such(you may opt for trijump over dashing back in).


s.lk -

s.mk -


s.hp/s.rk -

Crouching Normals

c.lp -

c.mp -

c.fp -

c.lk -

c.mk/c.rk -


Jumping Normals

j.lp

j.mp

j.mk

j.rk


Command Normals

s.F+mk -

s.B+RK(or s.F+RK) -

j.D+KICK(or j.D/F+KICK) -

Special Moves

EX Moves

Combos & Patterns

Strategy

Anakaris Quirks

Circle Mailorder: ah, I also tried Anakaris. but I think he's probably too weird for me to learn right now gbursine: ya Circle Mailorder: he can't tech hit, but I guess he doesn't need to for that backdash screen change thing gbursine: don't learn anak gbursine: till much later gbursine: naw gbursine: he needs it gbursine: lol Circle Mailorder: : / Circle Mailorder: eheh gbursine: he gets locked down beginning of a match by some characters gbursine: lol gbursine: and has barely any options gbursine: w/ out meter or momentum Circle Mailorder: >.< then he's just a low-tier hero, played only for bragging rights? gbursine: yes and no gbursine: tiers are so close gbursine: he can still beat the shit of of the upper tiers Circle Mailorder: haha gbursine: ya gbursine: his rushdown is beastly Circle Mailorder: wow, I wouldn't have guessed that gbursine: ya gbursine: i think if he had just pushblock gbursine: he'd be upper mid easily Circle Mailorder: hmm, I see.. gbursine: ya gbursine: he has no AA defense gbursine: and has no way of keeping pple off him when he wants Circle Mailorder: the backdash screen switch isn't fast enough? gbursine: nope gbursine: its got a small yet significant amount of startup Circle Mailorder: ah...