Rogueyoshi (talk | contribs) mNo edit summary |
Dark Geese (talk | contribs) No edit summary |
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''Guard Break''<br> | ''Guard Break''<br> | ||
1. qcf+CD, E(if needed), Deadly Rave | 1. qcf+CD, E(if needed), Deadly Rave | ||
2. Geese is also one of the few that can link 3 qcf+CDs in a row if timed right!! | |||
''MAX2:''<br> | ''MAX2:''<br> | ||
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'''Strategies:'''<br> | '''Strategies:'''<br> | ||
-play footsies, and try to cancel safe pokes into repuken<br> | -play footsies, and try to cancel safe pokes into repuken<br> (like Slide) | ||
-deadly rave is the best super in the game, make it a point for you to land it<br> | -deadly rave is the best super in the game, make it a point for you to land it<br> | ||
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs<br> | -deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs<br> | ||
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-never use unsafe specials outside of a combo<br> | -never use unsafe specials outside of a combo<br> | ||
-mixup is essential to playing geese, keep your foe on their toes | -mixup is essential to playing geese, keep your foe on their toes | ||
-Some characters like Daimon can command grab Geese out of Deadly Rave | |||
-Hyper Hop CD is Geese's best AA normal. |
Revision as of 21:47, 24 April 2006
Specials
Repuken - qcf+P
Hishou Nichirin Zan - f d df+P
Explosion Ball - qcf+B
DMs
Deadly Rave - hcb f+P
SDMs
Raising Storm - db hcb df+C
Combos:
Any Mode
1. Crouch B x 4, df+B
2. Crouch A, C, f+B(1 hit), Explosion Ball
Super Cancel:
(nothing special)
Guard Break
1. qcf+CD, E(if needed), Deadly Rave
2. Geese is also one of the few that can link 3 qcf+CDs in a row if timed right!!
MAX2:
(nothing special)
Poke Strings:
1. Crouch B x n, df+b
2. low jump towards D, Crouch B x n
3. D, f+B(1 or 2hits), Repuken
4. CD, Repuken
Tick-Throw Setups:
1. (after a close knockdown) f d df+P, Raising Storm or throw
2. jump in C/D, Raising Storm or throw
3. Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)
Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D
-CD is cancellable into specials
-no special moves are supercancelable
-f d df+P crosses up at point blank range
-Deadly Rave is an invulnerable auto combo
Strategies:
-play footsies, and try to cancel safe pokes into repuken
(like Slide)
-deadly rave is the best super in the game, make it a point for you to land it
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs
-super cancel provides the most meter for deadly rave
-a successful guard break attack guarrantees a deadly rave
-never use unsafe specials outside of a combo
-mixup is essential to playing geese, keep your foe on their toes
-Some characters like Daimon can command grab Geese out of Deadly Rave
-Hyper Hop CD is Geese's best AA normal.