Young Geese Howard: Difference between revisions

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[[Image:NW_YoungGeeseHoward.gif]]
[[Image:NW_YoungGeeseHoward.gif]]<br>
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'''Moves:'''
'''Moves:'''



Revision as of 11:16, 24 April 2006

NW YoungGeeseHoward.gif

Moves:

Specials
Repuken - qcf+P
Hishou Nichirin Zan - f d df+P
Explosion Ball - qcf+B

DMs
Deadly Rave - hcb f+P

SDMs
Raising Storm - db hcb df+C


Combos:

Any Mode
1. Crouch B x 4, df+B
2. Crouch A, C, f+B(1 hit), Explosion Ball

Super Cancel:
(nothing special)

Guard Break
1. qcf+CD, E(if needed), Deadly Rave

MAX2:
(nothing special)


Poke Strings:
1. Crouch B x n, df+b
2. low jump towards D, Crouch B x n
3. D, f+B(1 or 2hits), Repuken
4. CD, Repuken


Tick-Throw Setups:
1. (after a close knockdown) f d df+P, Raising Storm or throw
2. jump in C/D, Raising Storm or throw
3. Deadly Rave(blocked), Raising Storm or throw(walk or run if needed)


Move Properties:
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D, far D
-CD is cancellable into specials
-no special moves are supercancelable
-f d df+P crosses up at point blank range
-Deadly Rave is an invulnerable auto combo


Strategies:
-play footsies, and try to cancel safe pokes into repuken
-deadly rave is the best super in the game, make it a point for you to land it
-deadly rave is completely safe if blocked; it's insane priority stops most pokes/specials/DMs
-super cancel provides the most meter for deadly rave
-a successful guard break attack guarrantees a deadly rave
-never use unsafe specials outside of a combo
-mixup is essential to playing geese, keep your foe on their toes