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Line 121: | Line 121: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |Forces stand | ||
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|- | |- | ||
Line 135: | Line 135: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |+5 Hit advantage on crouching opponents | ||
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|- | |- | ||
Line 345: | Line 345: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
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|- | |- | ||
Line 359: | Line 359: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 373: | Line 373: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
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|- | |- | ||
Line 387: | Line 387: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 401: | Line 401: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 415: | Line 415: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 429: | Line 429: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 443: | Line 443: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 457: | Line 457: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 471: | Line 471: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 485: | Line 485: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 499: | Line 499: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 513: | Line 513: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 527: | Line 527: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 541: | Line 541: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs immune to projectiles until end of active frames, cannot hit crouching opponents | ||
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|- | |- | ||
Line 611: | Line 611: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 625: | Line 625: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
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|- | |- | ||
Line 639: | Line 639: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 653: | Line 653: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
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|- | |- | ||
Line 667: | Line 667: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 681: | Line 681: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f strike and projectile invincible, untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 695: | Line 695: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |5f~ airborne, knockdown | ||
| | | | | | ||
|- | |- | ||
Line 709: | Line 709: | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f upper body strike and projectile invincibility, 6f~ airborne, knockdown | ||
| | | | | | ||
|- | |- | ||
Line 723: | Line 723: | ||
| align="center" |-23 | | align="center" |-23 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f upper body strike and projectile invincibility, 8~11f strike and projectile invincible, 8f~ airborne, knockdown, can juggle | ||
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|- | |- | ||
Line 737: | Line 737: | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 5f~ airborne, knockdown | ||
| | | | | | ||
|- | |- | ||
Line 751: | Line 751: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Knockdown, armor break | ||
| | | | | | ||
|- | |- | ||
Line 765: | Line 765: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Knockdown, armor break, can juggle, [] refers to jump version(translate), immune to projectiles until landing | ||
| | | | | | ||
|- | |- | ||
Line 779: | Line 779: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | | | align="center" |6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] knockdown | ||
| | | | | | ||
|- | |- | ||
Line 793: | Line 793: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" | | | align="center" |6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] knockdown | ||
| | | | | | ||
|- | |- | ||
Line 807: | Line 807: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |6~19f lower body strike and projectile invincible, 8f~ airborne, [air hit] knockdown | ||
| | | | | | ||
|- | |- | ||
Line 821: | Line 821: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6~14f strike invincible, 1~27f projectile invincible (24f legs only? (translate), 6f~ airborne, [air hit] knockdown | ||
| | | | | | ||
|- | |- | ||
Line 835: | Line 835: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |2f Invincible, untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 849: | Line 849: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 863: | Line 863: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 1f~ airborne, untechable knockdown | ||
| | | | | | ||
|- | |- |
Revision as of 09:14, 21 June 2011


T. Hawk
T. Hawk's entire tribe and village has been left in ruins by the hands of M. Bison and the Shadaloo organization. Having his tribe driven from their home land, his father murdered by Bison, and his true love Julia brainwashed into becoming a member of Bison's "Dolls" project, T. Hawk wants nothing more than to take down M. Bison. Learning about the Dolls program and the Living Incubator program, T. Hawk has vowed to free Julia and prevent M. Bison from every brainwashing another person ever again.
In a nutshell
T. Hawk has gained several, much-needed changes to increase his opportunity to throw his opponents into the ground. First, his EX Condor Dive, once only accessible via EX Tomahawk Buster, can now be performed by itself and goes through all projectiles. It can also be done while jumping backward for some mind game action. His normals also increased in usability as well. The most important change is his Ultra 2, which is now very deadly against airborne foes, such as the new dive-kick happy twins. T. Hawk still has many challenges to overcome, but perhaps with these changes, he finally has the help he needs to combat them.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Close Standing Hard Kick's recovery time reduced, and changed frame advantage to be +4 on hit.
- Far Standing Hard Kick's hitstun and blockstun were increased, making it harder to punish.
- Neutral Jumping Hard Kick has slightly more active frames.
- EX Condor Dive can be used by itself now, by pressing all three Kick buttons. It's different from the regular version, as you can do it while jumping backwards as well, and it's invincible to projectiles until its active frames end.
- Light Punch Condor Spire's hitbox was extended forward.
- Condor Spire's meter gain upon activation was increased.
- Increased his Super's grab range to be the same as his Light Punch Mexican Typhoon. Was previously 1.35 range and is now 1.5.
- Ultra 2 has a faster startup time, and its invincibility window was lengthened and it remains active longer, making it very easy to use as an anti air attack.
The Basics
Combos
Strategy
Matchups
Frame Data