The King of Fighters XIII/Kim: Difference between revisions

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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Hououkyaku | qcb hcf + k | k : 1st hit : 0<br> 2nd and 3rd hit : 5x2<br> 4th till 8th hit : 10x5<br> 9th hit : 150<br> ex : 1st hit = 0<br> 2nd and 3rd hit : 10x2<br> 4th till 8th hit : 20x5<br> 9th till 11th hit : 40x3<br> 12th hit : 80 | startupinv maxcancel <br> k : airok softknockdown <br> ex : groundonly hardknockdown }}
{{MoveListRow | Hououkyaku | qcb hcf + k | k : 1st hit : 0<br> 2nd and 3rd hit : 5x2<br> 4th till 8th hit : 10x5<br> 9th hit : 150<br> ex : 1st hit : 0<br> 2nd and 3rd hit : 10x2<br> 4th till 8th hit : 20x5<br> 9th till 11th hit : 40x3<br> 12th hit : 80 | startupinv maxcancel <br> k : airok softknockdown <br> ex : groundonly hardknockdown }}
{{MoveListRow | Hououhitenkyaku | qcf qcf + k | 100 | startupinv juggle }}
{{MoveListRow | Hououhitenkyaku | qcf qcf + k | 100 | startupinv juggle }}
{{MoveListRow | Rei Shiki Hououkyaku | qcf hcb + lp + hp | 1st hit : 0<br> 2nd and 3rd hit : 5x2<br> 4th till 9th hit : 10x6<br> 10th hit : 5<br> 11th till 16th : 10x6<br> 17th hit: 5<br> 18th to 22nd hit : 10x5<br> 23rd hit: 250 | hardknockdown | level3}}
{{MoveListRow | Rei Shiki Hououkyaku | qcf hcb + lp + hp | 1st hit : 0<br> 2nd and 3rd hit : 5x2<br> 4th till 9th hit : 10x6<br> 10th hit : 5<br> 11th till 16th : 10x6<br> 17th hit: 5<br> 18th to 22nd hit : 10x5<br> 23rd hit: 250 | hardknockdown | level3}}

Revision as of 07:35, 21 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Kim

KOFXIII-Kim Face.png

In a nutshell


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire nocancel
Standing Light Kick
lk
30
Standing Heavy Punch
hp
80
supercancel
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
30, 45
nocancel
Close Heavy Kick
hk
70
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
high nocancel
Jumping Heavy Punch
air hp
Jump: 72
Hop: 70
high nocancel
Jumping Heavy Kick
air hk
Jump: 70
Hop: 68
high nocancel
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Nerichagi
f + lk
65
high nocancel
Nerichagi (cancelled-into)
f + lk
65
Yopuchagi
f f + lp
45
whiffs crouchers

Throw

Name
Command
Damage
Special Properties (glossary)
Sakkyaku Nage
f or b + hp or hk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Hangetsuzan
qcb + k
lk : 60
hk : 1st till 4th hit : 40x4
ex : 1st hit :70
2nd hit : 100
drivecancel juggle softknockdown
Kuchugetsuzan
air qcb + k
lk : 75
hk : 80
ex : 1st till 5th hit : 50x5
aironly drivecancel
lk and hk : hardknockdown
ex : juggle
Hishokyaku
air qcf + k
lk and hk 1st hit : 0
2nd till 5th hit : 18x4
6th hit : 20
ex : 40xn
aironly drivecancel
lk and hk : juggle
Tsuika Kougeki
lk or hk Hishokyaku, then hk
4
Hienzan
d (charge) u + k
lk : 70
hk: 1st hit : 50
2nd and 3rd hits : 20x2
ex : 1st hit : 100
2nd hit : 60
3rd hit : 50
drivecancel softknockdown startupinv
Tenshou Zan
hk or ex Hienzan , then d + hk
50
hardknockdown

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Hououkyaku
qcb hcf + k
k : 1st hit : 0
2nd and 3rd hit : 5x2
4th till 8th hit : 10x5
9th hit : 150
ex : 1st hit : 0
2nd and 3rd hit : 10x2
4th till 8th hit : 20x5
9th till 11th hit : 40x3
12th hit : 80
startupinv maxcancel
k : airok softknockdown
ex : groundonly hardknockdown
Hououhitenkyaku
qcf qcf + k
100
startupinv juggle
Rei Shiki Hououkyaku
qcf hcb + lp + hp
1st hit : 0
2nd and 3rd hit : 5x2
4th till 9th hit : 10x6
10th hit : 5
11th till 16th : 10x6
17th hit: 5
18th to 22nd hit : 10x5
23rd hit: 250
hardknockdown

Apprentice Combos

Strategy

Tips and Tricks

Combos

0 Bar, 0% Drive

1 Bar, 0% Drive

1 Bar 50% Drive

2 Bar 0% Drive

2 Bar 50% Drive

2 Bar 100% Drive

3 Bar 50% Drive

Basic Strategy

Offense

Neutral/Defense

Advanced Strategy

Frame Data