The King of Fighters XIII/Shen: Difference between revisions

From SuperCombo Wiki
mNo edit summary
Line 51: Line 51:
{{MoveListRow | Gekiken | qcf + P | lp : 65<br> hp : 70<br> ex : 100 | drivecancel <br> ex : armored}}
{{MoveListRow | Gekiken | qcf + P | lp : 65<br> hp : 70<br> ex : 100 | drivecancel <br> ex : armored}}
{{MoveListRow |
{{MoveListRow |
:Gekiken! | hp Gekiken then hold | 200 | drivecancel guardcrush crumple}}
:Gekiken! | hp Gekiken then hold | Charged lv. 1: 80<br>Charged lv. 2: 85<br>Charged lv. 3: 200 | drivecancel <br>Charged lv. 3: guardcrush crumple}}
{{MoveListRow |
{{MoveListRow |
:Gekiken Feint | Gekiken! charge then k | 0 | }}
:Gekiken (Feint) | Gekiken! charge then k | 0 | }}
{{MoveListRow | Fukkogeki | qcb + lp | lp : 60<br> ex : 70| high}}
{{MoveListRow | Fukkogeki | qcb + lp | lp : 60<br> ex : 70| high}}
{{MoveListRow |
{{MoveListRow |
Line 59: Line 59:
{{MoveListRow | Danken | hcb f + p | 120 | throw <br> ex : crumple}}
{{MoveListRow | Danken | hcb f + p | 120 | throw <br> ex : crumple}}
{{MoveListRow | Danken (Reflect) | qcb + hp | 0 | reflect}}
{{MoveListRow | Danken (Reflect) | qcb + hp | 0 | reflect}}
 
{{MoveListRow | Tenrenken | qcf + k | lk : 50<br> hk : 70<br> ex (close range) 1st hit till 2nd hit: 55x2<br> ex (far range): 1st hit: 50<br>2nd hit: 55 | drivecancel <br> ex : juggle}}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 05:13, 21 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Shen

KOFXIII-Shen Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
nocancel
Standing Heavy Punch
hp
80
supercancel
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
70
nocancel
Close Heavy Kick
hk
80
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
high
Jumping Heavy Punch
air hp
Jump: 72
Hop: 70
high
Jumping Heavy Kick
air hk
Jump: 70
Hop: 68
high
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Fusenkyaku
f + lk
65

Throw

Name
Command
Damage
Special Properties (glossary)
Kokakugeki
f or b + hp or hk (while close)
1st hit: 33
2nd hit: 33
3rd hit: 40
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Gekiken
qcf + P
lp : 65
hp : 70
ex : 100
drivecancel
ex : armored
Gekiken!
hp Gekiken then hold
Charged lv. 1: 80
Charged lv. 2: 85
Charged lv. 3: 200
drivecancel
Charged lv. 3: guardcrush crumple
Gekiken (Feint)
Gekiken! charge then k
0
Fukkogeki
qcb + lp
lp : 60
ex : 70
high
Koryugeki
Fukkogeki then qcf + lp
lp : 50
ex : 80
drivecancel
Danken
hcb f + p
120
throw
ex : crumple
Danken (Reflect)
qcb + hp
0
reflect
Tenrenken
qcf + k
lk : 50
hk : 70
ex (close range) 1st hit till 2nd hit: 55x2
ex (far range): 1st hit: 50
2nd hit: 55
drivecancel
ex : juggle

Desperation Moves

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data