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{{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}} | {{MoveListRow | Crouching Heavy Kick | d + hk | 80 | low softknockdown}} | ||
{{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}} | {{MoveListRow | Blowback Attack | hp + hk | 75 | softknockdown}} | ||
{{MoveListRow | Jumping Light Punch | air lp | Jump: 45<br> Hop: 40 | high}} | {{MoveListRow | Jumping Light Punch | air lp | Jump: 45<br>Hop: 40 | high}} | ||
{{MoveListRow | Jumping Light Kick | air lk | Jump: 45<br> Hop: 40 | high}} | {{MoveListRow | Jumping Light Kick | air lk | Jump: 45<br>Hop: 40 | high}} | ||
{{MoveListRow | Jumping Heavy Punch | air hp | Jump: 72<br> Hop: 70 | high}} | {{MoveListRow | Jumping Heavy Punch | air hp | Jump: 72<br>Hop: 70 | high}} | ||
{{MoveListRow | Jumping Heavy Kick | air hk | Jump: 70<br> Hop: 68 | high nocancel}} | {{MoveListRow | Jumping Heavy Kick | air hk | Jump: 70<br>Hop: 68 | high nocancel}} | ||
{{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br> Hop: 80 | softknockdown}} | {{MoveListRow | Jumping Blowback Attack | air hp + hk | Jump: 90<br>Hop: 80 | softknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{MoveListRow | Raijinken | qcf + p | p 1st and 2nd hit: 35x2<br> ex 1st till 3rd hit : 50x3<br> air ex 1st till 4th hit: 50x3 | airok <br> Ground: supercancel <br> Ground hp and ex : softknockdown}} | {{MoveListRow | Raijinken | qcf + p | p 1st and 2nd hit: 35x2<br> ex 1st till 3rd hit : 50x3<br> air ex 1st till 4th hit: 50x3 | airok <br> Ground: supercancel <br> Ground hp and ex : softknockdown}} | ||
{{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}} | {{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}} | ||
{{MoveListRow | Super Inazuma Kick | dp + k | lk : 60<br> lk (lightning strike): 40<br> hk : 70<br> hk (lightning strike): 50<br> ex 1st hit: 80<br> 2nd and 3rd hit: 30x2 | drivecancel startupinv}} | {{MoveListRow | Super Inazuma Kick | dp + k | lk : 60<br> lk (lightning strike): 40<br> hk : 70<br> hk (lightning strike): 50<br> ex 1st hit: 80<br>2nd and 3rd hit: 30x2 | drivecancel startupinv}} | ||
{{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}} | {{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}} | ||
{{MoveListRow | | {{MoveListRow | | ||
: Handou Sandangeri | Iaigeri, then d u + k | lk : 40<br> hk : 50<br> ex 1st hit: 70<br> 2nd till 4th hit: 50x3 | drivecancel}} | : Handou Sandangeri | Iaigeri, then d u + k | lk : 40<br> hk : 50<br> ex 1st hit: 70<br>2nd till 4th hit: 50x3 | drivecancel}} | ||
{{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}} | {{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Raikouken | qcf qcf + p | p 1st till 4th hit: 35x4<br> 5th hit: 60<br> ex 1st till 9th hit: 27x9<br> 10th hit: 70 | maxcancel softknockdown <br> ex : startupinv}} | {{MoveListRow | Raikouken | qcf qcf + p | p 1st till 4th hit: 35x4<br>5th hit: 60<br> ex 1st till 9th hit: 27x9<br>10th hit: 70 | maxcancel softknockdown <br> ex : startupinv}} | ||
{{MoveListRow | Rolling Thunder | qcb qcb + p | 1st hit: 0<br> 2nd till 15th hit: 13x14 | startupinv softknockdown}} | {{MoveListRow | Rolling Thunder | qcb qcb + p | 1st hit: 0<br>2nd till 15th hit: 13x14 | startupinv softknockdown}} | ||
{{MoveListRow | Raikouken | qcf qcf + lk + hk (can be directed uf or df after activation)| 1st till 9th hit: 50x9 | softknockdown | level3}} | {{MoveListRow | Raikouken | qcf qcf + lk + hk (can be directed uf or df after activation)| 1st till 9th hit: 50x9 | softknockdown | level3}} | ||
{{MoveListFooter}} | {{MoveListFooter}} |
Revision as of 05:19, 19 June 2011


Benimaru
In a nutshell
Fill this in with a general overview of the character.
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
nocancel
Standing Heavy Punch
hp
80
nocancel
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel
Close Heavy Kick
hk
70
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
Hop: 40
high
Jumping Heavy Punch
air hp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Heavy Kick
air hk
Jump: 70
Hop: 68
Hop: 68
high nocancel
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
Hop: 80
softknockdown
Unique Attacks
Jackknife Kick
f + lk
65
Flying Drill
air d + hk
25xN
nocancel
Throw
Catch and Shoot
f or b + hp or hk (while close)
100
throw softknockdown
Spinning Knee Drop
air f or b + hp (while close)
125
airthrow hardknockdown
Special Moves
Raijinken
qcf + p
p 1st and 2nd hit: 35x2
ex 1st till 3rd hit : 50x3
air ex 1st till 4th hit: 50x3
ex 1st till 3rd hit : 50x3
air ex 1st till 4th hit: 50x3
airok
Ground: supercancel
Ground hp and ex : softknockdown
Ground: supercancel
Ground hp and ex : softknockdown
Benimaru Lancer
qcb + p
p 1st and 2nd hit: 35x2
ex : 150
ex : 150
softknockdown
ex : juggle
ex : juggle
Super Inazuma Kick
dp + k
lk : 60
lk (lightning strike): 40
hk : 70
hk (lightning strike): 50
ex 1st hit: 80
2nd and 3rd hit: 30x2
lk (lightning strike): 40
hk : 70
hk (lightning strike): 50
ex 1st hit: 80
2nd and 3rd hit: 30x2
drivecancel startupinv
Iaigeri
qcf + k
k : 45
ex : 70
ex : 70
drivecancel
- Handou Sandangeri
Iaigeri, then d u + k
lk : 40
hk : 50
ex 1st hit: 70
2nd till 4th hit: 50x3
hk : 50
ex 1st hit: 70
2nd till 4th hit: 50x3
drivecancel
Benimaru Collider
hcb f + p
p 1st till 15th hit: 13x15
ex 1st till 15th hit: 15x15
ex 1st till 15th hit: 15x15
throw
p : hardknockdown
ex : crumple
p : hardknockdown
ex : crumple
Desperation Moves
Raikouken
qcf qcf + p
p 1st till 4th hit: 35x4
5th hit: 60
ex 1st till 9th hit: 27x9
10th hit: 70
5th hit: 60
ex 1st till 9th hit: 27x9
10th hit: 70
maxcancel softknockdown
ex : startupinv
ex : startupinv
Rolling Thunder
qcb qcb + p
1st hit: 0
2nd till 15th hit: 13x14
2nd till 15th hit: 13x14
startupinv softknockdown
Raikouken
qcf qcf + lk + hk (can be directed uf or df after activation)
1st till 9th hit: 50x9
softknockdown