The King of Fighters XIII/Benimaru: Difference between revisions

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{{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}}
{{MoveListRow | Benimaru Lancer | qcb + p | p 1st and 2nd hit: 35x2<br> ex : 150 | softknockdown <br> ex : juggle}}
{{MoveListRow | Super Inazuma Kick | dp + k | lk : 60<br> lk (lightning strike): 40<br> hk : 70<br> hk (lightning strike): 50<br> ex 1st hit: 80<br> 2nd and 3rd hit: 30x2 | drivecancel startupinv}}
{{MoveListRow | Super Inazuma Kick | dp + k | lk : 60<br> lk (lightning strike): 40<br> hk : 70<br> hk (lightning strike): 50<br> ex 1st hit: 80<br> 2nd and 3rd hit: 30x2 | drivecancel startupinv}}
{{MoveListRow | Iaido Kick | qcf + k | k : 45<br> ex : 70 | drivecancel}}
{{MoveListRow | Iaigeri | qcf + k | k : 45<br> ex : 70 | drivecancel}}
{{MoveListRow |
{{MoveListRow |
: Handou Sandan Geri | Iaido Kick, then d u + k | lk : 40<br> hk : 50<br> ex 1st hit: 70<br> 2nd till 4th hit: 50x3 | drivecancel}}
: Handou Sandangeri | Iaido Kick, then d u + k | lk : 40<br> hk : 50<br> ex 1st hit: 70<br> 2nd till 4th hit: 50x3 | drivecancel}}
{{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}}
{{MoveListRow | Benimaru Collider | hcb f + p | p 1st till 15th hit: 13x15<br> ex 1st till 15th hit: 15x15 | throw <br> p : hardknockdown <br> ex : crumple}}
{{MoveListFooter}}
{{MoveListFooter}}

Revision as of 13:14, 18 June 2011

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Benimaru

KOFXIII-Benimaru Face.png

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
nocancel
Standing Heavy Punch
hp
80
nocancel
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel
Close Heavy Kick
hk
70
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
high
Jumping Hard Punch
air hp
Jump: 72
Hop: 70
high
Jumping Hard Kick
air hk
Jump: 70
Hop: 68
high nocancel
Jumping Blowback Attack
air hp + hk
Jump: 90
Hop: 80
softknockdown

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Jackknife Kick
f + lk
65
Flying Drill
air d + hk
25xN
nocancel

Throw

Name
Command
Damage
Special Properties (glossary)
Catch and Shoot
f or b + hp or hk (while close)
100
throw softknockdown
Spinning Knee Drop
air f or b + hp (while close)
125
airthrow hardknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Raijinken
qcf + p
p 1st and 2nd hit: 35x2
ex 1st till 3rd hit : 50x3
air ex 1st till 4th hit: 50x3
airok
Ground: supercancel
Ground hp and ex : softknockdown
Benimaru Lancer
qcb + p
p 1st and 2nd hit: 35x2
ex : 150
softknockdown
ex : juggle
Super Inazuma Kick
dp + k
lk : 60
lk (lightning strike): 40
hk : 70
hk (lightning strike): 50
ex 1st hit: 80
2nd and 3rd hit: 30x2
drivecancel startupinv
Iaigeri
qcf + k
k : 45
ex : 70
drivecancel
Handou Sandangeri
Iaido Kick, then d u + k
lk : 40
hk : 50
ex 1st hit: 70
2nd till 4th hit: 50x3
drivecancel
Benimaru Collider
hcb f + p
p 1st till 15th hit: 13x15
ex 1st till 15th hit: 15x15
throw
p : hardknockdown
ex : crumple

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Raikouken
qcf qcf + p
p 1st till 4th hit: 35x4
5th hit: 60
ex 1st till 9th hit: 27x9
10th hit: 70
maxcancel softknockdown
ex : startupinv
Rolling Thunder
qcb qcb + p
1st hit: 0
2nd till 15th hit: 13x14
startupinv softknockdown
Raikouken
qcf qcf + lk + hk (can be directed uf or df after activation)
1st till 9th hit: 50x9
softknockdown

Apprentice Combos

Strategy

Tips and Tricks

Combos

Basic Strategy

Advanced Strategy

Frame Data