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{{MoveListRow | Ein Trigger | qcf + p | p : 50<br> ex : 60 | lp and ex : juggle softknockdown}} | {{MoveListRow | Ein Trigger | qcf + p | p : 50<br> ex : 60 | lp and ex : juggle softknockdown}} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Second Shoot | Ein Trigger, then f + lk | 50 <br> ex : 80 | ex : cancels out normal projectiles. }} | :Second Shoot | Ein Trigger, then f + lk | 50<br> ex : 80 | ex : cancels out normal projectiles. }} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Second Shell | Ein Trigger, then f + hk | 40 <br> ex 1st till 2nd hit: 25x2 | juggle softknockdown }} | :Second Shell | Ein Trigger, then f + hk | 40<br> ex 1st till 2nd hit: 25x2 | juggle softknockdown }} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Black Out | Ein Trigger, then b + k | | | :Black Out | Ein Trigger, then b + k | - |}} | ||
{{MoveListRow | Black Out | qcf + k | | | {{MoveListRow | Black Out | qcf + k | - | ex : startupinv }} | ||
{{MoveListRow | Minutes Spike | qcb + k | k : 70 <br> ex : 150 | airok softknockdown <br> ex : armored <br> air ex : anywherejuggle }} | {{MoveListRow | Minutes Spike | qcb + k | k : 70<br> ex : 150 | airok softknockdown <br> ex : armored <br>air ex : anywherejuggle }} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Narrow Spike | Minutes Spike (ground), then qcb + k | k : 60 <br> ex : 130 | low juggle softknockdown}} | :Narrow Spike | Minutes Spike (ground), then qcb + k | k : 60<br> ex : 130 | low juggle softknockdown}} | ||
{{MoveListRow | Crow Bites | dp + p | lp 1st hit: 60 <br> 2nd hit : 40 <br> hp 1st hit : 50 <br> 2nd hit : 40 <br> 3rd hit : 30 <br> ex 1st till 8th hit: 20x8 <br> 9th till 10th hit: 40x2 <br> 11th hit: 80 | startupinv softknockdown }} | {{MoveListRow | Crow Bites | dp + p | lp 1st hit: 60<br> 2nd hit : 40<br> hp 1st hit : 50<br>2nd hit : 40<br>3rd hit : 30<br> ex 1st till 8th hit: 20x8<br>9th till 10th hit: 40x2<br>11th hit: 80 | startupinv softknockdown }} | ||
{{MoveListRow | | {{MoveListRow | | ||
:Crow Bites follow-up | hp Crow Bites, then f + k | 40 | hardknockdown }} | :Crow Bites follow-up | hp Crow Bites, then f + k | 40 | hardknockdown }} |
Revision as of 03:36, 18 June 2011


K'
In a nutshell
Video Walkthrough
Move List
Normal Moves
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
1st hit: 40
2nd hit: 30
2nd hit: 30
Standing Heavy Kick
hk
80
nocancel
Close Hard Kick
hk
70
low
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low rapidfire
Crouching Heavy Punch
d + hp
70
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
Jump: 45
Hop: 40
Hop: 40
high
Jumping Light Kick
air lk
Jump: 45
Hop: 40
Hop: 40
high nocancel
Jumping Hard Punch
air hp
Jump: 72
Hop: 70
Hop: 70
high
Jumping Hard Kick
air hk
Jump: 70
Hop: 68
Hop: 68
high
Jumping Blowback Attack
air hp + hk
Jump: 80
Hop: 70
Hop: 70
softknockdown
Unique Attacks
One Inch
f + lp
75
crumple nocancel
One Inch (cancelled-into)
f + lp
60
Throw
Issetsu Seoi Nage
f or b + hp or hk (while close)
100
throw hardknockdown
Special Moves
Ein Trigger
qcf + p
p : 50
ex : 60
ex : 60
lp and ex : juggle softknockdown
- Second Shoot
Ein Trigger, then f + lk
50
ex : 80
ex : 80
ex : cancels out normal projectiles.
- Second Shell
Ein Trigger, then f + hk
40
ex 1st till 2nd hit: 25x2
ex 1st till 2nd hit: 25x2
juggle softknockdown
- Black Out
Ein Trigger, then b + k
-
Black Out
qcf + k
-
ex : startupinv
Minutes Spike
qcb + k
k : 70
ex : 150
ex : 150
airok softknockdown
ex : armored
air ex : anywherejuggle
ex : armored
air ex : anywherejuggle
- Narrow Spike
Minutes Spike (ground), then qcb + k
k : 60
ex : 130
ex : 130
low juggle softknockdown
Crow Bites
dp + p
lp 1st hit: 60
2nd hit : 40
hp 1st hit : 50
2nd hit : 40
3rd hit : 30
ex 1st till 8th hit: 20x8
9th till 10th hit: 40x2
11th hit: 80
2nd hit : 40
hp 1st hit : 50
2nd hit : 40
3rd hit : 30
ex 1st till 8th hit: 20x8
9th till 10th hit: 40x2
11th hit: 80
startupinv softknockdown
- Crow Bites follow-up
hp Crow Bites, then f + k
40
hardknockdown
Desperation Moves
Heat Drive
qcf qcf + p
200
startupinv softknockdown
Chain Drive
qcf hcb + p
p 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 15x6
13th hit: 70
ex 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 12x6
13th till 15th hit: 10x3
16th till 22nd hit: 12x7
23rd hit: 40
24th hit: 80
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 15x6
13th hit: 70
ex 1st hit: 25
2nd hit: 0
3rd till 6th hit: 10x3
7th till 12th hit: 12x6
13th till 15th hit: 10x3
16th till 22nd hit: 12x7
23rd hit: 40
24th hit: 80
startupinv softknockdown
Hyper Chain Drive
hcb hcb lp + hp
1st till 3rd hit: 20x3
4th till 45th hit: (20+0)x21
4th till 45th hit: (20+0)x21
hardknockdown
Apprentice Combos
Strategy
Tips and Tricks
- The combo cr.B qcf+A f+D qcb+D qcb+D (whiff) dp+C f+K can technically done with another cr.B to hitconfirm, but this has to be extremely close range. Since qcf+A is safe on block anyway, there is little to not bother hitconfirming before the special.
Combos
0 Bar, 0% Drive
- cr.B cr.B qcf+A f+B
- (jump attack) cr.B qcf+A f+D qcb+D qcb+D (whiff) dp+C f+K
- cl.C f+A qcf+A f+D qcb+D qcb+D (whiff) dp+C f+K