The King of Fighters XIII/Elisabeth: Difference between revisions

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{{KOFXIIIMoveListHeader}}
{{KOFXIIIMoveListHeader}}
{{MoveListRow | Étincelle | qcf + p | lp : 70 <br> hp 1st till 2nd hit: 55x2 <br> ex 1st till 3rd hit: 60x3 | softknockdown projectileabsorb}}
{{MoveListRow | Étincelle | qcf + p | lp : 70 <br> hp 1st till 2nd hit: 55x2 <br> ex 1st till 3rd hit: 60x3 | softknockdown projectileabsorb}}
{{MoveListRow | Coup de Vent | dp + P |  p : 60 <br> ex : 80 | juggle softknockdown <br> ex : startupinv | drivecancel }}
{{MoveListRow | Coup de Vent | dp + P |  p : 60 <br> ex : 80 | juggle softknockdown <br> ex : startupinv | drivecancel}}
{{MoveListRow | Rêverie-Prier | qcf + K | - | upperbodyinv. }}
{{MoveListRow | Rêverie-Prier | qcf + K | - | upperbodyinv}}
{{MoveListRow | Rêverie-Souhaiter | qcb + K | - | lowerbodyinv. }}
{{MoveListRow | Rêverie-Souhaiter | qcb + K | - | lowerbodyinv}}
{{MoveListRow | Rêverie-Geler | qcb + P | - | lp : counter (high)<br> hp : counter (low and mid)<br> ex : counter}}
{{MoveListRow | Rêverie-Geler | qcb + P | - | lp : counter (high)<br> hp : counter (low and mid)<br> ex : counter}}
{{MoveListRow | Mistral | hcb f + P | p : 150 <br> ex : 100 | throw <br> ex : juggle }}
{{MoveListRow | Mistral | hcb f + P | p : 150 <br> ex : 100 | throw <br> ex : juggle }}

Revision as of 03:19, 18 June 2011

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The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png



Elisabeth

In a nutshell

Fill this in with a general overview of the character.


Video Walkthrough

Move List

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light Punch
lp
25
rapidfire
Standing Light Kick
lk
30
low nocancel
Standing Heavy Punch
hp
80
Close Heavy Punch
hp
70
Standing Heavy Kick
hk
80
nocancel
Close Heavy Kick
hk
70
Crouching Light Punch
d + lp
25
rapidfire
Crouching Light Kick
d + lk
30
low rapidfire nocancel
Crouching Heavy Punch
d + hp
75
Crouching Heavy Kick
d + hk
80
low softknockdown
Blowback Attack
hp + hk
75
softknockdown
Jumping Light Punch
air lp
45
high nocancel
Jumping Light Kick
air lk
45
high nocancel
Jumping Hard Punch
air hp
72
high nocancel
Jumping Hard Kick
air hk
70
high nocancel
Jumping Blowback Attack
air hp + hk
90
softknockdown nocancel
Hopping Light Punch
air lp
40
high nocancel
Hopping Light Kick
air lk
40
high nocancel
Hopping Hard Punch
air hp
70
high nocancel
Hopping Hard Kick
air hk
68
high nocancel
Hopping Blowback Attack
air hp + hk
80
softknockdown nocancel

Unique Attacks

Name
Command
Damage
Special Properties (glossary)
Un Coup du Pied
f + lk
50

Throw

Name
Command
Damage
Special Properties (glossary)
Manier
f or b + hp or hk (while close)
100
throw softknockdown

Special Moves

Name
Command
Damage
Special Properties (glossary)
Étincelle
qcf + p
lp : 70
hp 1st till 2nd hit: 55x2
ex 1st till 3rd hit: 60x3
softknockdown projectileabsorb
Coup de Vent
dp + P
p : 60
ex : 80
juggle softknockdown
ex : startupinv
Rêverie-Prier
qcf + K
-
upperbodyinv
Rêverie-Souhaiter
qcb + K
-
lowerbodyinv
Rêverie-Geler
qcb + P
-
lp : counter (high)
hp : counter (low and mid)
ex : counter
Mistral
hcb f + P
p : 150
ex : 100
throw
ex : juggle

Desperation Moves

Name
Command
Damage
Special Properties (glossary)
Noble Blanc
qcf qcf + P
p 1st till 10th hit : 18x10
ex 1st till 14th hit: 20x14
15th hit: 60
Grand Rafale
qcf hcb + P
1st hit: 40
2nd till 14th hit: 10x13
14th hit: 30
anywherejuggle maxcancel
Etoile Filant
qcb hcf + BD
1st till 19th hit: 25x19
counter

Apprentice Combos

Strategy

Tips and Tricks

  • To get the timing of the first dp+A right in the combo cl.C f+B dp+C, dp+A, dp+A, vj.D qcf hcb+P, it is best to whiff cancel st.B after dp+C into the first dp+A
  • Due to the anywhere juggle property on here qcf hcb + P, Elisabeth can connect it after just about anything. Any air-to-air at the right range pretty much gives a guaranteed super. Normals used as anti-air cancelled or simply juggled into the same super works as well.

Combos

0 Bar, 0% Drive

cr.B cr.A dp+Ax2 vj.D cl.C f+B xx dp+C, dp+A vj.D cl.C f+B xx dp+C, dp+A, dp+A vj.D

1 Bar, 0% Drive

cr.B cr.A dp+Ax2 vj.D, qcf hcb+P cl.C f+B xx dp+C, dp+A, vj.D, qcf hcb+P cl.C f+B xx dp+C, dp+A, dp+A, vj.D qcf hcb+P

1 Bar 50% Drive

2 Bar 100% Drive

HD Combos

  • [cr.BB] or [cl.C f+B] (HD-Activate) cl.C f+B xx dp+C, dp+A, dp+A vj.D qcf hcb+P (Neomax cancel) qcb hcf+BD

Basic Strategy

Advanced Strategy

Frame Data