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Line 131: | Line 131: | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~5f | ||
| | | | | | ||
|- | |- | ||
Line 299: | Line 299: | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 341: | Line 341: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 355: | Line 355: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 369: | Line 369: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of active frames | ||
| | | | | | ||
|- | |- | ||
Line 383: | Line 383: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 397: | Line 397: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 411: | Line 411: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 425: | Line 425: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 439: | Line 439: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 453: | Line 453: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames, [1st air hit] floats opponent, [2nd air hit] knock down and can juggle | ||
| | | | | | ||
|- | |- | ||
Line 467: | Line 467: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 481: | Line 481: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 495: | Line 495: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 509: | Line 509: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of startup frames | ||
| | | | | | ||
|- | |- | ||
Line 523: | Line 523: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |+1 hit advantage on crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 593: | Line 593: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 607: | Line 607: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Untechable knockdown | ||
| | | | | | ||
|- | |- | ||
Line 621: | Line 621: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |[air hit] knock down, 16~17f focus cancellable | ||
| | | | | | ||
|- | |- | ||
Line 635: | Line 635: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |knock down, can juggle, 15~16f focus cancellable | ||
| | | | | | ||
|- | |- | ||
Line 649: | Line 649: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3~4f unthrowable, 3~16f lower body invincibility, 4f~ airborne, knock down, [] refers to active frames 3~14f | ||
| | | | | | ||
|- | |- | ||
Line 663: | Line 663: | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6~16f lower body invincibility, 5f~ airborne, knock down, [2nd hit] can juggle | ||
| | | | | | ||
|- | |- | ||
Line 677: | Line 677: | ||
| align="center" |-37 | | align="center" |-37 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3f~ airborne, knock down, [2nd hit] can juggle | ||
| | | | | | ||
|- | |- | ||
Line 691: | Line 691: | ||
| align="center" |-39 | | align="center" |-39 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~16f Invincible, 6f~ airborne, knock down, [2nd hit] can juggle | ||
| | | | | | ||
|- | |- | ||
Line 705: | Line 705: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~20f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit] aimed backwards | ||
| | | | | | ||
|- | |- | ||
Line 719: | Line 719: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit, 4th hit] aimed backwards | ||
| | | | | | ||
|- | |- | ||
Line 733: | Line 733: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7~45f lower body immune to projectiles, 7f~ airborne, knock down, armor break, cannot hit crouching opponents, [2nd hit, 4th hit] aimed backwards | ||
| | | | | | ||
|- | |- | ||
Line 747: | Line 747: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |6~27f lower body immune to projectiles, 6f~ airborne, [1st-4th hit] forces stand, [air hit, 5th hit] knock down, armor break, can juggle, [2nd, 4th hit] aimed backwards | ||
| | | |||
|- | |||
| |Hurricane Kick [[File:short.gif]] | |||
| align="center" |HL | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |knock down, [2nd, 4th hit] aimed backwards | |||
| | | |||
|- | |||
| |Hurricane Kick [[File:forward.gif]] | |||
| align="center" |HL | |||
| align="center" |80 | |||
| align="center" |100 | |||
| align="center" |10/40 | |||
| align="center" |- | |||
| align="center" |9 | |||
| align="center" |2(6)2(6)2 | |||
| align="center" |After landing 10 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |knock down, [2nd, 4th hit] aimed backwards | |||
| | | | | | ||
|- | |- | ||
| |Hurricane Kick | | |Hurricane Kick [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |90 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |10/40 | | align="center" |10/40 | ||
Line 758: | Line 786: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |2(6)2(6)2 | | align="center" |2(6)2(6)2 | ||
| align="center" |10 | | align="center" |After landing 10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |knock down, [2nd, 4th hit] aimed backwards | ||
| | | | | | ||
|- | |- | ||
Line 775: | Line 803: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |knock down, can juggle, [2nd, 4th hit] aimed backwards | ||
| | | | | | ||
|- | |- | ||
Line 786: | Line 814: | ||
| align="center" |1+2 | | align="center" |1+2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |52 | | align="center" |Total 52 | ||
| align="center" |+11 | | align="center" |+11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, [1st-4th air hit] untechable knockdown, [5th hit] untechable knockdown, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 800: | Line 828: | ||
| align="center" |0+11 | | align="center" |0+11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |120 | | align="center" |Total 120 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, [1st-7th air hit] or [8th hit] untechable knockdown, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 817: | Line 845: | ||
| align="center" |-84 | | align="center" |-84 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 11~31f lower body invincibility, 11f~ airborne, untechable knockdown, [2nd hit] (translate) can juggle, armor break, 1st hit goes into animation, [] refers to animation, guard advantage assumes 2nd hit | ||
| | | | | | ||
|- | |- |
Revision as of 07:51, 16 June 2011


Ryu
Ryu only has one goal in life: to perfect his skills and become the ultimate martial artist. A fairly aloof warrior, Ryu continually travels the globe in search of stronger and stronger opponents to help him achieve this goal. After defeating Sagat for the World Champion Street Fighter title, he was considered by most to be the most powerful fighter in the world. And yet, Ryu's true potential may still remain untapped, and only a glimpse of it was seen in his climactic battle with Shadaloo's leader, M. Bison. Only time will tell if Ryu can avoid being swallowed up by the dangerous power of the Satsui no Hado...
In a nutshell
Ryu epitomizes the saying of "A minute to learn, a lifetime to master" the most of any Street Fighter character. Ryu has all the basic tools you need: great normals, a projectile, an effect anti-air, FADC combos, etc. But as a result, he has very few gimmicks and shenanigans. You can get by playing Ryu with a solid understanding of his basic strategy, but learning Ryu at the highlest level requires very solid mind games and very solid fundamentals.
Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
AE Changes
- Far version Standing MP is now special cancelable.
- Near version Standing MK damage increased.
- Near version Standing HK now has more frame advantage. They mentioned it's possible to link Close Standing HK into Shoryuken.
- Less active frames on Crouching MK.
- F + HP damage decreased.
- Jump arc changed on his diagonal jump Tatsu. They say it's harder to run away with the Tatsu, but also says that its cross-up will be more ambiguous when jumping in.
- Did something about EX air tatsu whiffing the last few kicks on hit.
The Basics
Combos
Strategy
Matchups
Frame Data