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| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~20f lower body invincibility, floats opponent ( | | align="center" |1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle | ||
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| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~3f Invincible, | | align="center" |1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 430 frames | ||
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| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, | | align="center" |1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable | ||
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Revision as of 04:25, 4 June 2011


Yun
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In a nutshell
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Moves
Unique Attacks
Throws
Special Moves
Super Combo
Ultra Combos
The Basics
Combos
1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch
2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku)
3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick
4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick
5. Crouching LP, Standing LP x2, Dragon Kick
6. Command Grab, Crouching MP, Standing MP, Dragon Kick
7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch
8. Dive Kick (Raigekishuu), Crouching LK, Standing MP, Crouching MP, Lunge Punch
9. Dive Kick, Crouching LK x2, Standing MP x2, Shoulder (Tetsuzan Kou)
10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick
11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch
12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick
13. EX Lunge Punch, Ultra 1
14. Ultra 1, EX Shoulder
15. Corner - HP Shoulder, Ultra 1
Genei Jin Combos
1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset